Difference between revisions of "User:Texaneer"
(→Texan Weaponiser) |
(→Valve weapons that needs to be changed) |
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Line 67: | Line 67: | ||
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{{Pro}}-70% damage penalty | {{Pro}}-70% damage penalty | ||
+ | |- | ||
+ | | align="center" rowspan="1" | {{Icon class|class=Soldier|link=Soldier}}<br/>[[Soldier]] | ||
+ | | align="center" | [[File:Item icon Equalizer.png|100px]]<br/> | ||
+ | <small>[[Melee]]</small><br/> | ||
+ | '''Equalizer''' | ||
+ | | | ||
+ | {{neutral}}Random crits enabled<br> | ||
+ | {{info}}Block healing while in use is positive stat | ||
+ | | | ||
+ | {{con}}Random crits disabled<br> | ||
+ | {{info}}Block healing while in use is now a negative stat instead of positive | ||
|- | |- | ||
| align="center" rowspan="1" | {{Icon class|class=Pyro|link=Pyro}}<br/>[[Pyro]] | | align="center" rowspan="1" | {{Icon class|class=Pyro|link=Pyro}}<br/>[[Pyro]] | ||
Line 80: | Line 91: | ||
{{con}}Random crits disabled<br> | {{con}}Random crits disabled<br> | ||
{{pro}}Deflected projectiles are fully critical | {{pro}}Deflected projectiles are fully critical | ||
+ | |- | ||
+ | | align="center" rowspan="3" | {{Icon class|class=Demoman|link=Demoman}}<br/>[[Demoman]] | ||
+ | | align="center" | [[File:Item icon Eyelander.png|100px]]<br/> | ||
+ | <small>[[Melee]]</small><br/> | ||
+ | '''Eyelander''' | ||
+ | | | ||
+ | ~ | ||
+ | | | ||
+ | {{pro}}Every kill collects head wich increases max health and move speed | ||
+ | |- | ||
+ | | align="center" | [[File:Item icon Horseless Headless Horsemann's Headtaker.png|100px]]<br/> | ||
+ | <small>[[Melee]]</small><br/> | ||
+ | '''Horseless Headless Horsemann's Headtaker''' | ||
+ | | | ||
+ | {{info}}Unusual quality | ||
+ | | | ||
+ | {{pro}}Every kill collects head wich increases max health and move speed<br> | ||
+ | {{info}}Haunted quality | ||
+ | |- | ||
+ | | align="center" | [[File:Item icon Nessie's Nine Iron.png|100px]]<br/> | ||
+ | <small>[[Melee]]</small><br/> | ||
+ | '''Nessie's Nine Iron''' | ||
+ | | | ||
+ | ~ | ||
+ | | | ||
+ | {{pro}}Every kill collects head wich increases max health and move speed | ||
|- | |- | ||
| align="center" rowspan="1" | {{Icon class|class=Heavy|link=Heavy}}<br/>[[Heavy]] | | align="center" rowspan="1" | {{Icon class|class=Heavy|link=Heavy}}<br/>[[Heavy]] |
Revision as of 07:42, 10 June 2012
“ | Hey look, buddy. I'm an Texaneer — that means I'm engineer.
— Texaneer
|
” |
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Bio
|
Equipement
- Headwear – Texas Ten Gallon: A headwear item for the Engineer.
- Misc – Deus Specs: A miscellaneous item for the Engineer.
- Primary – Widowmaker: On hit: damage dealt is returned as ammo, No reload necessary, Per Shot: -30 metal,Uses metal as ammo.
- Melee - Gunslinger: Replaces standard Sentry Gun with Combat Mini-Sentry Gun, Increases maximum health by 25 points, Guarantees a Critical hit on a third consecutive punch, No random Critical hits.
Valve weapons that needs to be changed
Because we all know that some pisses us off or they are too weak, bad etc.
Hurr | |||
---|---|---|---|
Class | Weapon | Current | Changes |
Scout |
Primary |
+20% bullet per pellet |
No bullet bonus |
Primary |
Normal damage |
-15% damage penalty | |
Melee |
-90% damage penalty |
-70% damage penalty | |
Soldier |
Melee |
Random crits enabled |
Random crits disabled |
Pyro |
Primary |
+10% damage bonus |
No damage bonus |
Demoman |
Melee |
~ |
Every kill collects head wich increases max health and move speed |
Melee |
Unusual quality |
Every kill collects head wich increases max health and move speed | |
Melee |
~ |
Every kill collects head wich increases max health and move speed | |
Heavy |
Primary |
-25% damage penalty |
-15% damage penalty |