Difference between revisions of "User:Texaneer"
(→Valve weapons that needs to be changed) |
(→Valve weapons that needs to be changed) |
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Line 31: | Line 31: | ||
Because we all know that some pisses us off or they are too weak, bad etc. | Because we all know that some pisses us off or they are too weak, bad etc. | ||
− | {| class="wikitable grid collapsible" width=" | + | {| class="wikitable grid collapsible" width="100%" |
! colspan="4" class="header" | Hurr | ! colspan="4" class="header" | Hurr | ||
|- | |- | ||
− | ! class="header" width=" | + | ! class="header" width="15%" | Class |
− | ! class="header" width=" | + | ! class="header" width="10%" | Weapon |
− | ! class="header" width=" | + | ! class="header" width="25%" | Current |
− | ! class="header" width=" | + | ! class="header" width="25%" | Changes |
|- | |- | ||
| align="center" rowspan="3" | {{Icon class|class=Scout|link=Scout}}<br/>[[Scout]] | | align="center" rowspan="3" | {{Icon class|class=Scout|link=Scout}}<br/>[[Scout]] | ||
| align="center" | [[File:Item icon Force-A-Nature.png|100px]]<br/> | | align="center" | [[File:Item icon Force-A-Nature.png|100px]]<br/> | ||
<small>[[Primary]]</small><br/> | <small>[[Primary]]</small><br/> | ||
− | '''Force-A-Nature''' | + | '''[[Force-A-Nature]]''' |
| | | | ||
{{Pro}}+20% bullet per pellet<br> | {{Pro}}+20% bullet per pellet<br> | ||
Line 48: | Line 48: | ||
| | | | ||
{{Con}}No bullet bonus<br> | {{Con}}No bullet bonus<br> | ||
− | {{Con}}- | + | {{Con}}-15% damage penalty |
|- | |- | ||
| align="center" | [[File:Item icon Soda Popper.png|100px]]<br/> | | align="center" | [[File:Item icon Soda Popper.png|100px]]<br/> | ||
<small>[[Primary]]</small><br/> | <small>[[Primary]]</small><br/> | ||
− | '''Soda Popper''' | + | '''[[Soda Popper]]''' |
| | | | ||
{{neutral}}Normal damage<br> | {{neutral}}Normal damage<br> | ||
Line 62: | Line 62: | ||
| align="center" | [[File:Item icon Fan O'War.png|100px]]<br/> | | align="center" | [[File:Item icon Fan O'War.png|100px]]<br/> | ||
<small>[[Melee]]</small><br/> | <small>[[Melee]]</small><br/> | ||
− | '''Fan O'War''' | + | '''[[Fan O'War]]''' |
| | | | ||
{{Con}}-90% damage penalty | {{Con}}-90% damage penalty | ||
Line 68: | Line 68: | ||
{{Pro}}-70% damage penalty | {{Pro}}-70% damage penalty | ||
|- | |- | ||
− | | align="center" rowspan=" | + | | align="center" rowspan="2" | {{Icon class|class=Soldier|link=Soldier}}<br/>[[Soldier]] |
+ | | align="center" | [[File:Item icon Family Business.png|100px]]<br/> | ||
+ | <small>[[Secondary]]</small><br/> | ||
+ | '''[[Family Business]]''' | ||
+ | | | ||
+ | {{Info}}Can be equipped by the Heavy | ||
+ | | | ||
+ | {{Info}}Can be equipped by the Heavy and Soldier | ||
+ | |- | ||
| align="center" | [[File:Item icon Equalizer.png|100px]]<br/> | | align="center" | [[File:Item icon Equalizer.png|100px]]<br/> | ||
<small>[[Melee]]</small><br/> | <small>[[Melee]]</small><br/> | ||
− | '''Equalizer''' | + | '''[[Equalizer]]''' |
| | | | ||
{{info}}Block healing while in use is positive stat | {{info}}Block healing while in use is positive stat | ||
Line 80: | Line 88: | ||
| align="center" | [[File:Item icon Backburner.png|100px]]<br/> | | align="center" | [[File:Item icon Backburner.png|100px]]<br/> | ||
<small>[[Primary]]</small><br/> | <small>[[Primary]]</small><br/> | ||
− | '''Backburner''' | + | '''[[Backburner]]''' |
| | | | ||
{{Pro}}+10% damage bonus<br> | {{Pro}}+10% damage bonus<br> | ||
Line 90: | Line 98: | ||
{{pro}}Deflected projectiles are fully critical | {{pro}}Deflected projectiles are fully critical | ||
|- | |- | ||
− | | align="center" rowspan=" | + | | align="center" rowspan="4" | {{Icon class|class=Demoman|link=Demoman}}<br/>[[Demoman]] |
+ | | align="center" | [[File:Item icon Loch-n-Load.png|100px]]<br/> | ||
+ | <small>[[Primary]]</small><br/> | ||
+ | '''[[Loch-n-Load]]''' | ||
+ | | | ||
+ | {{Info}}Single reload | ||
+ | | | ||
+ | {{Info}}Clip based reload<br/> | ||
+ | {{Con}}If one shot is unused before reloading, it is lost. | ||
+ | |- | ||
| align="center" | [[File:Item icon Eyelander.png|100px]]<br/> | | align="center" | [[File:Item icon Eyelander.png|100px]]<br/> | ||
<small>[[Melee]]</small><br/> | <small>[[Melee]]</small><br/> | ||
− | '''Eyelander''' | + | '''[[Eyelander]]''' |
| | | | ||
~ | ~ | ||
Line 101: | Line 118: | ||
| align="center" | [[File:Item icon Horseless Headless Horsemann's Headtaker.png|100px]]<br/> | | align="center" | [[File:Item icon Horseless Headless Horsemann's Headtaker.png|100px]]<br/> | ||
<small>[[Melee]]</small><br/> | <small>[[Melee]]</small><br/> | ||
− | '''Horseless Headless Horsemann's Headtaker''' | + | '''[[Horseless Headless Horsemann's Headtaker]]''' |
| | | | ||
{{info}}Unusual quality | {{info}}Unusual quality | ||
Line 110: | Line 127: | ||
| align="center" | [[File:Item icon Nessie's Nine Iron.png|100px]]<br/> | | align="center" | [[File:Item icon Nessie's Nine Iron.png|100px]]<br/> | ||
<small>[[Melee]]</small><br/> | <small>[[Melee]]</small><br/> | ||
− | '''Nessie's Nine Iron''' | + | '''[[Nessie's Nine Iron]]''' |
| | | | ||
~ | ~ | ||
Line 119: | Line 136: | ||
| align="center" | [[File:Item icon Natascha.png|100px]]<br/> | | align="center" | [[File:Item icon Natascha.png|100px]]<br/> | ||
<small>[[Primary]]</small><br/> | <small>[[Primary]]</small><br/> | ||
− | '''Natascha''' | + | '''[[Natascha]]''' |
| | | | ||
{{con}}-25% damage penalty<br> | {{con}}-25% damage penalty<br> | ||
Line 126: | Line 143: | ||
{{Pro}}-15% damage penalty<br> | {{Pro}}-15% damage penalty<br> | ||
{{pro}}25% longer spin up time | {{pro}}25% longer spin up time | ||
+ | |- | ||
+ | | align="center" rowspan="1" | {{Icon class|class=Medic|link=Medic}}<br/>[[Medic]] | ||
+ | | align="center" | [[File:Item icon Quick-Fix.png|100px]]<br/> | ||
+ | <small>[[Secondary]]</small><br/> | ||
+ | '''[[Quick Fix]]''' | ||
+ | | | ||
+ | {{Con}}Can't overheal | ||
+ | | | ||
+ | {{Pro}}Can overheal, will overheal olny 50% of regular overheal. | ||
|- | |- |
Revision as of 12:57, 14 June 2012
“ | Hey look, buddy. I'm an Texaneer — that means I'm engineer.
— Texaneer
|
” |
-
Bio
|
Equipement
- Headwear – Texas Ten Gallon: A headwear item for the Engineer.
- Misc – Deus Specs: A miscellaneous item for the Engineer.
- Primary – Widowmaker: On hit: damage dealt is returned as ammo, No reload necessary, Per Shot: -30 metal,Uses metal as ammo.
- Melee - Gunslinger: Replaces standard Sentry Gun with Combat Mini-Sentry Gun, Increases maximum health by 25 points, Guarantees a Critical hit on a third consecutive punch, No random Critical hits.
Valve weapons that needs to be changed
Because we all know that some pisses us off or they are too weak, bad etc.
Hurr | |||
---|---|---|---|
Class | Weapon | Current | Changes |
Scout |
+20% bullet per pellet |
No bullet bonus | |
Normal damage |
-15% damage penalty | ||
-90% damage penalty |
-70% damage penalty | ||
Soldier |
Can be equipped by the Heavy |
Can be equipped by the Heavy and Soldier | |
Block healing while in use is positive stat |
Block healing while in use is now a negative stat instead of positive | ||
Pyro |
+10% damage bonus |
No damage bonus | |
Demoman |
Single reload |
Clip based reload | |
~ |
Every kill collects head wich increases max health and move speed | ||
Unusual quality |
Every kill collects head wich increases max health and move speed | ||
~ |
Every kill collects head wich increases max health and move speed | ||
Heavy |
-25% damage penalty |
-15% damage penalty | |
Medic |
Can't overheal |
Can overheal, will overheal olny 50% of regular overheal. |