Difference between revisions of "User:Texaneer"
(→Valve weapons that needs to be changed) |
(→Valve weapons that needs to be changed) |
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{| class="wikitable grid collapsible" width="100%" | {| class="wikitable grid collapsible" width="100%" | ||
− | ! colspan=" | + | ! colspan="5" class="header" | Hurr |
|- | |- | ||
! class="header" width="15%" | Class | ! class="header" width="15%" | Class | ||
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! class="header" width="25%" | Current | ! class="header" width="25%" | Current | ||
! class="header" width="25%" | Changes | ! class="header" width="25%" | Changes | ||
+ | ! class="header" width="25%" | Reason | ||
|- | |- | ||
| align="center" rowspan="3" | {{Icon class|class=Scout|link=Scout}}<br/>[[Scout]] | | align="center" rowspan="3" | {{Icon class|class=Scout|link=Scout}}<br/>[[Scout]] | ||
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| | | | ||
{{Con}}No bullet bonus<br> | {{Con}}No bullet bonus<br> | ||
− | {{Con}}-15% damage penalty | + | {{Con}}-15% damage penalty |
+ | | | ||
{{info}}'''Because this weapon annoys everyone due to it's overpowerness''' | {{info}}'''Because this weapon annoys everyone due to it's overpowerness''' | ||
|- | |- | ||
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| | | | ||
{{Con}}-15% damage penalty<br> | {{Con}}-15% damage penalty<br> | ||
− | {{Con}}Requires 17 seconds of running to gain mini-crits | + | {{Con}}Requires 17 seconds of running to gain mini-crits |
+ | | | ||
{{Info}}'''Because this weapon is badly unbalanced and overpowerded.''' | {{Info}}'''Because this weapon is badly unbalanced and overpowerded.''' | ||
|- | |- | ||
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{{Pro}}-70% damage penalty<br> | {{Pro}}-70% damage penalty<br> | ||
{{Con}}This weapon deals no critical damage to marked players | {{Con}}This weapon deals no critical damage to marked players | ||
+ | | | ||
+ | {{info}}'''What do you think when player runs out of ammo and what will use to defend or attack?''' | ||
|- | |- | ||
| align="center" rowspan="2" | {{Icon class|class=Soldier|link=Soldier}}<br/>[[Soldier]] | | align="center" rowspan="2" | {{Icon class|class=Soldier|link=Soldier}}<br/>[[Soldier]] | ||
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{{Info}}Can be equipped by the Heavy | {{Info}}Can be equipped by the Heavy | ||
| | | | ||
− | {{Info}}Can be equipped by the Heavy and Soldier | + | {{Info}}Can be equipped by the Heavy and Soldier |
+ | | | ||
{{Info}}'''Why not?''' | {{Info}}'''Why not?''' | ||
|- | |- | ||
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{{info}}Block healing while in use is positive stat | {{info}}Block healing while in use is positive stat | ||
| | | | ||
− | {{info}}Block healing while in use is now a negative stat instead of positive | + | {{info}}Block healing while in use is now a negative stat instead of positive |
+ | | | ||
{{Info}}'''Because it's illogical because heal block is a bad thing, not good.''' | {{Info}}'''Because it's illogical because heal block is a bad thing, not good.''' | ||
|- | |- | ||
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{{con}}No damage bonus<br> | {{con}}No damage bonus<br> | ||
{{con}}Random crits disabled<br> | {{con}}Random crits disabled<br> | ||
− | {{pro}}Deflected projectiles are fully critical | + | {{pro}}Deflected projectiles are fully critical |
+ | | | ||
{{Info}}'''From the beginning it was overpowerded, lack of bonus damage and crits will work, also | {{Info}}'''From the beginning it was overpowerded, lack of bonus damage and crits will work, also | ||
there should be something more for compression blast like full crits instead of mini-crits, if it cost so much.''' | there should be something more for compression blast like full crits instead of mini-crits, if it cost so much.''' | ||
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{{Info}}Clip based reload<br/> | {{Info}}Clip based reload<br/> | ||
{{Con}}If one shot is unused before reloading, it is lost<br> | {{Con}}If one shot is unused before reloading, it is lost<br> | ||
− | {{Con}}-10% slower reload speed | + | {{Con}}-10% slower reload speed |
+ | | | ||
{{info}}'''Reload animation is completely illogical, loading bombs to invisible barrel? It should reload like FaN, also it's doublebarreled.''' | {{info}}'''Reload animation is completely illogical, loading bombs to invisible barrel? It should reload like FaN, also it's doublebarreled.''' | ||
|- | |- | ||
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| | | | ||
{{pro}}Every kill collects head wich increases max health and move speed<br> | {{pro}}Every kill collects head wich increases max health and move speed<br> | ||
+ | | | ||
{{Info}}'''Because it's confusing for new players that they will understand it as bad weapon. Description is not enough otherwise.''' | {{Info}}'''Because it's confusing for new players that they will understand it as bad weapon. Description is not enough otherwise.''' | ||
|- | |- | ||
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| | | | ||
{{pro}}Every kill collects head wich increases max health and move speed<br> | {{pro}}Every kill collects head wich increases max health and move speed<br> | ||
− | {{info}}Haunted quality | + | {{info}}Haunted quality |
+ | | | ||
{{Info}}'''There is nothing unusual for this weapon, it's just eyelander with different model.''' | {{Info}}'''There is nothing unusual for this weapon, it's just eyelander with different model.''' | ||
|- | |- | ||
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| | | | ||
{{pro}}Every kill collects head wich increases max health and move speed<br> | {{pro}}Every kill collects head wich increases max health and move speed<br> | ||
+ | | | ||
{{info}}'''Same with eyelander.''' | {{info}}'''Same with eyelander.''' | ||
|- | |- | ||
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| | | | ||
{{Pro}}-15% damage penalty<br> | {{Pro}}-15% damage penalty<br> | ||
− | {{pro}}25% longer spin up time | + | {{pro}}25% longer spin up time |
+ | | | ||
{{Info}}'''Because this weapon is too weak, and it should compete with [[tomislav]].''' | {{Info}}'''Because this weapon is too weak, and it should compete with [[tomislav]].''' | ||
|- | |- | ||
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{{Con}}Can't overheal | {{Con}}Can't overheal | ||
| | | | ||
− | {{Pro}}Can overheal, will overheal olny 50% of regular overheal | + | {{Pro}}Can overheal, will overheal olny 50% of regular overheal |
+ | | | ||
{{Info}}'''Because lack of overheal difficults keeping patient alive.''' | {{Info}}'''Because lack of overheal difficults keeping patient alive.''' | ||
|- | |- |
Revision as of 12:22, 17 June 2012
“ | Hey look, buddy. I'm an Texaneer — that means I'm engineer.
— Texaneer
|
” |
-
Bio
|
Equipement
- Headwear – Texas Ten Gallon: A headwear item for the Engineer.
- Misc – Deus Specs: A miscellaneous item for the Engineer.
- Primary – Widowmaker: On hit: damage dealt is returned as ammo, No reload necessary, Per Shot: -30 metal,Uses metal as ammo.
- Melee - Gunslinger: Replaces standard Sentry Gun with Combat Mini-Sentry Gun, Increases maximum health by 25 points, Guarantees a Critical hit on a third consecutive punch, No random Critical hits.
Valve weapons that needs to be changed
Because we all know that some pisses us off or they are too weak, bad etc.
Hurr | ||||
---|---|---|---|---|
Class | Weapon | Current | Changes | Reason |
Scout |
+20% bullet per pellet |
No bullet bonus |
Because this weapon annoys everyone due to it's overpowerness | |
Normal damage |
-15% damage penalty |
Because this weapon is badly unbalanced and overpowerded. | ||
-90% damage penalty |
-70% damage penalty |
What do you think when player runs out of ammo and what will use to defend or attack? | ||
Soldier |
Can be equipped by the Heavy |
Can be equipped by the Heavy and Soldier |
Why not? | |
Block healing while in use is positive stat |
Block healing while in use is now a negative stat instead of positive |
Because it's illogical because heal block is a bad thing, not good. | ||
Pyro |
+10% damage bonus |
No damage bonus |
From the beginning it was overpowerded, lack of bonus damage and crits will work, also there should be something more for compression blast like full crits instead of mini-crits, if it cost so much. | |
Demoman |
Single reload |
Clip based reload |
Reload animation is completely illogical, loading bombs to invisible barrel? It should reload like FaN, also it's doublebarreled. | |
~ |
Every kill collects head wich increases max health and move speed |
Because it's confusing for new players that they will understand it as bad weapon. Description is not enough otherwise. | ||
Unusual quality |
Every kill collects head wich increases max health and move speed |
There is nothing unusual for this weapon, it's just eyelander with different model. | ||
~ |
Every kill collects head wich increases max health and move speed |
Same with eyelander. | ||
Heavy |
-25% damage penalty |
-15% damage penalty |
Because this weapon is too weak, and it should compete with tomislav. | |
Medic |
Can't overheal |
Can overheal, will overheal olny 50% of regular overheal |
Because lack of overheal difficults keeping patient alive. |