Difference between revisions of "Spy"

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{{infobox class
 
|image=Spy.png
 
|class=[[Image:Leaderboard class spy.png|40px]]
 
|type=[[Support]]
 
|health='''{{Metrics/Health|C=spy}}''' {{overheal tool|{{Metrics/Health|C=spy}}}} <br> {{Metrics/Health|C=spy|M=conniver's kunai}} {{overheal tool|{{Metrics/Health|C=spy|M=conniver's kunai}}}} <small> / [[File:Spy_badge_RED.png|15px]]{{tooltip|{{overheal|{{Metrics/Health|C=spy|M=conniver's kunai}}|factor=3}}|Maximum health buff from a backstab}} with the [[Conniver's Kunai]] equipped</small> <br> {{Metrics/Health|C=spy|M=big earner}} {{overheal tool|{{Metrics/Health|C=spy|M=big earner}}}} <small>with the [[Big Earner]] equipped </small>
 
|speed='''100%'''<br/>93% <small>disguised as a [[Demoman]]</small><br/>80% <small>disguised as a [[Soldier]]</small><br/>77% <small>disguised as a [[Heavy]]</small>
 
}}
 
 
 
{{Quotation|'''The BLU Spy''' on the RED Spy|This Spy has already breached our defenses... <br> You've seen what he's done to our colleagues! <br> And worst of all: <br> He could be '''any one of us.'''}}
 
 
 
The '''Spy''', originating from an indeterminate region of France, is a fan of sharp suits and even sharper knives, and relies on stealth and trickery to aid his team. Using a unique array of [[Cloak|cloaking watches]], he can render himself invisible or can even [[Dead Ringer|fake his own death]], leaving unaware opponents off-guard. His [[Disguise|Disguise Kit]] lets him take on the form of any class on either team, allowing him to blend in while behind enemy lines before stabbing his unsuspecting "teammates" in the back. In fact, a swift [[backstab]] with any of the Spy's [[Knife|knives]] will kill any foe in a single hit - provided they aren't under the effects of any type of invulnerability or damage reduction.
 
 
 
In addition to being able to assassinate key enemies quickly and efficiently, the Spy has advantages over the [[Engineer]]. Using his [[Sapper]], he can disable the Engineer's [[buildings]] by slowly draining their [[health]] until they are destroyed unless removed by an Engineer or a friendly [[Pyro]] wielding the [[Homewrecker]] or [[Maul]]. He can also make use of enemy [[Teleporter]]s to surprise his foes.
 
 
 
Three other common Spy targets are the [[Heavy]], [[Medic]] and [[Sniper]]. While the Heavy is the slowest class to begin with, he is even slower when he has one of his [[Minigun]]s revved up. This slower moving speed, along with the distraction of combat, makes for an easy opportunity for a backstab. Medics must focus on their healing target, which also leaves them vulnerable to backstabs. [[Sniper]]s are obvious Spy targets due to their slower movement speed and lack of nearby awareness when scoped in with their [[Sniper Rifle]]s. Snipers can use the [[Razorback]] to defend themselves from a single backstab, which also stuns the offending Spy.
 
 
 
Whereas most players can only see the names and health of their teammates, the Spy can observe the names and health of the enemy team as well, allowing him to relay useful intelligence. Only the [[Medic]] carrying the [[Solemn Vow]] shares this ability.
 
 
 
The Spy is [[Voice actors|voiced]] by [http://www.imdb.com/name/nm0060794/ Dennis Bateman].
 
 
 
=== Bio ===
 
{{Class bio
 
| name = Unknown
 
| birthplace = [[wikipedia:France|'''France''']]
 
| job = Uncloak & Dagger<ref name="trailer 2"> [[Trailer 2|Team Fortress 2 Trailer 2]], released in September 2006.</ref>
 
| motto = "..." <ref name="trailer 2" />
 
| contraptions = [[Disguise Kit]] / [[Invisibility Watch|Cloaking Watch]]
 
| description = He is a puzzle, wrapped in an enigma, shrouded in riddles, lovingly sprinkled with intrigue, express mailed to Mystery, Alaska, and LOOK OUT BEHIND YOU! but it is too late. You're dead. For he is the Spy - globetrotting rogue, lady killer (metaphorically) and mankiller (for real).
 
| image = Meetthespyhq.PNG
 
}}
 
 
 
== Basic strategy ==
 
{{main|Tips#Spy|l1=Spy tips|Basic Spy strategy|l2=Spy strategy}}
 
[[File:Spyava.jpg|right]]
 
 
 
* Use your knife to backstab enemies from behind, killing them instantly.
 
* Disguise yourself as an enemy with your Disguise Kit. Beware, attacking will remove your disguise.
 
* Hit {{tooltip|MOUSE2|The Secondary Fire command will change to match a custom control scheme or console controller.}} to cloak and become fully invisible for a short period of time.
 
* Use your Cloak to get behind enemy lines, and your disguise to move around amongst them.
 
* Try to act like an enemy while disguised. Observe where enemy team members are, and disguise as one of them.
 
* Place your Sappers on enemy Sentry Guns to destroy them. Disguises aren't lost when placing Sappers.
 
* Your Sappers disable Sentry Guns before destroying them. Sap a Sentry Gun before attacking the Engineer.
 
* However, if you are quick enough you could stab the Engineer and sap the Sentry Gun before it turns around.
 
* Call for enemy Medics by hitting {{tooltip|E|The Medic! call command will change to match a custom control scheme or console controller.}} while disguised.
 
* Disguise yourself somewhere hidden. Try to disguise yourself in the enemy base.
 
* When disguised, avoid looking directly at or walking toward enemies.
 
* Try to not run into the same person you are disguised as.
 
 
 
<!-- # NOTE:
 
    # Please do not add any new tips to this list.
 
    # Add new strategies to [[Basic Spy strategy]] instead.
 
    -->
 
{{clr}}
 
{{clr}}
 
* You can see the health of enemy players by placing your crosshair over them. Use your revolver to pick off weaker enemies.
 
 
 
== Weapons ==
 
{{main|Weapons#Spy|l1=Weapons}}
 
Note: Weapon damage is approximate and listed at base value. See individual weapon pages for additional figures.
 
 
 
{{Class weapons table spy secondary}}
 
 
 
{{Class weapons table spy melee}}
 
 
 
===Taunt Attack===
 
{{Taunt
 
| image = Spytaunt2.PNG
 
| weapon-1 = Knife
 
| weapon-2 = Your Eternal Reward
 
| weapon-3 = Conniver's Kunai
 
| weapon-4 = Big Earner
 
| weapon-5 = Saxxy
 
| weapon-6 = Wanga Prick
 
| weapon-7 = Black Rose
 
| special = Fencing
 
| description = {{hatnote|Main article: [[Fencing]]}} The Spy puts his weapon to his other hand and assumes a Fencing position. He makes two quick slashes and one thrust while saying either:<br/>
 
:[[Media:Spy_taunts02.wav|"I'm going to gut you like a Cornish game hen."]]<br/>
 
:[[Media:Spy_taunts09.wav|"Just lay your weapons down and walk away."]]
 
}}
 
 
 
 
 
{{Class weapons table spy primary pda}}
 
 
 
{{Class weapons table spy secondary pda}}
 
 
 
{{Class weapons table spy building}}
 
 
 
== Item sets ==
 
{{Set|The Saharan Spy}}
 
 
 
{{Set|The Man of Honor}}
 
 
 
{{Set|The Invisible Rogue}}
 
 
 
== Cosmetic items ==
 
{{Main|Hats}}
 
{{Spy class hat table}}
 
{{All class hat table}}
 
 
 
==Official class avatars==
 
{{Class avatars}}
 
 
 
== Achievements ==
 
{|
 
| [[File:Achieved.png|65px|left]]
 
| {{Main|Spy achievements}}
 
*'''Spy pack''': 34 achievements, 3 [[Spy achievements#Milestones|milestones]].
 
*1 [[General achievements|General achievement]].
 
|}
 
 
 
==Update history==
 
{{update history|'''{{Patch name|10|2|2007}}'''
 
* Fixed server crash related to Spy Sappers.
 
 
 
'''{{Patch name|10|9|2007}}'''
 
* Spies can no longer reload their [[Revolver]] while [[cloaked]].
 
 
 
'''{{Patch name|10|25|2007}}'''
 
* Fixed a Spy [[backstab]] [[exploit]] where you could stab a player who was not facing away from you.
 
* Fixed flailing at the low end of the cloak meter when the player gets [[uncloaked]] automatically.
 
 
 
'''{{Patch name|11|7|2007}}'''
 
* Fixed Spies [[exploit]] enabling them to attack while disguising, without losing [[disguise]].
 
* Fixed Spies being able to attach [[sappers]] through thin walls.
 
 
 
'''{{Patch name|12|20|2007}}'''
 
* [[Sapped]] [[buildings]] now take slightly less [[damage]] from the Spy who sapped them.
 
* Fixed first person [[spectator]] view of the Spy watch not showing the correct [[cloak]] value.
 
 
 
'''{{Patch name|12|21|2007}}'''
 
* Fixed [[cloaked]]/[[disguised]]/disguising spy reporting his [[achievements]] to everyone else.
 
 
 
'''{{Patch name|12|31|2007}}'''
 
* Removed an obscure rendering setting that would allow players to make [[cloaked]] Spies appear fully black.
 
 
 
'''{{Patch name|2|19|2008}}'''
 
* Fixed a case where a spy stabbing from the front of a player would score a [[backstab]].
 
 
 
'''{{Patch name|2|28|2008}}'''
 
* {{Undocumented}} Added "Toggle [[Disguise]] Team" binding in Options->Keyboard to toggle the disguise team for the Spy's [[PDA]].
 
 
 
'''{{Patch name|4|29|2008}}''' ([[Gold Rush Update]])
 
* [[Teleporter]] effect no longer shows up on [[invisible]] or [[disguised]] Spies.
 
* Spies disguised as their own team can now capture [[control point (objective)|control points]].
 
 
 
'''{{Patch name|5|21|2008}}'''
 
* Improved prediction of Spy's speed changes when [[disguising]].
 
 
 
'''{{Patch name|6|9|2008}}'''
 
* Fixed crash issuing the last [[disguise]] command when not connected to a [[server]].
 
 
 
'''{{Patch name|6|20|2008}}'''
 
* Fixed Spy [[cloaked]] as [[Scout]] in response rules for all classes.
 
 
 
'''{{Patch name|6|23|2008}}'''
 
* Fixed Spy [[Sapper]] viewmodel animation popping.
 
 
 
'''{{Patch name|7|1|2008}}'''
 
* Fixed Spy getting stuck in players after removing his disguise.
 
* Fixed Spy [[Backstab|stabbing]] and being able to go invisible instantly.
 
* Fixed Spy [[disguised]] as enemy [[Medic]] being able to spam voice commands.
 
 
 
'''{{Patch name|8|19|2008}}''' ([[A Heavy Update]])
 
* Fixed Spy watch arm not using team skins.
 
 
 
'''{{Patch name|12|11|2008}}'''
 
* Spies will be able to recharge their [[cloaking]] ability by picking up ammo off of the ground or from health cabinets.
 
 
 
'''{{Patch name|1|28|2009}}'''
 
* Fixed cloaked Spies having a particle-beam effect while standing next to a dispenser that's healing them.
 
 
 
'''{{Patch name|2|2|2009}}'''
 
* Stealthed Spies are no longer able to pickup the [[Capture the Flag#Intelligence|Intelligence]]. They must uncloak first.
 
 
 
'''{{Patch name|2|24|2009}}''' ([[Scout Update]])
 
* Spies can now control which weapon the enemy team sees them holding. Hitting the "last disguise" key while [[disguised]] updates the disguise to show the Spy's currently held weapon.
 
* Changed [[backstab]] handling to fix facestabs.
 
* Spies [[disguised]] as enemy team can now see player IDs for enemies.
 
 
 
'''{{Patch name|3|5|2009}}'''
 
* Increased [[backstab]] check so that Spies can side-stab again.
 
* When [[disguising]], Spies now always start showing the primary weapon in their disguise, and can then switch it with the last-disguise key.
 
 
 
'''{{Patch name|3|13|2009}}'''
 
* Fixed client crash when determining which disguise weapon to use for a Spy.
 
 
 
'''{{Patch name|5|21|2009}}''' ([[The Sniper vs. Spy Update]])
 
* Added new revolver replacement, The [[Ambassador]]. First shot is very accurate and will cause a [[Critical hits|critical hit]] if it hits an enemy's head. Accuracy is poor for a period after that.
 
* Added new watch replacement, the [[Dead Ringer]]. When armed, you will appear in all ways to die to the first damage you take from an enemy. You'll be [[cloak]]ed for 8 second after taking this damage. Upon de-cloaking you'll make a loud and distinct sound.
 
* Added new watch replacement, the [[Cloak and Dagger]]. Your cloak meter is only depleted when you move, so you can stay invisible indefinitely if you're standing still.
 
* Spy name tags now show up properly when [[disguised]] as their own team.
 
* Fixed a bug that would cause spectators to see disguise weapons incorrectly.
 
* Fixed a bug where enemy spies disguised as friendly spies would have cigarettes that didn't burn.
 
* Fixed a bug where overhealing disguised spies would show the wrong overhealing amount to the [[medic]].
 
* Made it more obvious on first person view model when your motion cloak is out of juice and you are partially visible.
 
* Also made it more obvious on first person view model when you're bumped while cloaked.
 
* Improved the way your disguise weapon is determined to make it clearer and fix a couple of rare issues.
 
* Spies disguised as enemy spies now get a random mask to help complete the disguise, and their target id will be set appropriately.
 
* Spies disguised as medics now have an [[Ubercharge]]: line in their disguise target info.
 
* Spies outward facing "disguise health" now matches their disguise target when they first apply the disguise.
 
* Spies can now pick up health kits for their "disguise health", even when uninjured.
 
* Disguise UI doesn't show up in minimum UI mode (hud_minmode).
 
* Spies that disguise as a player using an unlockable now show that unlockable in hand.
 
* Spies can now use enemy [[teleporters]].
 
* Added 70 new Spy [[Spy responses|voice lines]].
 
* Added 34 new [[Spy achievements]].
 
* Added hat [[Fancy Fedora]].
 
 
 
'''{{Patch name|5|22|2009}}'''
 
* Fixed [[Ambassador]] not using [[hitbox|hitboxes]] to trace against players. It now works like all other bullet-firing weapons in the game.
 
* Fixed Ambassador shooting through gates.
 
* Fixed Ambassador not critting during the round win period.
 
* Fixed cloaked Spies being able to [[taunt]] attack.
 
* Fixed Spy [[feign death]] not being reflected in scoreboard.
 
* Fixed rare crash in Spy "A Cut Above" achievement.
 
 
 
'''{{Patch name|5|26|2009}}'''
 
* The Ambassador now does full [[critical hits]] on headshots, instead of [[mini crits]].
 
* The [[Dead Ringer]] now fully drains the cloak meter, even if the Spy leaves cloak early.
 
* Fixed Spy disguise menu not being visible in [[HUD]] minimal mode.
 
 
 
'''{{Patch name|5|29|2009}}'''
 
* Added [[Sniper]]/Spy milestone [[achievements]] as an additional way players can get the new unlockables.
 
* Fixed Spies not being telefragged when standing on an enemy [[teleporter]] exit with the [[Dead Ringer]] enabled.
 
* Fixed the [[Ambassador]] not doing damage to buildings.
 
* Fixed Spies disguised as their own team not drawing blood effects.
 
 
 
'''{{Patch name|6|8|2009}}'''
 
* Fixed the background color of the Spy [[disguise]] panel not always matching his disguise team.
 
* Fixed Spies not being able to [[sap]] a building if an enemy player was colliding with the building.
 
* Fixed getting a real target ID on an enemy Spy that's disguised as one of your teammates if you are disguised as an enemy.
 
* Fixed the [[Ambassador]] not shooting enemy sticky bombs.
 
* Fixed Spies being able to automatically Cloak after uncloaking at the moment of a weapon switch.
 
* Fixed a couple of cases where viable backstabs would fail.
 
* Added a [[backstab]] custom death animation to the [[Heavy]].
 
* Changed the [[Dead Ringer]] so it can be activated while carrying the flag.
 
 
 
'''{{Patch name|6|23|2009}}'''
 
* The [[Cloak and Dagger]] now always regenerates at its intended rate. Previously it only regenerated at the correct rate when the Spy was cloaked.
 
* Increased the Cloak and Dagger regeneration rate slightly.
 
* Capped the rate of energy loss from moving faster than run speed (falling / air toss) while cloaked with the Cloak and Dagger.
 
* The [[Dead Ringer]]'s cloak consume rate has been slightly reduced, giving about an extra second of cloak time on a full meter.
 
* Emerging from the Dead Ringer's cloak now drains up to 40% of the cloak meter instead of 100%. This drain only happens if the meter is at least 60% full.
 
* The Dead Ringer's cloak meter can now be regenerated from ammo sources.
 
* The [[Ambassador]] now only crits when fully accurate and no longer penetrates enemies.
 
* The Spy can no longer change weapons from the knife while shocked by the [[Razorback]].
 
* {{Undocumented}}
 
** The Ambassador no longer fires through buildings.
 
** Being attacked while [[taunting]] with the Dead Ringer out no longer triggers a Spy's cloak, but instead keeps the damage reduction for the remaining duration of the taunt.
 
** Fixed a bug where a fake Spy hand would appear on the screen of other players.
 
** Fixed disguised Spies occasionally looking like they have invulnerability, instead of the correct fake Spy mask.
 
** Disguised spies will no longer lose their disguise weapon when they interact with a weapon locker.
 
** Fixed a bug where the Spy's watch would randomly change models during play.
 
** Fixed uncloaked Spies flickering in and out of the cloak effect when taking damage.
 
 
 
'''{{Patch name|6|25|2009}}'''
 
* Fixed [[Dead Ringer]] damage reduction [[exploit]] involving [[Spy]] [[taunting]].
 
 
 
'''{{Patch name|7|14|2009}}'''
 
* Fixed the [[Cloak and Dagger]] not regenerating at the correct rate.
 
* {{Undocumented}} The [[Dead Ringer]]'s recharge time was shortened from 18.5 seconds to 16.5 seconds.
 
 
 
'''{{Patch name|8|13|2009}}''' ([[Classless Update]])
 
* Sappers attached to a teleporter automatically place another [[Sapper]] on the other end of the [[teleporter]], if it exists.
 
* Disguised Spies no longer trigger On-Hit effects (like the Blutsauger's heal).
 
* Cloaked Spies standing in valid backstab positions no longer raise their [[knife]].
 
* Fixed sentries firing at a fully cloaked Spy if they're still the closest target.
 
* Fixed a couple of issues with the way critboosts affected The [[Huntsman]] and the Spy's knife.
 
* Added hats: [[Backbiter's Billycock]] and [[Camera Beard]].
 
 
 
'''{{Patch name|8|14|2009}}'''
 
* Fixed a bug with cloak meter regen and drain rates.
 
* Fixed Spies not being able to go invis while reloading.
 
 
 
'''{{Patch name|8|31|2009}}'''
 
* Fixed [[teleporting]] Spies getting stuck in enemy players standing on the exit.
 
 
 
'''{{Patch name|9|15|2009}}'''
 
* Fixed [[Spies]] speaking their response rules lines after killing.
 
 
 
'''{{Patch name|10|14|2009}}'''
 
* Fixed [[disguised]] [[Spies]] not getting ammo from enemy [[Dispensers]].
 
 
 
'''{{Patch name|12|7|2009}}'''
 
* Fixed cloaked Spies having the critboost effect on their weapon.
 
* Fixed Spies being able to disguise while performing a taunt.
 
 
 
'''{{Patch name|12|17|2009}}''' ([[WAR! Update]])
 
* Added more [[backstab]] animations
 
* Now pretends to be carrying the weapons & wearables of the target he's [[disguise]]d as.
 
** Moved the Spy's [[Camera Beard]] to the [[Misc]] loadout slot so he can equip it with a hat.
 
* Alternative Spy disguise menu, which lets you choose disguises using just the 1-3 keys.
 
* Players no longer see the wearables that are a part of a friendly spy's disguise, fixing various graphical glitches.
 
 
 
'''{{Patch name|12|18|2009}}'''
 
* Fixed Spies being able to build [[Dispenser|dispensers]].
 
* Fixed the Spy's unlockables watches using the wrong consume/recharge rates.
 
 
 
'''{{Patch name|12|22|2009}}'''
 
*Crafting improvements
 
** Spy's [[Camera Beard]] can now be smelted into scrap metal.
 
 
 
'''{{Patch name|1|6|2010}}'''
 
*The [[Dead Ringer]] now
 
** Reduces cloak to 40% when uncloaking early.
 
** Has a 35% cap on the amount of [[cloak]] it can gain from an ammo pack.
 
** Has a quieter de-cloak sound.
 
 
 
'''{{Patch name|1|7|2010}}'''
 
* Updated the achievement icon for the "May I Cut In?" [[Spy achievement]] to match the achievement description.
 
 
 
'''{{Patch name|1|13|2010}}'''
 
*Various improvements to Spy [[disguise]] and [[Dead Ringer|feign death]]
 
**Disguise weapons copying weapons with special animation requirements ([[Eyelander|Sword]], [[Force-a-Nature|FaN]]) now look correct.
 
**Spies now play the appropriate death cry on feign death based on the corpse that appears.
 
**Feigning death can now play custom death animations like a normal death (head loss, [[headshot|sniper shot]], [[backstab]], etc).
 
**Feigning death due to explosive damage now has a chance to [[gib]], like a normal death.
 
**Corpses from a feign death now use the correct wearable behavior ([[hats]] stay on, or fall off as they should).
 
**The weapons dropped by feign death corpses now have appropriate physics and collision for their type.
 
**Combat text for damage done to Spies that feign death will now show the un-modified damage amount.
 
**Fixed Spies that feign death while disguised as enemy spies dropping fake ragdolls wearing a mask.
 
**Fixed a couple of physics issues on ragdolls created by feign death.
 
* Added backstab death animation.
 
 
 
'''{{Patch name|3|18|2010}}''' ([[First Community Contribution Update]])
 
* Added hat: [[Magistrate's Mullet]].
 
 
 
'''{{Patch name|3|19|2010}}'''
 
* Updated the [[Camera beard]] to be craftable.
 
 
 
'''{{Patch name|4|15|2010}}'''
 
* Added weapon: [[Big Kill]].
 
* Fixed the [[Demoman's Fro]] not cloaking properly when being used by a disguised Spy.
 
 
 
'''{{Patch name|4|28|2010}}'''
 
*Fixed bug with disguised [[Spy]] sometimes seeing his own name in the disguise status HUD.
 
*Fixed items that can be worn by any class having the wrong model when worn by a disguised [[Spy]].
 
 
 
'''{{Patch name|4|29|2010}}''' ([[119th Update]])
 
* Fixed [[Engineers]] & Spies being able to circumvent build restrictions.
 
 
 
'''{{Patch name|5|7|2010}}'''
 
* Fixed players seeing cloaked Spies when they should be fully cloaked.
 
 
 
'''{{Patch name|5|19|2010}}'''
 
* Fixed a case where the Spy could start [[taunting]] and cloak at the same time.
 
 
 
'''{{Patch name|5|20|2010}}''' ([[Second Community Contribution Update]])
 
* Added hat: [[Frenchman's Beret]].
 
 
 
'''{{Patch name|7|8|2010}}''' ([[Engineer Update]])
 
* {{Undocumented}} The [[Big Kill]] was given its own [[kill icon]].
 
* The [[Ambassador]] headshot kill icon is replaced with the [[Sniper Rifle]] headshot kill icon.
 
 
 
'''{{Patch name|9|30|2010}}''' ([[Mann-Conomy Update]])
 
* Added Weapons: [[L'Etranger]] and [[Your Eternal Reward]].
 
* Added Hat: [[Familiar Fez]].
 
* Updated how Spy [[disguise]] targets are selected to more randomly distribute the selections.
 
* {{Undocumented}} Added unused "Hi-five" taunt.
 
 
 
'''{{Patch name|10|6|2010}}'''
 
* The [[Fancy Fedora]] and [[Backbiter's Billycock]] paint effects are more noticeable.
 
* [[Your Eternal Reward]] no longer disguises the [[Spy]] if the victim survives the backstabbing attempt (because of [[Ubercharge]], The [[Razorback]], etc).
 
* Your Eternal Reward no longer disguises the Spy if they are carrying the flag.
 
 
 
'''{{Patch name|10|27|2010}}''' ([[Scream Fortress]])
 
* {{Undocumented}} Added the [[Frenchman's Beret]] and [[Magistrate's Mullet]] to the store.
 
 
 
'''{{Patch name|11|19|2010}}'''
 
* Added Telltale Games items:
 
** [[The Enthusiast's Timepiece]]: Tycho's favorite timepiece (equipped by the [[Spy]]).
 
 
 
'''{{Patch name|12|2|2010}}'''
 
* Fixed Spies being able to destroy [[sappers]] using the "destroy" command.
 
* Made the following hats paintable: [[Frenchman's Beret]], [[Camera Beard]].
 
 
 
'''{{Patch name|12|17|2010}}''' ([[Australian Christmas]])
 
* '[[Your Eternal Reward]]' changes:
 
** Spies can now change their disguise weapon via 'lastdisguise' while using 'Your Eternal Reward'.
 
** Already-disguised Your Eternal Reward Spies are no longer forced to switch to displaying the melee weapon when they make a kill.
 
** Spies no longer play speech lines when making a kill with 'Your Eternal Reward'.
 
** [[Sentry Gun]]s no longer track Your Eternal Reward Spies after they backstab someone.
 
* Added new hats: '[[Détective Noir]]' and '[[Le Party Phantom]]'.
 
* Spies can now see TargetID's of players and objects regardless of their own disguise status.
 
* The Spy '[[Spy achievements|Sap Auteur]]' achievement now increments in cases where the Spy was the assister in the building destruction.
 
 
 
'''{{Patch name|12|21|2010}}'''
 
* The following hats are now paintable or have had their paintability improved: [[Detective Noir]].
 
* Made "[[Le Party Phantom]]" a misc slot item.
 
 
 
'''{{Patch name|1|7|2011}}'''
 
* Fixed enemies seeing [[Head-up_display#Top_of_screen|death notices]] when you [[backstab]] their team mates with [[Your Eternal Reward]].
 
* Fixed the attack animation not always playing correctly for Your Eternal Reward.
 
 
 
'''{{Patch name|3|10|2011}}''' ([[Shogun Pack]])
 
* Added weapon: [[Conniver's Kunai]].
 
* Added hat: [[Noh Mercy]].
 
 
 
'''{{Patch name|4|7|2011}}'''
 
* Added new hats: [[Private Eye]] and [[Charmer's Chapeau]].
 
 
 
'''{{Patch name|4|14|2011}}''' ([[Hatless Update]])
 
* Added 3 new training courses for the Spy.
 
* [[Bot]] changes:
 
** Added Spy TFBots. Spy bots have basic cloaking, diguising, sapping, and backstabbing behaviors now, and are ready to join the fight.
 
** Improved TFBot reactions to cloaked and/or disguised enemy Spies.
 
** Improved Demoman bot behaviors for planting sticky bomb traps.
 
* {{Undocumented}} Spies now can speak their [[Domination]] or [[Revenge]] lines correctly when using the [[Knife]] or [[Conniver's Kunai]].
 
 
 
'''{{Patch name|4|28|2011}}'''
 
* Added [[Janissary Ketche]]
 
 
 
'''{{Patch name|5|5|2011}}''' ([[Replay Update]])
 
* [[Janissary Ketche]] made craftable, tradeable, and paintable.
 
* Jannissary Ketche was added to the list of hats that can be unusual.
 
 
 
'''{{Patch name|6|17|2011}}'''
 
* Fixed a server crash caused by [[disguise|disguising]] [[Spy|spies]].
 
 
 
'''{{Patch name|6|23|2011}}''' ([[Über Update]])
 
* Added weapons: [[Enforcer]] and [[Big Earner]].
 
* Added hats: [[Made Man]] and [[Cosa Nostra Cap]].
 
 
 
'''{{Patch name|7|1|2011}}''' ([[Summer Camp Sale]])
 
* Added misc: [[Rouge's Col Roule]].
 
 
 
'''{{Patch name|7|18|2011}}'''
 
* [[Rogue's Col Roule]] became craftable.
 
 
 
'''{{Patch name|7|22|2011}}'''
 
* {{Undocumented}} Changed Your Enternal Reward Description "[[Your Eternal Reward|This weapon]] is a silent killer" is now "Silent Killer: No attack noise from backstabs".
 
* {{Undocumented}} [[Your Eternal Reward]] no longer defaults to the disguise's stock primary weapon after a backstab. It will now properly show an unlockable primary weapon if the victim was using one.
 
 
 
'''{{Patch name|8|18|2011}}''' ([[Manno-Technology Bundle]])
 
* Fixed disguised Spies showing their critboost status.
 
* Added weapon: [[Diamondback]].
 
* Added hat: [[Nanobalaclava]].
 
 
 
'''{{Patch name|10|13|2011}}''' ([[Manniversary Update & Sale]])
 
* Added hat: [[Counterfeit Billycock]].
 
* Fixed Spies never using genuine, community, or self-made items as disguise weapons.
 
* Fixed particle effects not showing up on Spy disguise items.
 
 
 
'''{{Patch name|10|27|2011}}''' ([[Very Scary Halloween Special]])
 
* Added weapon: [[Wanga Prick]]
 
* Add hat: [[Under Cover]].
 
* Added misc: [[Griffin's Gog]] & [[Intangible Ascot]].
 
 
 
'''{{Patch name|11|22|2011}}'''
 
* Added misc: [[Dr. Whoa]].
 
 
 
'''{{Patch name|11|23|2011}}'''
 
* Added weapon: [[Sharp Dresser]].
 
* Added hat: [[Dashin' Hashshashin]].
 
* Fixed some visual conflicts with the [[Dr. Whoa]] bowtie and other items
 
 
 
'''{{Patch name|12|9|2011}}'''
 
* Made [[Dr. Whoa]], [[Dashin' Hashshashin]] and [[Sharp Dresser]] craftable and tradable
 
* {{Undocumented}} Made [[Dr. Whoa]], Dashin' Hashshashin and Sharp Dresser [[gift]]able.
 
 
 
'''{{Patch name|12|15|2011}}''' ([[Australian Christmas]])
 
* Added weapon: [[Spy-cicle]]
 
* {{Undocumented}} Added weapon: [[Festive Knife]]
 
 
 
'''{{Patch name|12|16|2011}}'''
 
* {{Undocumented}} Fixed the Spy getting infinite crits after sapping a building while [[Critical hits|critboosted]].
 
 
 
'''{{Patch name|12|21|2011}}'''
 
* Added draw/melee swing/melee hit/crit forces for the The Sharp Dresser and the Spy-cicle
 
 
 
'''{{Patch name|12|23|2011}}'''
 
* Fixed a Spy-cicle [[exploit]]
 
* {{Undocumented}} The Spy-cicle now uses the [[Revolver]] [[taunt]]
 
 
 
'''{{Patch name|1|11|2012}}'''
 
* Fixed the Spy saying 'Prego' for one of his 'Thanks!' lines
 
* Fixed the Dr. Whoa paint not drawing correctly for the [[BLU|Blue team]]
 
 
 
'''{{Patch name|2|9|2012}}'''
 
* The [[Nanobalaclava]] and [[Dashin' Hashshashin]] are now [[paint]]able.
 
 
 
'''{{Patch name|2|14|2012}}'''
 
* Added weapon: [[Black Rose]]
 
 
 
'''{{Patch name|3|22|2012}}'''
 
* Added weapon: [[Sapper]] to Loadout screen
 
 
 
'''{{Patch name|4|17|2012}}'''
 
* {{Undocumented}} [[Spy-cicle]] bugged; extinguishes fire when drawn and gives direct fire immunity for two seconds, but no longer gives afterburn immunity
 
 
 
'''{{Patch name|4|18|2012}}'''
 
* Fixed the Spy-cicle's fireproof attribute not working
 
* Updated the [[Black Rose]] so it can be traded
 
 
 
'''{{Patch name|5|17|2012}}'''
 
* Added the [[Sneaky Spats of Sneaking]]
 
* Added the [[Doublecross-Comm]]
 
 
 
 
 
'''{{Patch name|5|31|2012}}'''
 
*Updated [[The Enforcer]]
 
**+20% damage bonus while undisguised
 
**-20% firing speed
 
**No random [[critical]]s
 
 
 
'''{{Patch name|6|11|2012}}'''
 
* Fixed the Spy's cloak effect not working properly for The [[Texas Half-Pants]] and the [[Something Special For Someone Special]]
 
}}
 
 
 
==Bugs==
 
*Sometimes the class the Spy is disguised as will appear to be carrying invisible weapons to the enemy team. This also includes weapons worn on the player, such as the [[Gunboats]] or [[Ali Baba's Wee Booties]].
 
*Rarely, even if the Spy is disguised, the enemy would see the disguised Spy still holding a Spy weapon.
 
*The Spy's view model sleeves still have beta color schemes. In addition, the number of stripes on his sleeve do not match the world model.
 
** The Spy's HUD image features his beta suit and beta wood-handle Revolver.
 
*When exiting out of the current disguise in third person, the hats and misc. of the player who you disguised as will appear on the spy for a split second.
 
*When decapitated, the Spy's cigarette stays floating in place where his mouth would be.
 
 
 
== Trivia ==
 
* The Spy's [[Voice actors|voice actor]] [http://www.imdb.com/name/nm0060794/ Dennis Bateman] also voices the [[Pyro]] class.
 
* The idea for the Spy came from a glitch in Quake where players would look like they're from the other team. [http://www.youtube.com/watch?v=mNZAoIrEPpQ]
 
* The Spy is known to speak phrases in French, Spanish and Catalan.
 
* The [[Non-player characters#BLU team (original)|first BLU team]] Spy resembled {{w|Fu Manchu}}.
 
* In ''[[Poker Night at the Inventory]]'', an image of the Spy makes a cameo as the Jack of Diamonds in the "Poker Night" and "Poker Night Alternative" decks, respectively.
 
** The lower half of both cards have the Spy wearing the [[Engineer]] disguise mask on them.
 
* The Spy makes an appearance in ''[[Worms: Reloaded]]'' as one of the forts; the rest of the fort is composed of [[Gravel Pit]]. In addition, the Spy's red balaclava is a selectable hat for the player's worms.
 
* The Assassin class of ''[[Monday Night Combat]]'' has a promotional item with the Spy's disguise mask and the [[Scout]]'s headset named "Bonk! Slash!".
 
 
 
== Gallery==
 
<br><gallery widths=150px heights=150px>
 
File:Spy_qwtf.png|Team Fortress Spy model.
 
File:SpyTFC.png|The [[Spy (Classic)|Spy]] class of ''[[Team Fortress Classic]]''.
 
File:Spyprofileconcept.png|Concept art of the Spy.
 
File:Spy colorstudy.jpg|Concept art of the Spy.
 
image:Spy Card1.jpg|[[Trading cards|Trading card]] front.
 
image:Spy2.jpg|Trading card back.
 
File:Spymugshot.png|The Spy's Mafia Monday mugshot from the [[Über Update]].
 
File:Spy disguise weapon bug.jpg|Image of a disguised Spy holding a Spy weapon.
 
</gallery>
 
{{clr}}
 
 
 
== Related merchandise ==
 
<gallery>
 
[[File:Planchik-SPY_Wallpaper.jpg]] [http://images.yandex.ru/yandsearch?rpt=simage&ed=1&text=spy%20of%20team%20fortress&p=9&img_url=www.gamer.ru%2Fsystem%2Fattached_images%2Fimages%2F000%2F010%2F076%2Fnormal%2Fc7d9366d4bf9.jpg%3F1242805807]
 
File:Merch Sapper IP.png|[http://store.valvesoftware.com/product.php?i=G2386 Gentleman's Gela Skin]
 
File:Merch spy tshirt.png|[http://store.valvesoftware.com/product.php?i=C01350 Spy T-Shirt]
 
File:Merch SpySniper Poster.png| [http://store.valvesoftware.com/product.php?i=P0140 Spy vs. Sniper poster]
 
File:Merch mousepad team.jpg|[http://store.valvesoftware.com/product.php?i=M0204 Class Mousepad]
 
File:Spy Decal White.png|[http://store.valvesoftware.com/product.php?i=STF235 Spy Class Decal, White]
 
File:Spy Decal Black.png|[http://store.valvesoftware.com/product.php?i=STF233 Spy Class Decal, Black]
 
</gallery>
 
 
 
== See also ==
 
*[[Disguise]]
 
*[[Cloak]]
 
*[[Backstab]]
 
*[[Spy match-ups]]
 
*[[Anti-Spy strategy]]
 
*[[Spy taunts]]
 
*[[Spy responses]]
 
*[[Spy voice commands]]
 
*[[Basic Spy strategy]]
 
*[[Community Spy strategy]]
 
*[[Spy checking]]
 
*[[Meet the Spy]]
 
*[[Headshot]]
 
*[[List of references (Spy)]]
 
*[[Spy (Classic)]]
 
*[[Merchandise]]
 
 
 
== References ==
 
<references />
 
 
 
== External links ==
 
*[http://tf2.com/classes.php?class=spy Spy page on the Offical TF2 Website]
 
*[http://www.teamfortress.com/sniper_vs_spy/ The Sniper vs. Spy Update]
 
*[http://www.teamfortress.com/post.php?id=2512 TF2 Official Blog - Sniper vs. Spy Update, Day 5]
 
*[http://www.teamfortress.com/post.php?id=2525 TF2 Official Blog - Day 6 Spy Update Hooray!]
 
*[http://www.teamfortress.com/post.php?id=2528 TF2 Official Blog - Sniper vs. Spy Update, Day 7]
 
*[http://www.teamfortress.com/post.php?id=2531 TF2 Official Blog - The Sniper vs. Spy Update]
 
*[http://www.teamfortress.com/post.php?id=1704 TF2 Official Blog - Neat Community Creations (Spy Update Hoax)]
 
*[http://www.gamefaqs.com/computer/doswin/file/437678/51095 In-Depth Spy Guide]
 
*[http://www.youtube.com/watch?v=pUkko8I01-E TF2: Spy Guide Part #1: Spying 101]
 
 
 
{{Class Nav}}
 
{{Spy Nav}}
 

Revision as of 00:37, 21 June 2012

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