Difference between revisions of "Parkour Fortress"
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==Gameplay== | ==Gameplay== | ||
− | Gameplay involves using a number of jumping techniques such as wallrunning and double jumping to get to the end of the map in a certain time. There are a number of new abilities exclusive to this game mode, including the ability to run on the side of walls, crouch-sliding, and climbing scaffolds. The player gains momentum by performing smoothly, which keeps the running speed at a high level, and when enough momentum is gained, it is then possible to longjump, jumping much further than usual. In some maps, weapons such as the [[Machina]] and [[Pistol]] spawn, which allow the players to use ranged weaponry to catch their enemies off-guard at the cost of speed. The ever-present hazard of falling to the player's death is very common, especially among newer players, and should always be taken with caution. | + | Gameplay involves using a number of jumping techniques such as wallrunning and double jumping to get to the end of the map in a certain time. There are a number of new abilities exclusive to this game mode, including the ability to run on the side of walls, crouch-sliding, and climbing scaffolds. The player gains momentum by performing smoothly, which keeps the running speed at a high level, and when enough momentum is gained, it is then possible to longjump, jumping much further than usual. In some maps, weapons such as the [[Machina]] and [[Pistol]] spawn, which allow the players to use ranged weaponry to catch their enemies off-guard at the cost of speed. The ever-present hazard of falling to the player's death is very common, especially among newer players, and should always be taken with caution. Many people have problems with wall-running, so for those new to the mod; to wallrun, Run, jump, hold A if wall is on your left, hold D if wall is on your right. Just like surfing. |
== Slagchievements == | == Slagchievements == |
Revision as of 03:53, 24 June 2012
“ | He-hey, I'm flyin'!
Click to listen
— The Scout on Freerunning
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” |
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Parkour Fortress is a server modification created by Mecha the Slag for Team Fortress 2, which is heavily influenced by Template:W, in which the player can Template:W around user-created maps. While in Parkour Fortress, speed, timing, and precision are used to the player's advantage (or in some cases, disadvantage) to pull off stunts and tricks while keeping momentum, and either reach the end of the course or to bring all of the flags to one location, thus winning the round.
Gameplay Demonstration
Gameplay
Gameplay involves using a number of jumping techniques such as wallrunning and double jumping to get to the end of the map in a certain time. There are a number of new abilities exclusive to this game mode, including the ability to run on the side of walls, crouch-sliding, and climbing scaffolds. The player gains momentum by performing smoothly, which keeps the running speed at a high level, and when enough momentum is gained, it is then possible to longjump, jumping much further than usual. In some maps, weapons such as the Machina and Pistol spawn, which allow the players to use ranged weaponry to catch their enemies off-guard at the cost of speed. The ever-present hazard of falling to the player's death is very common, especially among newer players, and should always be taken with caution. Many people have problems with wall-running, so for those new to the mod; to wallrun, Run, jump, hold A if wall is on your left, hold D if wall is on your right. Just like surfing.
Slagchievements
Slagchievements | |||||
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Class | Image | Title | Authors | Criteria | |
Scout |
End Of The Road | Mecha the Slag | Make it to the end of a time run | ||
Intellectual Movement | Mecha the Slag | Capture the intelligence on the Points map | |||
Only Death Below | Mecha the Slag | Fall to your inevitable death | |||
The Kiljun Challenge | Mecha the Slag | Complete the Kiljun map |
External links
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