Difference between revisions of "Self-illumination"
(→Objects that glow in the dark) |
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Line 108: | Line 108: | ||
| The screen and buttons. | | The screen and buttons. | ||
|- | |- | ||
− | | align="center" rowspan=" | + | | align="center" rowspan="6" | {{Icon class|Medic}}<br />'''[[Medic]]''' |
− | | align="center" rowspan=" | + | | align="center" rowspan="3" | [[Weapons]] |
| [[Festive Medi Gun]] | | [[Festive Medi Gun]] | ||
| The lights. | | The lights. | ||
+ | |- | ||
+ | | [[Kritzkrieg]] | ||
+ | | The yellow lines. | ||
|- | |- | ||
| [[Quick-Fix]] | | [[Quick-Fix]] |
Revision as of 17:13, 5 July 2012
Self-illumination is a feature of the Source Engine that causes certain textures to appear to glow when in areas with little light. This effect is used to add to the appearance of certain items in Team Fortress 2.
Objects that glow in the dark
Update history
- [Undocumented] The self illumination applied to the Earbuds is removed.
- [Undocumented] Fixed the Industrial Festivizer not glowing in the dark.