Difference between revisions of "Glitches"

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(Gameplay-specific glitches)
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* '''Crab walking (Spy Crab)''' This is an in-game animation exploit that can make the [[Spy]] move around in an amusing fashion that resembles a crab.{{ref|url=http://www.youtube.com/watch?v=mtFHBpiAWV0}} It is triggered by crouching while at the same time looking up with your [[Disguise Kit]] equipped. Often used by players who can perform it to humorous effect, it does not seem to affect gameplay directly. This was later teased by Valve in the [[May 21, 2009 Patch|Sniper vs. Spy Update]] as a easter egg for the Disguise Kit Taunt (roughly a 1 in 10 chance of happening).   
 
* '''Crab walking (Spy Crab)''' This is an in-game animation exploit that can make the [[Spy]] move around in an amusing fashion that resembles a crab.{{ref|url=http://www.youtube.com/watch?v=mtFHBpiAWV0}} It is triggered by crouching while at the same time looking up with your [[Disguise Kit]] equipped. Often used by players who can perform it to humorous effect, it does not seem to affect gameplay directly. This was later teased by Valve in the [[May 21, 2009 Patch|Sniper vs. Spy Update]] as a easter egg for the Disguise Kit Taunt (roughly a 1 in 10 chance of happening).   
  
* '''Switched Weapon Taunt''' This is a rather amusing glitch in which the player's currently equipped weapon does not match his taunt (ex. A Heavy quick-drawing with his Minigun). This can be done by quickly switching weapons after taunting. This has been fixed in the Mann-conomy update but Robin Walker has stated that the bug will be reimplemented due to its popularity.
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* '''Switched Weapon Taunt''' This is a rather amusing glitch in which the player's currently equipped weapon does not match his taunt (ex. A Heavy quick-drawing with his Minigun). This can be done by quickly switching weapons after taunting. This has been fixed in the Mann-Conomy update but Robin Walker has stated that the bug will be reimplemented due to its popularity.
  
* '''Running Tuant''' This glich makes a player appear to be taunting while moving, jumping, or shooting. To perform, the player must quickly jump after taunting. This allows the player to move about as they normally would without cancelling the taunt animation. ''NOTE: Can be used with the swiched weapon taunt.''
+
* '''Running Tuant''' This glitch makes a player appear to be taunting while moving, jumping, or shooting. To perform, the player must quickly jump after taunting. This allows the player to move about as they normally would without canceling the taunt animation. ''NOTE: Can be used with the switched weapon taunt.''
  
 
==Inconsistency bugs==
 
==Inconsistency bugs==
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* '''Invisible Weapons''' Occasionally a player will appear as if he doesn't have a weapon in his hands.  The weapon fire is still seen and he's still in the posture as if he's holding one, but it appears as if he's not holding one.  The cause is still unknown (Occurs in the Xbox 360 version and occasionally in PC and PS3 Version).
 
* '''Invisible Weapons''' Occasionally a player will appear as if he doesn't have a weapon in his hands.  The weapon fire is still seen and he's still in the posture as if he's holding one, but it appears as if he's not holding one.  The cause is still unknown (Occurs in the Xbox 360 version and occasionally in PC and PS3 Version).
  
* '''Losing the Aiming Crosshairs''' Occasionally, if a player leaves a laggy game and join a new game they can lose their crosshairs or aiming reticle.  This reticle will not appear on screen however, the shots will go to where the reticle would have been if it were there.  (Occurs on Xbox 360 and PS3 Version)
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* '''Losing the Aiming Crosshairs''' Occasionally, if a player leaves a laggy game and join a new game they can lose their crosshairs or aiming reticule.  This reticule will not appear on screen however, the shots will go to where the reticle would have been if it were there.  (Occurs on Xbox 360 and PS3 Version)
  
 
* '''Losing Main Menu Sound Effects''' Occasionally, if a player leaves a laggy game or gets lagged out, they will not have any sound effects in the main menu.  (Occurs on Xbox 360 and PS3 Version)
 
* '''Losing Main Menu Sound Effects''' Occasionally, if a player leaves a laggy game or gets lagged out, they will not have any sound effects in the main menu.  (Occurs on Xbox 360 and PS3 Version)
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* '''Sentry gun Pistol fire''' When firing a weapon (commonly happens with the Pistol) at the same time as a Sentry Gun fires its rockets, the gun's fire appears as it is shooting Sentry Gun fire.
 
* '''Sentry gun Pistol fire''' When firing a weapon (commonly happens with the Pistol) at the same time as a Sentry Gun fires its rockets, the gun's fire appears as it is shooting Sentry Gun fire.
  
* '''Taunt While Dead''' If you happen to die immediately before you start a [[taunt]] dialouge line, your character will still say the taunt and even lip-sync while you are dead. (Happens frequently when taunting with the [[Bat]] or [[Minigun]])
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* '''Taunt While Dead''' If you happen to die immediately before you start a [[taunt]] dialogue line, your character will still say the taunt and even lip-sync while you are dead. (Happens frequently when taunting with the [[Bat]] or [[Minigun]])
  
* '''Locked loadout''' After changing from one weapon type to another on the loadout screen you occasionally get locked out of changing them back. Only known workarround at present is to shut down TF2 and restart the program. (PC version)
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* '''Locked loadout''' After changing from one weapon type to another on the loadout screen you occasionally get locked out of changing them back. Only known workaround at present is to shut down TF2 and restart the program. (PC version)
  
 
* '''Fake [[Crits]]''' Whereby a high rate-of-fire weapon will appear to be shooting criticals, but do not actual result in any Critical hits. Most frequently seen when using the [[Minigun]] or [[Natascha]].
 
* '''Fake [[Crits]]''' Whereby a high rate-of-fire weapon will appear to be shooting criticals, but do not actual result in any Critical hits. Most frequently seen when using the [[Minigun]] or [[Natascha]].
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* '''"Netquake"''' Occurs rarely, but when it does, all players in the server will be unable to move and the player's view will shake (like an earthquake).
 
* '''"Netquake"''' Occurs rarely, but when it does, all players in the server will be unable to move and the player's view will shake (like an earthquake).
  
* '''"Killed through a wall"''' Being killed by someone (with a direct weapon like a Sniper Rifle), despite being out of its view (and sometimes out of range). This is an artifact of Lag Compensation and is not an unforseen bug but an intentional design tradeoff in the networking code.
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* '''"Killed through a wall"''' Being killed by someone (with a direct weapon like a Sniper Rifle), despite being out of its view (and sometimes out of range). This is an artifact of Lag Compensation and is not an unforseen bug but an intentional design trade-off in the networking code.
  
 
* '''Sliding characters''' Some characters will assume default position (standing still) and slide instead of running around. The [[Civilian]] always assumes this position, and is not a lag glitch.
 
* '''Sliding characters''' Some characters will assume default position (standing still) and slide instead of running around. The [[Civilian]] always assumes this position, and is not a lag glitch.

Revision as of 14:04, 4 October 2010

A Glitch is a bug or error in the game or map, but one which does not rise to the level of an exploit. A glitch would be something like not being able to load a menu screen or jumping out of the map by accident. By contrast, exploits are abusable to the benefit of a player using them.

Gameplay-specific glitches

  • Accessing Developer Console Unlike the PC version, the console versions of TF2 are not allowed to access the developer console. Occasionally, the host of the game can accidentally access this console. The way to access it is unknown but some have brought it up simply by doing an ÜberCharge. If the host has an Xbox 360 Chat Pad, they will be able to enter in text in the text box. (Occurs on Xbox 360)
  • Civilian Heavy (Patched) This is a glitch which causes the heavy to appear to have no weapons in third person. To perform the glitch, spin up the Minigun and, while spinning, change your primary loadout slot. Without spinning down, walk up to the resupply cabinet to switch loadout. Then, by switching his weapon to the Shotgun or Fists, he will appear in a T-like position, however crouching, standing still or holding the Minigun will make the Heavy appear to be normal. The Heavy may attack while in this form, and moves speed-wise as if he is revving the Minigun. If the Heavy revs or shoots his Minigun anytime after preforming the glitch, he will lose the T-position.
  • Crab walking (Spy Crab) This is an in-game animation exploit that can make the Spy move around in an amusing fashion that resembles a crab.[1] It is triggered by crouching while at the same time looking up with your Disguise Kit equipped. Often used by players who can perform it to humorous effect, it does not seem to affect gameplay directly. This was later teased by Valve in the Sniper vs. Spy Update as a easter egg for the Disguise Kit Taunt (roughly a 1 in 10 chance of happening).
  • Switched Weapon Taunt This is a rather amusing glitch in which the player's currently equipped weapon does not match his taunt (ex. A Heavy quick-drawing with his Minigun). This can be done by quickly switching weapons after taunting. This has been fixed in the Mann-Conomy update but Robin Walker has stated that the bug will be reimplemented due to its popularity.
  • Running Tuant This glitch makes a player appear to be taunting while moving, jumping, or shooting. To perform, the player must quickly jump after taunting. This allows the player to move about as they normally would without canceling the taunt animation. NOTE: Can be used with the switched weapon taunt.

Inconsistency bugs

  • Invisible 2Fort Bridge Roof Sometimes, a player will be able to see through the bridge roof on 2Fort. The shots cannot go through this invisible roof though. The cause is unknown. (Occurs on Xbox 360)
  • Invisible Models Occasionally occurs on the PC version if Alt-Tab is used whilst in full screen mode. Weapons fire can be seen but no player or weapons models. This usually only happens on one random player with the rest of the players still being visible and can lead to the player seeing the glitch to think the invisible player is using hacks. (PC only)
    • On the PC, these bugs can sometimes be fixed by starting to record a demo and then stopping the recording process.
  • Glitched Reflections Happens occasionally when entering a server, some surfaces (mainly water and windows) will, instead of reflecting the normal skybox, reflect a purple/black checkerboard texture.
  • Invisible Weapons Occasionally a player will appear as if he doesn't have a weapon in his hands. The weapon fire is still seen and he's still in the posture as if he's holding one, but it appears as if he's not holding one. The cause is still unknown (Occurs in the Xbox 360 version and occasionally in PC and PS3 Version).
  • Losing the Aiming Crosshairs Occasionally, if a player leaves a laggy game and join a new game they can lose their crosshairs or aiming reticule. This reticule will not appear on screen however, the shots will go to where the reticle would have been if it were there. (Occurs on Xbox 360 and PS3 Version)
  • Losing Main Menu Sound Effects Occasionally, if a player leaves a laggy game or gets lagged out, they will not have any sound effects in the main menu. (Occurs on Xbox 360 and PS3 Version)
  • Mouth glitch Sometimes when a player does a taunt or response, the characters' mouth will not open but the sound can still be heard. The Soldier will never open his mouth when doing a Shovel Taunt. (Occurs on the Xbox 360 Version and PS3 Version)
  • Over the Player Limit If the room has too many spectators, the game will see that the room is still in need of players to fill it up. So, it will still be considered an open room. More players will be able to join and thus, the game will be over the maximum player limit. When the room goes back to the lobby and then they play another match, the game will automatically boot the players who recently joined who made it over the limit. (occurs on the Xbox 360 version)
  • Still on fire Sometimes after dying by fire you respawn and the burning effect remains around the edges of your screen, you take no damage and the disorientating sound is not present.
  • Opposite Team skins If a player who was playing as a Spy changes class, he will sometimes have the opposite skin (red or blue) of the team he is on. When you look at this player, the game will think that he is still a Spy, and will display the "Disguised as enemy/friendly class" under his name, depending on the last disguise used. The actual cause of this glitch is unknown.
  • Sentry gun Pistol fire When firing a weapon (commonly happens with the Pistol) at the same time as a Sentry Gun fires its rockets, the gun's fire appears as it is shooting Sentry Gun fire.
  • Taunt While Dead If you happen to die immediately before you start a taunt dialogue line, your character will still say the taunt and even lip-sync while you are dead. (Happens frequently when taunting with the Bat or Minigun)
  • Locked loadout After changing from one weapon type to another on the loadout screen you occasionally get locked out of changing them back. Only known workaround at present is to shut down TF2 and restart the program. (PC version)
  • Fake Crits Whereby a high rate-of-fire weapon will appear to be shooting criticals, but do not actual result in any Critical hits. Most frequently seen when using the Minigun or Natascha.
  • Taunt Loop If a Sniper does the Arrow Taunt to another Sniper equipped with the Huntsman, the enemy Sniper can counter with his own Arrow Taunt, even when stunned. It is possible to chain this infinitely until a third party intervenes or one of the two decides to end it. The same thing can also happen with a pair of Engineers using the Gunslinger's taunt stun, and a pair of Medics using the Übersaw.
  • Colored and White Name Using "setinfo name" in console with a particular code in front of your name will produce a white name when chatting. Your name will also take on a color depending on the code you used. You can generate these codes in the link below.

Link: http://sieabah.net/quirk/namechanger.html

  • Arena Mode Civilian If you turn on "Remember the 'last weapon' between lives" and "Remember the active weapon between lives" when you lose a arena round, you will turn into a civilian.

Link: http://www.youtube.com/watch?v=Z3qppu78bZs

  • Fast Pistol Fire If you use the Pistol with either the Scout or Engineer, if you hold the reload button as you shoot it tries to reload the gun quickly but fails' although it does increase your Pistol's fire rate. This can also be done with other weapons but the most obvious is the Pistol.
  • Minigun Fire After Death Sometimes when you die while firing the Minigun, the fire that comes out the end of the gun will continue to come out of your dead bodies chest. This also happens to team members characters as you watch them move while waiting to spawn. The glitch stops when you spawn.
  • The Wrenchslinger Sometimes a player has the Wrench equipped but it shows the Wrench being held by the Gunslinger. The method to do this is currently unknown.

Glitches caused by lag compensation

  • Flamethrower range Occurs all the time. Sometimes you can be instantly killed even when swept by the extreme range of the Flamethrower, or the Flamethrower has simply more range (not a critical swept).
  • "Netquake" Occurs rarely, but when it does, all players in the server will be unable to move and the player's view will shake (like an earthquake).
  • "Killed through a wall" Being killed by someone (with a direct weapon like a Sniper Rifle), despite being out of its view (and sometimes out of range). This is an artifact of Lag Compensation and is not an unforseen bug but an intentional design trade-off in the networking code.
  • Sliding characters Some characters will assume default position (standing still) and slide instead of running around. The Civilian always assumes this position, and is not a lag glitch.
  • Primary Fire glitch Sometimes due to latency issues/lag, a player will fire their weapon, released the primary fire key, and still have fire effects emitting from their weapon, although it has no effect.