Difference between revisions of "User:Texaneer"
(→Valve weapons that needs to be changed) |
(→Valve weapons that needs to be changed) |
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{{Con}}-15% damage penalty | {{Con}}-15% damage penalty | ||
| | | | ||
− | + | ''Because this weapon annoys everyone due to it's overpowerness'' | |
|- | |- | ||
| align="center" | [[File:Item icon Soda Popper.png|100px]]<br/> | | align="center" | [[File:Item icon Soda Popper.png|100px]]<br/> | ||
Line 56: | Line 56: | ||
{{Con}}Requires 17 seconds of running to gain mini-crits | {{Con}}Requires 17 seconds of running to gain mini-crits | ||
| | | | ||
− | + | ''Because this weapon is badly unbalanced and overpowerded.'' | |
|- | |- | ||
| align="center" | [[File:Item icon Pretty Boy's Pocket Pistol.png|100px]]<br/> | | align="center" | [[File:Item icon Pretty Boy's Pocket Pistol.png|100px]]<br/> | ||
Line 66: | Line 66: | ||
{{Pro}}+30% fire damage vulnerability on wearer | {{Pro}}+30% fire damage vulnerability on wearer | ||
| | | | ||
− | + | ''Seriously? When I'm burning these scouts with this pistol, It's ok. But when I'am a scout then I have no chance to survive, especially when i use [[Baby Face's Blaster]](In fact, I prefer good old scattergun)'' | |
|- | |- | ||
| align="center" | [[File:Item icon Fan O'War.png|100px]]<br/> | | align="center" | [[File:Item icon Fan O'War.png|100px]]<br/> | ||
Line 76: | Line 76: | ||
{{Pro}}-70% damage penalty | {{Pro}}-70% damage penalty | ||
| | | | ||
− | + | ''Because it's underpowerded'' | |
|- | |- | ||
| align="center" rowspan="1" | {{Icon class|class=Soldier|link=Soldier}}<br/>[[Soldier]] | | align="center" rowspan="1" | {{Icon class|class=Soldier|link=Soldier}}<br/>[[Soldier]] | ||
Line 89: | Line 89: | ||
{{Con}}-20% damage penalty | {{Con}}-20% damage penalty | ||
| | | | ||
− | + | ''Because there is no difference in weapon switching between this and stock shotgun, also it should deal less damage, because it will make overpowerded pyro combo set.'' | |
|- | |- | ||
− | | align="center" rowspan=" | + | | align="center" rowspan="5" | {{Icon class|class=Pyro|link=Pyro}}<br/>[[Pyro]] |
| align="center" | [[File:Item icon Flamethrower.png|100px]]<br/> | | align="center" | [[File:Item icon Flamethrower.png|100px]]<br/> | ||
<small>[[Primary]]</small><br/> | <small>[[Primary]]</small><br/> | ||
Line 100: | Line 100: | ||
{{con}}No damage bonus(hidden)<br> | {{con}}No damage bonus(hidden)<br> | ||
| | | | ||
− | + | ''I don't know the point of making flamethrowers stronger.'' | |
|- | |- | ||
| align="center" | [[File:Item icon Backburner.png|100px]]<br/> | | align="center" | [[File:Item icon Backburner.png|100px]]<br/> | ||
Line 106: | Line 106: | ||
'''[[Backburner]]''' | '''[[Backburner]]''' | ||
| | | | ||
+ | {{pro}}Crits from behind<br> | ||
{{pro}}Random crits enabled<br> | {{pro}}Random crits enabled<br> | ||
{{neutral}}Deflected projectiles are mini-critical | {{neutral}}Deflected projectiles are mini-critical | ||
| | | | ||
+ | {{con}}Mini-crits from behind<br> | ||
{{con}}Random crits disabled<br> | {{con}}Random crits disabled<br> | ||
{{pro}}Deflected projectiles are fully critical | {{pro}}Deflected projectiles are fully critical | ||
| | | | ||
− | + | ''Crits from behind is a pure source of '''RAGE''' in TF2 gameplay. And high airblast cost requires full crit instead of mini-crit.'' | |
− | '' | ||
|- | |- | ||
| align="center" | [[File:Item icon Phlogistinator.png|100px]]<br/> | | align="center" | [[File:Item icon Phlogistinator.png|100px]]<br/> | ||
Line 125: | Line 126: | ||
{{Con}}Mmmph leasts for 8 seconds<br> | {{Con}}Mmmph leasts for 8 seconds<br> | ||
| | | | ||
− | + | ''Because you will die in 10 seconds when opponent use crit boost. For short, it's OP.'' | |
|- | |- | ||
+ | | align="center" | [[File:Item icon Scorch Shot.png|100px]]<br/> | ||
+ | <small>[[Secondary]]</small><br/> | ||
+ | '''[[Scorch Shot]]''' | ||
+ | | | ||
+ | {{con}}No extra damage against burning targets | ||
+ | | | ||
+ | {{Pro}}Critical hits on burning targets | ||
+ | | | ||
+ | ''-50% damage penalty and lack of extra damage equals underpowerded. Valve, do the maths.'' | ||
|- | |- | ||
| align="center" | [[File:Item icon Axtinguisher.png|100px]]<br/> | | align="center" | [[File:Item icon Axtinguisher.png|100px]]<br/> | ||
Line 136: | Line 146: | ||
{{con}}-50% damage penalty<br> | {{con}}-50% damage penalty<br> | ||
| | | | ||
− | + | }''A SUPAH DUPAH OVERPOWERDED AXE DAT CAN INSTAKEEL WITH [[Degreaser]] COMBO!!!!!!111!!!oneoneoneone!!!''' | |
'''Ok, seriously. [[Axtinguisher]] is OP as hell!'' | '''Ok, seriously. [[Axtinguisher]] is OP as hell!'' | ||
|- | |- | ||
− | | align="center" rowspan=" | + | | align="center" rowspan="3" | {{Icon class|class=Demoman|link=Demoman}}<br/>[[Demoman]] |
| align="center" | [[File:Item icon Loch-n-Load.png|100px]]<br/> | | align="center" | [[File:Item icon Loch-n-Load.png|100px]]<br/> | ||
<small>[[Primary]]</small><br/> | <small>[[Primary]]</small><br/> | ||
Line 161: | Line 171: | ||
{{info}}Haunted quality(Horseless Headless Horseman Headtaker) | {{info}}Haunted quality(Horseless Headless Horseman Headtaker) | ||
| | | | ||
− | + | ''Because it's confusing for new players that they will understand it as bad weapon. Description is not enough otherwise. | |
By the way, I don't see anything unusual in remodeled halloween eyelander'' | By the way, I don't see anything unusual in remodeled halloween eyelander'' | ||
+ | |- | ||
+ | | align="center" | [[File:Item icon Half-Zatoichi.png|100px]]<br/> | ||
+ | <small>[[Melee]]</small><br/> | ||
+ | '''[[Half-Zatoichi]]''' | ||
+ | | | ||
+ | {{info}}Random crits enabled | ||
+ | | | ||
+ | {{con}}No random critical hits<br> | ||
+ | | | ||
+ | ''It '''might''' be underpowerded for soldier, but with random crits for demoman/demoknight is seriously overpowerded when he can crit without charge'' | ||
|- | |- | ||
| align="center" rowspan="3" | {{Icon class|class=Heavy|link=Heavy}}<br/>[[Heavy]] | | align="center" rowspan="3" | {{Icon class|class=Heavy|link=Heavy}}<br/>[[Heavy]] | ||
Line 175: | Line 195: | ||
{{pro}}25% longer spin up time<br> | {{pro}}25% longer spin up time<br> | ||
| | | | ||
− | + | ''Because this weapon is too weak, and it should compete with [[Tomislav]].'' | |
|- | |- | ||
| align="center" | [[File:Item icon Tomislav.png|100px]]<br/> | | align="center" | [[File:Item icon Tomislav.png|100px]]<br/> | ||
Line 185: | Line 205: | ||
{{Pro}}+35% faster barrel spin up | {{Pro}}+35% faster barrel spin up | ||
| | | | ||
− | + | ''Valve turned it from fast spinning weapon into stock minigun with less damage'' | |
|- | |- | ||
| align="center" | [[File:Item icon Gloves of Running Urgently.png|100px]]<br/> | | align="center" | [[File:Item icon Gloves of Running Urgently.png|100px]]<br/> | ||
Line 197: | Line 217: | ||
{{Con}}-6 health drained per second while active<br> | {{Con}}-6 health drained per second while active<br> | ||
| | | | ||
− | + | ''Valve nerfed this weapon to make heavy more vulneable to damage. Old one was pretty balanced and useful, now it's a junk'' | |
|- | |- | ||
| align="center" rowspan="1" | {{Icon class|class=Medic|link=Medic}}<br/>[[Medic]] | | align="center" rowspan="1" | {{Icon class|class=Medic|link=Medic}}<br/>[[Medic]] | ||
Line 206: | Line 226: | ||
{{Con}}Can't overheal | {{Con}}Can't overheal | ||
| | | | ||
− | {{Pro}}Can overheal | + | {{Pro}}Can overheal<br> |
+ | {{Con}}-50% max overheal | ||
| | | | ||
− | + | ''Because lack of overheal difficults keeping patient alive.'' | |
|- | |- | ||
| align="center" rowspan="1" | {{Icon class|class=Sniper|link=Sniper}}<br/>[[Sniper]] | | align="center" rowspan="1" | {{Icon class|class=Sniper|link=Sniper}}<br/>[[Sniper]] | ||
Line 221: | Line 242: | ||
{{Pro}}-20% slower firing speed | {{Pro}}-20% slower firing speed | ||
| | | | ||
− | + | ''Short crit chance time and slow firing rate makes this weapon UP, it needs a buff.'' | |
|- | |- |
Revision as of 19:57, 25 July 2012
“ | Hey look, buddy. I'm an Texaneer — that means I'm engineer.
— Texaneer
|
” |
Empty Space of Nope.avi
About myself
I'm interested in Team Fortress 2 weapons, more than hats. My biggest dream is telling valve to fix some weapons and make more weapons and item sets with effects than hats that does nothing except taking away players life "Because of HATZ! BLAAAAWL!". Maybe when Gaben develops HL2 ep.3 then Gordon Freeman instead of taking somewhat aperture poop from Borealis will take aperture science senseless hat(ASSHat). You know Valve, they are doing anything but not Half Life(and sometimes Left 4 Dead 2). So, back to the topic:
I'm making Gmod and SFM videos on my youtube channel. If you want to watch my videos, here is the channel
Valve weapons that needs to be changed
Because we all know that some pisses us off or they are too weak, bad etc.
Hurr | ||||
---|---|---|---|---|
Class | Weapon | Current | Changes | Reason |
Scout |
+20% bullet per pellet |
No bullet bonus |
Because this weapon annoys everyone due to it's overpowerness | |
Normal damage |
-20% damage penalty |
Because this weapon is badly unbalanced and overpowerded. | ||
+50% fire damage vulnerability on wearer |
+30% fire damage vulnerability on wearer |
Seriously? When I'm burning these scouts with this pistol, It's ok. But when I'am a scout then I have no chance to survive, especially when i use Baby Face's Blaster(In fact, I prefer good old scattergun) | ||
-90% damage penalty |
-70% damage penalty |
Because it's underpowerded | ||
Soldier |
+15% faster weapon switch |
+30% faster weapon switch |
Because there is no difference in weapon switching between this and stock shotgun, also it should deal less damage, because it will make overpowerded pyro combo set. | |
Pyro |
Primary |
+10% damage bonus(hidden) |
No damage bonus(hidden) |
I don't know the point of making flamethrowers stronger. |
Crits from behind |
Mini-crits from behind |
Crits from behind is a pure source of RAGE in TF2 gameplay. And high airblast cost requires full crit instead of mini-crit. | ||
-10% damage penalty |
-15% damage penalty |
Because you will die in 10 seconds when opponent use crit boost. For short, it's OP. | ||
No extra damage against burning targets |
Critical hits on burning targets |
-50% damage penalty and lack of extra damage equals underpowerded. Valve, do the maths. | ||
-50% damage vs. non burning targets |
-50% damage penalty |
}A SUPAH DUPAH OVERPOWERDED AXE DAT CAN INSTAKEEL WITH Degreaser COMBO!!!!!!111!!!oneoneoneone!!!' 'Ok, seriously. Axtinguisher is OP as hell! | ||
Demoman |
Single reload |
Clip based reload |
This is a doublebarreled grenade launcher so it should reload like Force-a-nature, also high damage requires slow reload | |
Melee |
Unusual quality(Horseless Headless Horseman Headtaker) |
Every kill collects head wich increases max health and move speed |
Because it's confusing for new players that they will understand it as bad weapon. Description is not enough otherwise. By the way, I don't see anything unusual in remodeled halloween eyelander | |
Random crits enabled |
No random critical hits |
It might be underpowerded for soldier, but with random crits for demoman/demoknight is seriously overpowerded when he can crit without charge | ||
Heavy |
-25% damage penalty |
-15% damage penalty |
Because this weapon is too weak, and it should compete with Tomislav. | |
+10% faster barrel spin up |
+35% faster barrel spin up |
Valve turned it from fast spinning weapon into stock minigun with less damage | ||
User takes mini-crits while active and for 3 seconds after switching away |
User doesn't take mini-crits while active |
Valve nerfed this weapon to make heavy more vulneable to damage. Old one was pretty balanced and useful, now it's a junk | ||
Medic |
Can't overheal |
Can overheal |
Because lack of overheal difficults keeping patient alive. | |
Sniper |
On kill: 3 seconds of 100% critical chance |
On kill: 5 seconds of 100% critical chance |
Short crit chance time and slow firing rate makes this weapon UP, it needs a buff. |