Difference between revisions of "User:Texaneer"
(→Valve weapons that needs to be changed) |
|||
Line 260: | Line 260: | ||
| | | | ||
''Short crit chance time and slow firing rate makes this weapon UP, it needs a buff.'' | ''Short crit chance time and slow firing rate makes this weapon UP, it needs a buff.'' | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | == Weapon Ideas == | ||
+ | |||
+ | Here's some weapon ideas that I came up with it: | ||
+ | |||
+ | {| class="wikitable grid collapsible" width="100%" | ||
+ | ! colspan="3" class="header" | Hurr | ||
+ | |- | ||
+ | ! class="header" width="15%" | Class | ||
+ | ! class="header" width="10%" | Weapon | ||
+ | ! class="header" width="25%" | Stats | ||
+ | |- | ||
+ | | align="center" rowspan="1" | {{Icon class|class=Soldier|link=Soldier}}<br/>[[Soldier]] | ||
+ | | align="center" | [[File:Item icon Righteous Bison.png|100px]]<br/> | ||
+ | <small>[[Secondary]]</small><br/> | ||
+ | '''Genuine Lightbringer''' | ||
+ | | | ||
+ | {{Pro}}No reload necessary<br> | ||
+ | {{Pro}}Projectile cannot be deflected<br> | ||
+ | {{Pro}}Projectile penetrates enemy targets<br> | ||
+ | {{Pro}}+50% faster projectile speed<br> | ||
+ | {{Pro}}On hit: +6 health<br> | ||
+ | {{Con}}-20% damage penalty<br> | ||
+ | {{Con}}-10% slower firing speed<br> | ||
+ | |- | ||
+ | | align="center" rowspan="1" | {{Icon class|class=Pyro|link=Pyro}}<br/>[[Pyro]] | ||
+ | | align="center" | [[File:Item icon Fireaxe.png|100px]]<br/> | ||
+ | <small>[[Melee]]</small><br/> | ||
+ | '''Genuine Scyther's Scythe''' | ||
+ | | | ||
+ | {{Pro}}On burning target hit: +15 health<br> | ||
+ | {{Con}}-20% damage penalty<br> | ||
+ | {{Con}}No random critical hits<br> | ||
+ | |- | ||
+ | | align="center" rowspan="1" | {{Icon class|class=Sniper|link=Sniper}}<br/>[[Sniper]] | ||
+ | | align="center" | [[File:Item icon unknown.png|100px]]<br/> | ||
+ | <small>[[Secondary]]</small><br/> | ||
+ | '''Genuine Lighting Rod''' | ||
+ | | | ||
+ | {{Pro}}Press alt-fire to pull target toward you!<br> | ||
+ | {{Pro}}Press alt-fire to pull yourself to the wall<br> | ||
+ | {{Con}}-50% damage penalty<br> | ||
+ | {{Con}}No random critical hits<br> | ||
+ | {{Con}}-20% slower weapon switch | ||
|- | |- |
Revision as of 15:06, 8 August 2012
“ | Hey look, buddy. I'm an Texaneer — that means I'm engineer.
— Texaneer
|
” |
Contents
Empty Space of Nope.avi
About myself
I'm interested in Team Fortress 2 weapons, more than hats. My biggest dream is telling valve to fix some weapons and make more weapons and item sets with effects than hats that does nothing except taking away players life "Because of HATZ! BLAAAAWL!". Maybe when Gaben develops HL2 ep.3 then Gordon Freeman instead of taking somewhat aperture poop from Borealis will take aperture science senseless hat(ASSHat). You know Valve, they are doing anything but not Half Life(and sometimes Left 4 Dead 2). So, back to the topic:
I'm making Gmod and SFM videos on my youtube channel. If you want to watch my videos, here is the channel
Valve weapons that needs to be changed
Because we all know that some pisses us off or they are too weak, bad etc.
Hurr | ||||
---|---|---|---|---|
Class | Weapon | Current | Changes | Reason |
Scout |
+20% bullet per pellet |
No bullet bonus |
Because this weapon annoys everyone due to it's overpowerness | |
Normal damage |
-20% damage penalty |
This weapon is pretty unbalanced. | ||
+50% fire damage vulnerability on wearer |
+30% fire damage vulnerability on wearer |
Seriously? When I'm burning these scouts with this pistol, It's ok. But when I'am a scout then I have no chance to survive, especially when i use Baby Face's Blaster(In fact, I prefer good old scattergun) | ||
-90% damage penalty |
-70% damage penalty |
Because it's underpowerded | ||
Soldier |
+15% faster weapon switch |
+25% faster weapon switch |
Because there is no difference in weapon switching between this and stock shotgun, also it should deal less damage, because it will make overpowerded pyro combo set. | |
Pyro |
Primary |
+10% damage bonus(hidden) |
No damage bonus(hidden) |
I don't know the point of making flamethrowers stronger. |
Crits from behind |
Mini-crits from behind |
Crits from behind is a pure source of RAGE in TF2 gameplay. And high airblast cost requires full crit instead of mini-crit. | ||
-10% damage penalty |
-15% damage penalty |
Because you will die in 10 seconds when opponent use crit boost. For short, it's OP. | ||
No extra damage against burning targets |
Critical hits on burning targets |
-50% damage penalty and lack of extra damage equals underpowerded. Valve, do the maths. | ||
Melee |
-50% damage vs. non burning targets |
-50% damage penalty |
A SUPAH DUPAH OVERPOWERDED AXE DAT CAN INSTAKEEL WITH Degreaser COMBO!!!!!!111!!!oneoneoneone!!! Ok, seriously. Axtinguisher/Postal Pummeler is OP as hell! | |
Demoman |
Single reload |
Clip based reload |
This is a doublebarreled grenade launcher so it should reload like Force-a-nature, also high damage requires slow reload | |
Melee |
Unusual quality(Horseless Headless Horseman Headtaker) |
Every kill collects head wich increases max health and move speed |
Because it's confusing for new players that they will understand it as bad weapon. Description is not enough otherwise. By the way, I don't see anything unusual in remodeled halloween eyelander | |
Random crits enabled |
No random critical hits |
It might be underpowerded for soldier, but with random crits for demoman/demoknight is seriously overpowerded when he can crit without charge | ||
Heavy |
-25% damage penalty |
-20% damage penalty |
Because this weapon is too weak, and it should compete with Tomislav. | |
+10% faster barrel spin up |
+40% faster barrel spin up |
Valve turned it from fast spinning weapon into stock minigun with less damage | ||
User takes mini-crits while active and for 3 seconds after switching away(positive because of valve's logic) |
User doesn't take mini-crits while active |
Valve nerfed this weapon to make heavy more vulneable to damage. Old one was pretty balanced and useful, now it's a junk. I want old one BACK | ||
Medic |
Can't overheal |
Can overheal |
Because lack of overheal difficults keeping patient alive. | |
Sniper |
Secondary |
~ |
+50% max secondary ammo on wearer(hidden) |
These weapons needs more ammo. Olny scout can hold 4 clips, not sniper |
On kill: 3 seconds of 100% critical chance |
On kill: 5 seconds of 100% critical chance |
Short crit chance time and slow firing rate makes this weapon UP, it needs a buff. |
Weapon Ideas
Here's some weapon ideas that I came up with it:
Hurr | ||
---|---|---|
Class | Weapon | Stats |
Soldier |
Secondary |
No reload necessary |
Pyro |
100px Melee |
On burning target hit: +15 health |
Sniper |
100px Secondary |
Press alt-fire to pull target toward you! |