Difference between revisions of "Mann vs. Machine"

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[[File:MvM_Upgrade_UI.jpg|thumb|right|A sample weapon upgrade menu for the [[Grenade Launcher]]]]
 
[[File:MvM_Upgrade_UI.jpg|thumb|right|A sample weapon upgrade menu for the [[Grenade Launcher]]]]
 
The team is attacked by a horde of AI-controlled robots, and must prevent the robots from successfully delivering a bomb to the players' base (as in [[Payload]]). Each robot destroyed provides the player with money. Between waves of robots, the players have the chance to upgrade their weapons at an Upgrade Store using this money.
 
The team is attacked by a horde of AI-controlled robots, and must prevent the robots from successfully delivering a bomb to the players' base (as in [[Payload]]). Each robot destroyed provides the player with money. Between waves of robots, the players have the chance to upgrade their weapons at an Upgrade Store using this money.
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For a fee, the Upgrade Store can also fill a player's [[Canteen]] with a buff—such as personal [[ÜberCharge]], a five-second critical hit boost, or ammunition refill—or an ability such as rapid building upgrades for [[Engineer]]s or the ability to teleport back to the spawn point. These each provide three uses.
  
 
Most of the robot horde is made up of plain robotic versions of the nine classes, with basic weapons. However, there are also a number of [[Mann vs. Machine#Special Robots|special robots]] with unique abilities.
 
Most of the robot horde is made up of plain robotic versions of the nine classes, with basic weapons. However, there are also a number of [[Mann vs. Machine#Special Robots|special robots]] with unique abilities.

Revision as of 19:46, 14 August 2012

Mann vs. Machine is a co-op game mode to be released in the update of the same name. In Mann vs. Machine, a team of six players attempts to prevent a horde of robots from carrying a bomb to their base. As well as the AI-controlled enemies and co-op gameplay, another distinguishing feature of the mode is the ability for players to purchase upgrades for their weapons using in-game currency, which last for the duration of the game.

Mechanics

File:MvM Upgrade UI.jpg
A sample weapon upgrade menu for the Grenade Launcher

The team is attacked by a horde of AI-controlled robots, and must prevent the robots from successfully delivering a bomb to the players' base (as in Payload). Each robot destroyed provides the player with money. Between waves of robots, the players have the chance to upgrade their weapons at an Upgrade Store using this money.

For a fee, the Upgrade Store can also fill a player's Canteen with a buff—such as personal ÜberCharge, a five-second critical hit boost, or ammunition refill—or an ability such as rapid building upgrades for Engineers or the ability to teleport back to the spawn point. These each provide three uses.

Most of the robot horde is made up of plain robotic versions of the nine classes, with basic weapons. However, there are also a number of special robots with unique abilities.

The bomb-carrying robot receives buffs, which increase over time. These buffs are divided into three stages, which stack together:

Stages Upgrades
First stage Defensive buff, shared with all nearby robots
Second stage Health regeneration
Final stage Full crits all the time

Maps

Name Picture File name
Mannworks Poster Mannworks.png TBC
Coal Town Poster Coal Town.png TBC