Difference between revisions of "Mann vs. Machine/ru"
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− | {{ | + | {{Hatnote|This page is about the upcoming update to Team Fortress 2. For the game mode, see "[[Mann vs. Machine (game mode)]]"; for the update trailer, see "[[Mann vs. Machine (video)]]".}} |
− | {{Quotation| | + | <!-- {{Patch info|8|15|2012}} --> |
− | ''' | + | {{Unreleased}} |
+ | {{Quotation|'''Saxton Hale; TF2 Official Website'''|Alright, enough reading advice. It's man-to-man talk time. I am not going to lie to you: I am going to have to lie to you. You men are '''absolutely''' prepared to deal with this, and '''you are going to be just fine'''. Right. End of lie. Now get ready to absorb some bullets so they don’t hit my factories.}} | ||
+ | [[File:mvm logo.png|right|500px|link=http://www.teamfortress.com/mvm/]] | ||
− | + | '''Mann vs. Machine''' is an upcoming update for Team Fortress 2, announced on August 13, 2012 and due to be released on August 15, 2012. | |
− | |||
− | |||
− | + | == Day 1: Machines == | |
+ | Day 1 revealed a new co-op game mode in which a team of six players fights a horde of bots, as well as a new map, [[Mannworks]], and multiple special classes of robots introduced for the new mode. It also revealed the [[Mann vs. Machine (video)|trailer]] for the mode. | ||
− | + | === Robots === | |
− | The bomb- | + | ==== Special Robots ==== |
+ | The majority of the robot legion can be any class equipped with basic weaponry. In addition, several Special Robots exist: | ||
+ | {| class="wikitable grid" style="border:1px solid #333;" | ||
+ | ! class="header" width="150px" style="background: #333; color: white; border:1px solid #333;" | Machine | ||
+ | ! class="header" width="100px" style="background: #333; color: white; border:1px solid #333;" | Based on | ||
+ | ! class="header" width="150px" style="background: #333; color: white; border:1px solid #333;" | Equipped with | ||
+ | ! class="header" width="350px" style="background: #333; color: white; border:1px solid #333;" | Abilities | ||
+ | |- | ||
+ | | style="border:1px solid #333;" | '''Minor League Scout''' | ||
+ | | style="border:1px solid #333;" | {{Class link|Scout}} | ||
+ | | style="border:1px solid #333;" | [[Sandman]]<br>[[Batter's Helmet]] | ||
+ | | style="border:1px solid #333;" | | ||
+ | * Uses [[Sandman|baseballs]] to temporarily stun | ||
+ | |- | ||
+ | | style="border:1px solid #333;" | '''[[Demoknight]]''' | ||
+ | | style="border:1px solid #333;" | {{Class link|Demoman}} | ||
+ | | style="border:1px solid #333;" | [[Eyelander]]<br>[[Chargin' Targe]] | ||
+ | | style="border:1px solid #333;" | | ||
+ | * Sword-wielding maniac | ||
+ | * Can cover large distances very quickly by charging | ||
+ | |- | ||
+ | | style="border:1px solid #333;" | '''Steel Gauntlet''' | ||
+ | | style="border:1px solid #333;" rowspan="2" | {{Class link|Heavy}} | ||
+ | | style="border:1px solid #333;" | [[Fists of Steel]] | ||
+ | | style="border:1px solid #333;" | | ||
+ | * Very durable | ||
+ | * Damage resistant | ||
+ | * Good with its fists | ||
+ | |- | ||
+ | | style="border:1px solid #333;" | '''Heavyweight champ''' | ||
+ | | style="border:1px solid #333;" | [[Killing Gloves of Boxing]]<br>[[Pugilist's Protector]] | ||
+ | | style="border:1px solid #333;" | | ||
+ | * Doesn't need weapons to rough you up | ||
+ | * Attacks in large groups | ||
+ | |- | ||
+ | | style="border:1px solid #333;" | '''Quick-Fix Medic''' | ||
+ | | style="border:1px solid #333;" rowspan="2" | {{Class link|Medic}} | ||
+ | | style="border:1px solid #333;" | [[Quick-Fix]] | ||
+ | | style="border:1px solid #333;" | | ||
+ | * Heals fast | ||
+ | * Cannot use [[ÜberCharge]] | ||
+ | |- | ||
+ | | style="border:1px solid #333;" | '''Über Medic''' | ||
+ | | style="border:1px solid #333;" | [[Medi Gun]] | ||
+ | | style="border:1px solid #333;" | | ||
+ | * ÜberCharges like a maniac | ||
+ | |- | ||
+ | | style="border:1px solid #333;" | '''Bowman''' | ||
+ | | style="border:1px solid #333;" rowspan="2" | {{Class link|Sniper}} | ||
+ | | style="border:1px solid #333;" | [[Huntsman]] | ||
+ | | style="border:1px solid #333;" | | ||
+ | * Deadly accurate | ||
+ | * Quick on the draw | ||
+ | |- | ||
+ | | style="border:1px solid #333;" | '''Sydney Sniper''' | ||
+ | | style="border:1px solid #333;" | [[Sydney Sleeper]] | ||
+ | | style="border:1px solid #333;" | | ||
+ | * Shoots [[Jarate]]-coated darts | ||
+ | |} | ||
+ | |||
+ | ==== Giant Robots ==== | ||
+ | Giant Robots are larger and more durable than normal robots, but also move at half speed. Each Giant Robot has its own unique ability. | ||
+ | {| class="wikitable grid" | ||
+ | ! class="header" width="150px" style="background: #333; color: white; border:1px solid #333;" | Machine | ||
+ | ! class="header" width="100px" style="background: #333; color: white; border:1px solid #333;" | Based on | ||
+ | ! class="header" width="525px" style="background: #333; color: white; border:1px solid #333;" | Abilities | ||
+ | |- | ||
+ | | style="border:1px solid #333;" | '''Super Scout''' | ||
+ | | style="border:1px solid #333;" | {{Class link|Scout}} | ||
+ | | style="border:1px solid #333;" | Unlike other giant robots, Super Scout moves lightning fast, so don't let it pick up the bomb! | ||
+ | |- | ||
+ | | style="border:1px solid #333;" | '''Rapid Fire Soldier''' | ||
+ | | style="border:1px solid #333;" | {{Class link|Soldier}} | ||
+ | | style="border:1px solid #333;" | The machine gun of rocket launchers. Don't stand in one place for too long. | ||
+ | |- | ||
+ | | style="border:1px solid #333;" | '''Deflector Heavy''' | ||
+ | | style="border:1px solid #333;" | {{Class link|Heavy}} | ||
+ | | style="border:1px solid #333;" | Can shoot down projectiles such as rockets and grenades. | ||
+ | |} | ||
+ | |||
+ | ==== Sentry Buster ==== | ||
+ | Day 1 also introduced the Sentry Buster, a robot designed to take down co-op players' Sentry Guns. | ||
+ | {| class="wikitable grid" | ||
+ | ! class="header" width="150px" style="background: #333; color: white; border:1px solid #333;" | Machine | ||
+ | ! class="header" width="100px" style="background: #333; color: white; border:1px solid #333;" | Based on | ||
+ | ! class="header" width="525px" style="background: #333; color: white; border:1px solid #333;" | Abilities | ||
+ | |- | ||
+ | | style="border:1px solid #333;" | '''Sentry Buster''' | ||
+ | | style="border:1px solid #333;" | {{Class link|Demoman}} | ||
+ | | style="border:1px solid #333;" | Detects Sentry Guns that are dealing sustained damage to the horde and runs at the offending Sentry Gun, exploding after a couple of seconds. | ||
+ | |} | ||
+ | |||
+ | ==== Bombs ==== | ||
+ | Bomb Carrier Upgrades (stacking): | ||
{| class="wikitable grid" style="text-align:center;" | {| class="wikitable grid" style="text-align:center;" | ||
|- style="height: 20px;" | |- style="height: 20px;" | ||
− | ! class="header" | Stages | + | ! class="header" style="background: #333; color: white; border:1px solid #333;" | Stages |
− | ! class="header" | Upgrades | + | ! class="header" style="background: #333; color: white; border:1px solid #333;" | Upgrades |
|- | |- | ||
− | | '''First stage''' | + | | style="border:1px solid #333;" | '''First stage''' |
− | | Defensive buff, shared with all nearby robots | + | | style="border:1px solid #333;" | Defensive buff, shared with all nearby robots |
|- | |- | ||
− | | '''Second stage''' | + | | style="border:1px solid #333;" | '''Second stage''' |
− | | Health regeneration | + | | style="border:1px solid #333;" | Health regeneration |
|- | |- | ||
− | | '''Final stage''' | + | | style="border:1px solid #333;" | '''Final stage''' |
− | | Full crits all the time | + | | style="border:1px solid #333;" | Full crits all the time |
|} | |} | ||
− | === | + | === Maps === |
− | {| class="wikitable" | + | {| class="wikitable grid" style="text-align:center;" |
− | + | |- style="height: 20px;" | |
− | | | + | ! class="header" style="background: #333; color: white; border:1px solid #333;" | Name |
− | + | ! class="header" style="background: #333; color: white; border:1px solid #333;" | Picture | |
− | + | ! class="header" style="background: #333; color: white; border:1px solid #333;" | Game mode | |
− | + | ! class="header" style="background: #333; color: white; border:1px solid #333;" | File name | |
− | |||
− | |||
|- | |- | ||
− | + | |style="background: gray; border:1px solid #333;" width="120px" |'''[[Mannworks{{if lang}}|<span style="color:white;">Mannworks</span>]]''' | |
− | | | + | | style="border:1px solid #333;" |[[File:Poster Mannworks.png|250px|link=Mannworks{{if lang}}]] |
− | + | | style="border:1px solid #333;" | '''[[Mann vs. Machine (game mode){{if lang}}|{{common string|Mann vs. Machine}}]]'''<br />[[File:Mvm_navicon.png|50px|link=Mann vs. Machine (game mode){{if lang}}]] | |
− | + | | style="border:1px solid #333;" | TBC<!--{{code|mvm_mannworks}}--> | |
|- | |- | ||
− | + | |} | |
− | + | ||
− | + | == Day 2: Mercs == | |
− | + | ||
− | + | Day 2 revealed a variety of new upgrades and power-ups that players can purchase using in-game currency to boost their effectiveness on the battlefield, as well as [[Canteen]]s. A new map, [[Coal Town]], was also featured. Day 2 also revealed [[Mann vs. Machine (game mode)#Abilities|a set of sample tactics for each class]], indicating each class's special abilities and the effects of upgrading some weapons. | |
− | | | + | |
− | ! class="header" | | + | === Canteens === |
− | + | {| class="wikitable grid" | |
− | + | ! class="header" style="background: #333; color: white; border:1px solid #333;" |Image | |
− | + | ! class="header" style="background: #333; color: white; border:1px solid #333;" |Type | |
− | | | + | ! class="header" style="background: #333; color: white; border:1px solid #333;" |Usage |
− | ! class="header" | | ||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
− | + | | style="border:1px solid #333;" | [[File:UberCharge Canteen.PNG|100px]] | |
− | + | | style="border:1px solid #333;" | Übercharge | |
− | + | | style="border:1px solid #333;" | Supplies 5 seconds of [[ÜberCharge|personal invincibility]] | |
− | |||
− | |||
|- | |- | ||
− | + | | style="border:1px solid #333;" | [[File:Critical Hit Boost Canteen.png|100px]] | |
− | | | + | | style="border:1px solid #333;" | Critical Hit Boost |
− | + | | style="border:1px solid #333;" | Full [[Critical hits|critical power]] for 5 seconds | |
− | |||
− | |||
|- | |- | ||
− | + | | style="border:1px solid #333;" | [[File:Ammo Clip Refill Canteen.png|100px]] | |
− | + | | style="border:1px solid #333;" | Ammo/Clip Refill | |
− | + | | style="border:1px solid #333;" | Instant [[ammo]] and magazine refill | |
− | |||
− | |||
− | |||
|- | |- | ||
− | + | | style="border:1px solid #333;" | [[File:Return to Base Canteen.png|100px]] | |
− | + | | style="border:1px solid #333;" | Return to Base | |
− | + | | style="border:1px solid #333;" | Immediately returns user to [[respawn room]] and supplies temporary speed boost | |
− | |||
− | |||
|- | |- | ||
+ | | style="border:1px solid #333;" | [[File:Buildings Upgrade Canteen.png|100px]] | ||
+ | | style="border:1px solid #333;" | Buildings Upgrade | ||
+ | | style="border:1px solid #333;" | Upgrades user Engineer's [[buildings]] to level 3 in a hurry | ||
|} | |} | ||
− | == | + | === Maps === |
− | {| class="wikitable" style="text-align:center;" | + | {| class="wikitable grid" style="text-align:center;" |
|- style="height: 20px;" | |- style="height: 20px;" | ||
− | ! class="header" | Name | + | ! class="header" style="background: #333; color: white; border:1px solid #333;" | Name |
− | ! class="header" | Picture | + | ! class="header" style="background: #333; color: white; border:1px solid #333;" | Picture |
− | ! class="header" | File name | + | ! class="header" style="background: #333; color: white; border:1px solid #333;" | Game mode |
+ | ! class="header" style="background: #333; color: white; border:1px solid #333;" | File name | ||
|- | |- | ||
− | | width="120px" |'''[[ | + | |style="background: gray; border:1px solid #333;" width="120px" |'''[[Coal Town{{if lang}}|<span style="color:white;">Coal Town</span>]]''' |
− | | [[File:Poster | + | | style="border:1px solid #333;" |[[File:Poster Coal Town.png|250px|link=Coal Town{{if lang}}]] |
− | | TBC<!--{{code| | + | | style="border:1px solid #333;" | '''[[Mann vs. Machine (game mode){{if lang}}|{{common string|Mann vs. Machine}}]]'''<br />[[File:Mvm_navicon.png|50px|link=Mann vs. Machine (game mode){{if lang}}]] |
+ | | style="border:1px solid #333;" | TBC<!--{{code|mvm_coaltown}}--> | ||
|- | |- | ||
− | |||
− | |||
− | |||
|} | |} | ||
+ | == Day 3: Bounty == | ||
+ | |||
+ | == Trailer == | ||
+ | {{youtube|C4cfo0f88Ug}} | ||
+ | |||
+ | == Trivia == | ||
+ | * Mann vs. Machine was heavily teased by the second [[ARG]], which led to the [[Blood Brothers]] comic. Hints were also included in the maps [[Foundry]] and [[Doomsday]]. | ||
+ | * Mann vs. Machine was also teased in the [[Loose Canon]] comic, where the last page features a mention of a third Life Extender Machine, which may have been the portable version designed for [[Gray Mann]]. | ||
+ | * A diagram of a Scout Robot appears on the [[Engineer Update]] page, and both a Heavy and a Demoman Robot head appear in the teaser trailer for the update. | ||
+ | * Clicking on the [[Grenade Launcher]] in the Upgrade Store picture on the «Mercs» update page will bring you to a preview of the Store's User Interface. | ||
+ | * In the list of [[Canteens]], there appears to be a ripped photograph, hinting that there will be a sixth one. | ||
+ | * There is no machine based off the Engineer, Spy, or Pyro. Although there was a machine version of the Pyro and the Spy in the trailer. | ||
+ | |||
+ | == Update Gallery == | ||
+ | <gallery> | ||
+ | File:Mann_vs._Machine_Update_Page1.jpg|'''Main Update Page''' Updates from Day 1 to Day 3 displayed as posters | ||
+ | File:MvM_update_page_Day_1.jpg|'''Day 1''' "Machines" update page | ||
+ | File:Team_Fortress_2_Mannworks.png|'''Day 1''' "Mannworks" update page | ||
+ | File:MvM update page Day 2.jpg|'''Day 2''' "Mercs" update page | ||
+ | File:TF2-MvM-CoalTown.jpg|'''Day 2''' "Coal Town" update page | ||
+ | File:MvM Upgrade UI.jpg|'''Hidden Image''' Upgrade Store UI | ||
+ | </gallery> | ||
+ | |||
+ | === Teaser Gallery === | ||
+ | <gallery> | ||
+ | File:Engineer_update_robot_diagram.png|Diagram of a robot from the [[Engineer Update]]. | ||
+ | File:Blog_Birth_Certificate.jpg|'''2nd ARG''' Birth certificate of Zephaniah Mann's sons. | ||
+ | File:ZepheniahMannLastWill.jpg|'''2nd ARG''' Zephaniah Mann's updated last will. | ||
+ | </gallery> | ||
+ | |||
+ | == External links == | ||
+ | * [http://www.teamfortress.com/mvm/ Mann vs. Machine Update] | ||
+ | * [http://www.teamfortress.com/mvm/machines/ Day One: Machines] | ||
+ | * [http://www.teamfortress.com/mvm/mannworks/ Day One: Mannworks] | ||
+ | * [http://www.teamfortress.com/mvm/mercs/ Day Two: Mercs] | ||
+ | * [http://www.teamfortress.com/mvm/coaltown/ Day Two: Coal Town] | ||
+ | * [http://www.teamfortress.com/bloodbrothers Blood Brothers] | ||
+ | * [http://www.teamfortress.com/fateworsethanchess/ A Fate Worse Than Chess] | ||
{{MannVsMachineNav}} | {{MannVsMachineNav}} | ||
+ | {{Major updates nav}} |
Revision as of 07:01, 15 August 2012
«Парни, плохие новости: это мы потеряли.» Эта статья описывает ещё не вышедший контент. Она может содержать неточную или неполную информацию. |
« | Alright, enough reading advice. It's man-to-man talk time. I am not going to lie to you: I am going to have to lie to you. You men are absolutely prepared to deal with this, and you are going to be just fine. Right. End of lie. Now get ready to absorb some bullets so they don’t hit my factories.
— Saxton Hale; TF2 Official Website
|
» |
Mann vs. Machine is an upcoming update for Team Fortress 2, announced on August 13, 2012 and due to be released on August 15, 2012.
Содержание
Day 1: Machines
Day 1 revealed a new co-op game mode in which a team of six players fights a horde of bots, as well as a new map, Mannworks, and multiple special classes of robots introduced for the new mode. It also revealed the trailer for the mode.
Robots
Special Robots
The majority of the robot legion can be any class equipped with basic weaponry. In addition, several Special Robots exist:
Machine | Based on | Equipped with | Abilities |
---|---|---|---|
Minor League Scout | Разведчик | Sandman Batter's Helmet |
|
Demoknight | Подрывник | Eyelander Chargin' Targe |
|
Steel Gauntlet | Пулемётчик | Fists of Steel |
|
Heavyweight champ | Killing Gloves of Boxing Pugilist's Protector |
| |
Quick-Fix Medic | Медик | Quick-Fix |
|
Über Medic | Medi Gun |
| |
Bowman | Снайпер | Huntsman |
|
Sydney Sniper | Sydney Sleeper |
|
Giant Robots
Giant Robots are larger and more durable than normal robots, but also move at half speed. Each Giant Robot has its own unique ability.
Machine | Based on | Abilities |
---|---|---|
Super Scout | Разведчик | Unlike other giant robots, Super Scout moves lightning fast, so don't let it pick up the bomb! |
Rapid Fire Soldier | Солдат | The machine gun of rocket launchers. Don't stand in one place for too long. |
Deflector Heavy | Пулемётчик | Can shoot down projectiles such as rockets and grenades. |
Sentry Buster
Day 1 also introduced the Sentry Buster, a robot designed to take down co-op players' Sentry Guns.
Machine | Based on | Abilities |
---|---|---|
Sentry Buster | Подрывник | Detects Sentry Guns that are dealing sustained damage to the horde and runs at the offending Sentry Gun, exploding after a couple of seconds. |
Bombs
Bomb Carrier Upgrades (stacking):
Stages | Upgrades |
---|---|
First stage | Defensive buff, shared with all nearby robots |
Second stage | Health regeneration |
Final stage | Full crits all the time |
Maps
Name | Picture | Game mode | File name |
---|---|---|---|
Mannworks | Манн против машин |
TBC |
Day 2: Mercs
Day 2 revealed a variety of new upgrades and power-ups that players can purchase using in-game currency to boost their effectiveness on the battlefield, as well as Canteens. A new map, Coal Town, was also featured. Day 2 also revealed a set of sample tactics for each class, indicating each class's special abilities and the effects of upgrading some weapons.
Canteens
Image | Type | Usage |
---|---|---|
Übercharge | Supplies 5 seconds of personal invincibility | |
Critical Hit Boost | Full critical power for 5 seconds | |
Ammo/Clip Refill | Instant ammo and magazine refill | |
Return to Base | Immediately returns user to respawn room and supplies temporary speed boost | |
Buildings Upgrade | Upgrades user Engineer's buildings to level 3 in a hurry |
Maps
Name | Picture | Game mode | File name |
---|---|---|---|
Coal Town | Манн против машин |
TBC |
Day 3: Bounty
Trailer
Trivia
- Mann vs. Machine was heavily teased by the second ARG, which led to the Blood Brothers comic. Hints were also included in the maps Foundry and Doomsday.
- Mann vs. Machine was also teased in the Loose Canon comic, where the last page features a mention of a third Life Extender Machine, which may have been the portable version designed for Gray Mann.
- A diagram of a Scout Robot appears on the Engineer Update page, and both a Heavy and a Demoman Robot head appear in the teaser trailer for the update.
- Clicking on the Grenade Launcher in the Upgrade Store picture on the «Mercs» update page will bring you to a preview of the Store's User Interface.
- In the list of Canteens, there appears to be a ripped photograph, hinting that there will be a sixth one.
- There is no machine based off the Engineer, Spy, or Pyro. Although there was a machine version of the Pyro and the Spy in the trailer.
Update Gallery
- MvM Upgrade UI.jpg
Hidden Image Upgrade Store UI
Diagram of a robot from the Engineer Update.
External links
- Mann vs. Machine Update
- Day One: Machines
- Day One: Mannworks
- Day Two: Mercs
- Day Two: Coal Town
- Blood Brothers
- A Fate Worse Than Chess
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