Difference between revisions of "Community Mann vs. Machine strategy"
Guybrush20X6 (talk | contribs) (→Spy) |
m (Auto: EnforceCapitalization(Scout), EnforceCapitalization(Soldier), EnforceCapitalization(Medic), EnforceCapitalization(Payload), EnforceCapitalization(Dispensers), WordFilter(Sentry Guns/Sentries(?!\s+Gun) → Sentry Guns) (Review RC#1122093)) |
||
Line 2: | Line 2: | ||
== General Strategy== | == General Strategy== | ||
* Teamwork is more vital than ever. Make sure to communicate at all times. | * Teamwork is more vital than ever. Make sure to communicate at all times. | ||
− | * The Robots don't drop ammo so take note of ammmo placements and consider getting Engineers to place | + | * The Robots don't drop ammo so take note of ammmo placements and consider getting Engineers to place Dispensers at choke points |
===[[Scout]]=== | ===[[Scout]]=== | ||
− | * Due to the defensive nature of this mode the | + | * Due to the defensive nature of this mode the Scout is at a disadvantage with low health and short range weaponry. To counter this he's given a wider money gathering radius, gets health from gathering money and respawns much quicker than the other classes. |
* The Scout's role is not restricted to money gathering, with piercing upgrades his primary weapons can take out whole crowds of enemies at close range. | * The Scout's role is not restricted to money gathering, with piercing upgrades his primary weapons can take out whole crowds of enemies at close range. | ||
===[[Soldier]]=== | ===[[Soldier]]=== | ||
* | * | ||
− | * Upgraded banners can affect all team-mates meaning more ground can be covered rather than clustering around the | + | * Upgraded banners can affect all team-mates meaning more ground can be covered rather than clustering around the Soldier. |
===[[Pyro]]=== | ===[[Pyro]]=== | ||
− | * The Pyro's airblast is one of the few ways to deal with ubered giants and can be upgraded to make seperating | + | * The Pyro's airblast is one of the few ways to deal with ubered giants and can be upgraded to make seperating Medic and patient quicker. |
* Whether dressed in fine suits or plate metal Spies are flammable all the same. If the Announcer alerts you to the presence of Spies start Spy checking. | * Whether dressed in fine suits or plate metal Spies are flammable all the same. If the Announcer alerts you to the presence of Spies start Spy checking. | ||
Line 25: | Line 25: | ||
===[[Engineer]]=== | ===[[Engineer]]=== | ||
− | * | + | *Sentry Guns are vital for controlling choke points and dealing big damage to giant and the tank but attract Sentry Busters. Keep an eye out at all times. |
− | * Use a Teleporter to make travel between the frontlines and base quicker. It may make the difference between safety and | + | * Use a Teleporter to make travel between the frontlines and base quicker. It may make the difference between safety and Payload delivery |
===[[Medic]]=== | ===[[Medic]]=== |
Revision as of 21:00, 16 August 2012
Contents
General Strategy
- Teamwork is more vital than ever. Make sure to communicate at all times.
- The Robots don't drop ammo so take note of ammmo placements and consider getting Engineers to place Dispensers at choke points
Scout
- Due to the defensive nature of this mode the Scout is at a disadvantage with low health and short range weaponry. To counter this he's given a wider money gathering radius, gets health from gathering money and respawns much quicker than the other classes.
- The Scout's role is not restricted to money gathering, with piercing upgrades his primary weapons can take out whole crowds of enemies at close range.
Soldier
- Upgraded banners can affect all team-mates meaning more ground can be covered rather than clustering around the Soldier.
Pyro
- The Pyro's airblast is one of the few ways to deal with ubered giants and can be upgraded to make seperating Medic and patient quicker.
- Whether dressed in fine suits or plate metal Spies are flammable all the same. If the Announcer alerts you to the presence of Spies start Spy checking.
Demoman
- The robots follow pre-set paths so Sticky Bomb carpets are more effective than in normal gameplay. Upgrade for maximum effectivness.
Heavy
- Unique to Heavy is the unlockable ability to shoot and destroy projectiles with his Primary. Use this to counter Giant Soldiers.
Engineer
- Sentry Guns are vital for controlling choke points and dealing big damage to giant and the tank but attract Sentry Busters. Keep an eye out at all times.
- Use a Teleporter to make travel between the frontlines and base quicker. It may make the difference between safety and Payload delivery
Medic
Sniper
Spy
- Unique to Mann vs Machine the Spy's Sapper can be placed to disable robots. Unlike conventional gameplay there's a meter that must be left to fill before they can be used again.