Difference between revisions of "August 17, 2012 Patch"

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(Links and formatting.)
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* Updated client rate value to default to 30000 to improve network performance for most players
 
* Updated client rate value to default to 30000 to improve network performance for most players
 
** Rate was previously set by Steam's Internet connection speed setting
 
** Rate was previously set by Steam's Internet connection speed setting
* Updated client rate value to be stored in the config.cfg file
+
* Updated client rate value to be stored in the <code>config.cfg</code> file
  
 
=== Team Fortress 2 ===
 
=== Team Fortress 2 ===
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* Fixed a client crash related to the [[Mann vs. Machine]] upgrade panel
 
* Fixed a client crash related to the [[Mann vs. Machine]] upgrade panel
 
* Fixed a client crash related to Mann vs. Machine stats
 
* Fixed a client crash related to Mann vs. Machine stats
* Fixed a crash related to server plug-ins spawning a Mann vs. Machine Tank before the game is ready
+
* Fixed a crash related to server plug-ins spawning a Mann vs. Machine [[Mann_vs._Machine_(update)#Mysterious_robot|Tank]] before the game is ready
 
* Updated the dedicated server to exit when attempting to start a Mann vs. Machine map with less than 32 maxplayers
 
* Updated the dedicated server to exit when attempting to start a Mann vs. Machine map with less than 32 maxplayers
* Fixed mp_timelimit causing Mann vs. Machine mode to not reset properly when the defenders lose
+
* Fixed <code>mp_timelimit</code> causing Mann vs. Machine mode to not reset properly when the defenders lose
 
* Fixed the Mann vs. Machine wave loss/victory dialog buttons not being clickable sometimes
 
* Fixed the Mann vs. Machine wave loss/victory dialog buttons not being clickable sometimes
 
* Fixed the Mann vs. Machine victory dialog getting stuck on the screen
 
* Fixed the Mann vs. Machine victory dialog getting stuck on the screen
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* Fixed seeing incorrect upgrades in the Mann vs. Machine upgrade panel
 
* Fixed seeing incorrect upgrades in the Mann vs. Machine upgrade panel
 
* Updated upgrade icons to remove numbers
 
* Updated upgrade icons to remove numbers
* Fixed Sentry Busters picking disposable buildings as valid targets
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* Fixed [[Sentry Buster|Sentry Busters]] picking disposable buildings as valid targets
* Fixed an instance of the [[Sentry Buster]] sound looping endlessly
+
* Fixed an instance of the Sentry Buster sound looping endlessly
 
* Updated the backpack image for [[Archimedes]] to fix an alpha channel problem
 
* Updated the backpack image for [[Archimedes]] to fix an alpha channel problem
* Updated the colors for The [[Battery Bandolier]]
+
* Updated the colors for [[Battery Bandolier|The Battery Bandolier]]
 
* Fixed the disconnect reason not being localized properly for Mann vs. Machine mode
 
* Fixed the disconnect reason not being localized properly for Mann vs. Machine mode
 
* Fixed player glow colors not based on player health in some community mods outside of Mann vs. Machine mode
 
* Fixed player glow colors not based on player health in some community mods outside of Mann vs. Machine mode
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* Updated the matchmaking ConVar <code>tf_mm_strict</code>
 
* Updated the matchmaking ConVar <code>tf_mm_strict</code>
 
** A value of 2 will hide the server from the server browser but will still allow direct connections
 
** A value of 2 will hide the server from the server browser but will still allow direct connections
* Updated [[Mvm_Mannworks]]
+
* Updated mvm_Mannworks
 
** Adjusted clipping on left side drop down where bots may become stuck
 
** Adjusted clipping on left side drop down where bots may become stuck
 
** Fixed lighting seam near base
 
** Fixed lighting seam near base

Revision as of 22:46, 17 August 2012

Patch notes

Source Engine Changes (TF2, DoD:S, HL2:DM)

  • Updated client rate value to default to 30000 to improve network performance for most players
    • Rate was previously set by Steam's Internet connection speed setting
  • Updated client rate value to be stored in the config.cfg file

Team Fortress 2

  • Fixed a crash caused by a string table overflow
  • Fixed a client crash related to the freeze panel
  • Fixed a client crash related to ragdolls
  • Fixed a client crash related to the Mann vs. Machine upgrade panel
  • Fixed a client crash related to Mann vs. Machine stats
  • Fixed a crash related to server plug-ins spawning a Mann vs. Machine Tank before the game is ready
  • Updated the dedicated server to exit when attempting to start a Mann vs. Machine map with less than 32 maxplayers
  • Fixed mp_timelimit causing Mann vs. Machine mode to not reset properly when the defenders lose
  • Fixed the Mann vs. Machine wave loss/victory dialog buttons not being clickable sometimes
  • Fixed the Mann vs. Machine victory dialog getting stuck on the screen
  • Fixed the Mann vs. Machine wave summary dialog showing up at the beginning of the first wave
  • Fixed seeing incorrect upgrades in the Mann vs. Machine upgrade panel
  • Updated upgrade icons to remove numbers
  • Fixed Sentry Busters picking disposable buildings as valid targets
  • Fixed an instance of the Sentry Buster sound looping endlessly
  • Updated the backpack image for Archimedes to fix an alpha channel problem
  • Updated the colors for The Battery Bandolier
  • Fixed the disconnect reason not being localized properly for Mann vs. Machine mode
  • Fixed player glow colors not based on player health in some community mods outside of Mann vs. Machine mode
  • Removed console spew related to missing movement warnings
  • Updated the matchmaking ConVar tf_mm_strict
    • A value of 2 will hide the server from the server browser but will still allow direct connections
  • Updated mvm_Mannworks
    • Adjusted clipping on left side drop down where bots may become stuck
    • Fixed lighting seam near base
    • Fixed vphysics prop error in console
    • Minor clipping pass on areas players may become hung up on