Difference between revisions of "August 17, 2012 Patch"
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** Minor clipping pass on areas players may become hung up on | ** Minor clipping pass on areas players may become hung up on | ||
+ | === Undocumented changes === | ||
+ | * Updated [[Mann vs. Machievements]] descriptions. | ||
== Patch 2 == | == Patch 2 == | ||
=== Source Engine Changes (TF2, DoD:S, HL2:DM) === | === Source Engine Changes (TF2, DoD:S, HL2:DM) === |
Revision as of 03:18, 18 August 2012
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Source: Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released, Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
Contents
Patch notes
Patch 1
Source Engine Changes (TF2, DoD:S, HL2:DM)
- Updated client rate value to default to 30000 to improve network performance for most players
- Rate was previously set by Steam's Internet connection speed setting
- Updated client rate value to be stored in the
config.cfg
file
Team Fortress 2
- Fixed a crash caused by a string table overflow
- Fixed a client crash related to the freeze panel
- Fixed a client crash related to ragdolls
- Fixed a client crash related to the Mann vs. Machine upgrade panel
- Fixed a client crash related to Mann vs. Machine stats
- Fixed a crash related to server plug-ins spawning a Mann vs. Machine Tank before the game is ready
- Updated the dedicated server to exit when attempting to start a Mann vs. Machine map with less than 32 maxplayers
- Fixed
mp_timelimit
causing Mann vs. Machine mode to not reset properly when the defenders lose - Fixed the Mann vs. Machine wave loss/victory dialog buttons not being clickable sometimes
- Fixed the Mann vs. Machine victory dialog getting stuck on the screen
- Fixed the Mann vs. Machine wave summary dialog showing up at the beginning of the first wave
- Fixed seeing incorrect upgrades in the Mann vs. Machine upgrade panel
- Updated upgrade icons to remove numbers
- Fixed Sentry Busters picking disposable buildings as valid targets
- Fixed an instance of the Sentry Buster sound looping endlessly
- Updated the backpack image for Archimedes to fix an alpha channel problem
- Updated the colors for The Battery Bandolier
- Fixed the disconnect reason not being localized properly for Mann vs. Machine mode
- Fixed player glow colors not based on player health in some community mods outside of Mann vs. Machine mode
- Removed console spew related to missing movement warnings
- Updated the matchmaking ConVar
tf_mm_strict
- A value of 2 will hide the server from the server browser but will still allow direct connections
- Updated Mvm_Mannworks
- Adjusted clipping on left side drop down where bots may become stuck
- Fixed lighting seam near base
- Fixed vphysics prop error in console
- Minor clipping pass on areas players may become hung up on
Undocumented changes
- Updated Mann vs. Machievements descriptions.
Patch 2
Source Engine Changes (TF2, DoD:S, HL2:DM)
- Fixed a bug where rejected players could leave a "ghost" player that takes up a slot on the server browser
Team Fortress 2
- Fixed
tf_mm_strict
to work as documented