Difference between revisions of "August 17, 2012 Patch"

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m (I assume it was patch 1.)
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** Minor clipping pass on areas players may become hung up on
 
** Minor clipping pass on areas players may become hung up on
  
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=== Undocumented changes ===
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* Updated [[Mann vs. Machievements]] descriptions.
 
== Patch 2 ==
 
== Patch 2 ==
 
=== Source Engine Changes (TF2, DoD:S, HL2:DM) ===
 
=== Source Engine Changes (TF2, DoD:S, HL2:DM) ===

Revision as of 03:18, 18 August 2012

Patch notes

Patch 1

Source Engine Changes (TF2, DoD:S, HL2:DM)

  • Updated client rate value to default to 30000 to improve network performance for most players
    • Rate was previously set by Steam's Internet connection speed setting
  • Updated client rate value to be stored in the config.cfg file

Team Fortress 2

  • Fixed a crash caused by a string table overflow
  • Fixed a client crash related to the freeze panel
  • Fixed a client crash related to ragdolls
  • Fixed a client crash related to the Mann vs. Machine upgrade panel
  • Fixed a client crash related to Mann vs. Machine stats
  • Fixed a crash related to server plug-ins spawning a Mann vs. Machine Tank before the game is ready
  • Updated the dedicated server to exit when attempting to start a Mann vs. Machine map with less than 32 maxplayers
  • Fixed mp_timelimit causing Mann vs. Machine mode to not reset properly when the defenders lose
  • Fixed the Mann vs. Machine wave loss/victory dialog buttons not being clickable sometimes
  • Fixed the Mann vs. Machine victory dialog getting stuck on the screen
  • Fixed the Mann vs. Machine wave summary dialog showing up at the beginning of the first wave
  • Fixed seeing incorrect upgrades in the Mann vs. Machine upgrade panel
  • Updated upgrade icons to remove numbers
  • Fixed Sentry Busters picking disposable buildings as valid targets
  • Fixed an instance of the Sentry Buster sound looping endlessly
  • Updated the backpack image for Archimedes to fix an alpha channel problem
  • Updated the colors for The Battery Bandolier
  • Fixed the disconnect reason not being localized properly for Mann vs. Machine mode
  • Fixed player glow colors not based on player health in some community mods outside of Mann vs. Machine mode
  • Removed console spew related to missing movement warnings
  • Updated the matchmaking ConVar tf_mm_strict
    • A value of 2 will hide the server from the server browser but will still allow direct connections
  • Updated Mvm_Mannworks
    • Adjusted clipping on left side drop down where bots may become stuck
    • Fixed lighting seam near base
    • Fixed vphysics prop error in console
    • Minor clipping pass on areas players may become hung up on

Undocumented changes

Patch 2

Source Engine Changes (TF2, DoD:S, HL2:DM)

  • Fixed a bug where rejected players could leave a "ghost" player that takes up a slot on the server browser

Team Fortress 2

  • Fixed tf_mm_strict to work as documented