Difference between revisions of "Upgrade Station"
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Revision as of 10:31, 20 August 2012
“Let's go, let's go, let's go!” This article documents a recent addition. It may contain speculation, broken links or errors. You can help improve it by editing this page to include new information. |
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“ | When a robot kills a human, we erupt into a pleading mist of blood, meat particles and tears, which you can't really trade for anything. But when a robot dies, he explodes in a shower of money, which, during between-wave lulls, you can exchange at any Upgrade Station for weapon, item and ability upgrades.
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An Upgrade Station is a place for players to buy weapon upgrades, abilities, and Power Up Canteen buffs in Mann vs. Machine. Players may access one of the two kiosks in the base at any time to purchase upgrades with collected credits. The cost of each upgrade does not increase with a repeated purchase. Upgrades and used credits are lost during class changes between waves. Players may reselect their class in order to regain upgrades. This icon () will appear next to a class in the Class Selection Menu if that class already has upgrades applied to it. Upgrades can carry over class changes, if they apply to a different class. Changing weapons will lose all upgrades associated with that weapon, but will be regained once the player switches back to it.
Since there are no Resupply Cabinets in the base, purchasing an upgrade from an Upgrade Station will restore health and ammo without needing to switch classes.
Contents
User Interface
Upgrade Stations are accessed by walking up to them. By default, the primary weapon slot is selected. The UI automatically shades upgrades in a slot if the player cannot afford them. Players may cancel at any time or simply walk away from the kiosk before accepting an upgrade to regain the credits used during the session.
Class
Upgrade | Classes | Cost | Levels | Notes |
---|---|---|---|---|
+25% Blast Resistance | All | 350 | 3 | Take less damage from explosions. |
+25% Bullet Resistance | All | 350 | 3 | Take less damage from hitscan weapons. |
+10% Movement Speed | All | 200 | 3 | Adds 10% to movement speed. |
+2% Health Regen | All | 200 | 5 | Regenerates health every second. |
+20% Jump Height | All | 200 | 3 | Jump higher. |
+25% Fire Resistance | All | 150 | 3 | Take less damage from fire and afterburn. |
+25% Crit Resistance | All | 150 | 3 | Take less damage from critical hits. |
+5% Metal Regen | Engineer | 200 | 5 | Metal is regenerated every 5 seconds. |
Weapon
Primary
Upgrade | Weapons | Cost | Levels | Notes |
---|---|---|---|---|
Destroy Projectiles | Heavy Primary | 600 | 1 | Bullets destroy Rockets and Grenades mid-flight |
Knockback Rage | Heavy Primary | 350 | 1 | +1 rage on damage, taunt to knock back targets on damage |
+20% Damage | Soldier Primary Demoman Primary |
500 | 4 | |
+25% Damage | Scout Primary Sniper Primary Pyro Primary |
400 | 4 | |
+2 Clip Size | Soldier Primary Demoman Primary Medic Crusader's Crossbow |
400 | 4 | |
+50% Clip Size | Clip-based weapons | 400 | 4 | |
Projectile Penetration | Hitscan | 400 | 1 | Projectiles penetrate enemy players. |
Explosive Headshot | Sniper Primary (Ambassador cannot be used) | 350 | 3 | Increased headshot explosion radius and damage to nearby enemies |
+50% Ammo Capacity | All Ammunition-Using Weapons | 250 | 3 | Ammo pickups grant more ammo accordingly. |
+20% Reload Speed | Soldier Primary Demoman Primary Hitscan |
250 | 3 | |
+10% Firing Speed | Soldier Primary Demoman Primary Sniper Hitscan (except Sniper Primary) |
200 | 4 | |
+25 Health On Kill | All Primary Weapons | 200 | 4 | |
+25% Projectile Speed | Soldier Primary Demoman Primary |
200 | 4 | |
+25% Faster Charge | Sniper Primary | 250 | 4 | |
+25% Burn Damage | Pyro Primary | 250 | 4 | Afterburn damage bonus |
+25% Burn Time | Pyro Primary | 250 | 4 | Afterburn duration |
+25% Airblast Force | Pyro Primary (Except Phlogistinator) | 100 | 4 |
Secondary
Upgrade | Weapons | Cost | Levels | Notes |
---|---|---|---|---|
+2 Clip Size | Demoman Secondary | 400 | 4 | |
+50% Clip Size | Clip-based weapons | 200 | 4 | |
Projectile Penetration | Hitscan | 200 | 1 | Projectiles penetrate enemy players. |
+25 Health On Kill | All damage dealing weapons | 100 | 4 | |
+50% Ammo Capacity | Ammunition-Using | 125 | 3 | Ammo pickups grant more ammo accordingly. |
+20% Reload Speed | Stickybomb Launcher Scottish Resistance Shotguns Flare Guns |
250 | 3 | |
+20% Recharge Rate | Sandvich Buffalo Steak Sandvich Mad Milk Jarate |
250 | 4 | |
+25% Buff Duration | Buff Banner Battalion's Backup Concheror |
250 | 2 | |
+10% Firing Speed | Stickybomb Launcher Scottish Resistance Sticky Jumper Hitscan |
100 | 4 | |
-35% Speed On Target | Jarate, Mad Milk | 200 | 1 | |
+100% Charge Recharge Rate | Demoman Shields | 150 | 4 |
Melee
Upgrade | Weapons | Cost | Levels | Notes |
---|---|---|---|---|
+10% Attack Speed | Any Melee | 200 | 4 | |
+25 Health On Kill | Any Melee | 100 | 4 | |
Armor Penetration | Spy Melee | 400 | 4 | Allows backstabs against giant robots at X% damage |
+2s Crits On Kill | Demoman Melee Spy Melee |
350 | 2 | 2 seconds of 100% critical chance |
+20% Recharge Rate | Scout Sandman Wrap Assassin |
250 | 4 | |
+100% Max Misc Ammo | Scout Sandman Wrap Assassin |
100 | 4 | |
Ball Marks Target | Sandman | 500 | 1 | Marks one target at a time, similar to the Fan O'War, on hit with the baseball |
Other
Sapper
This is only available to the Spy's Sappers.
Upgrade | Cost | Levels | Notes |
---|---|---|---|
Robot Sapper Power | 350 | 3 | Increases robot Sapper radius and duration |
Medi Gun
These are available only to the Medic's Medi Guns.
Upgrade | Cost | Levels | Notes |
---|---|---|---|
Share Canteens | 600 | 1 | Share canteen powerups with heal target |
+25% Übercharge Rate | 300 | 4 | |
+25% Heal Rate | 250 | 4 | |
+2s Über Duration | 250 | 3 | |
+25% Max Overheal | 200 | 4 | |
+50% Overheal Time | 150 | 2 | Decreases overheal decay rates. |
Buildings
These are available only to the Engineer.
Upgrade | Cost | Levels | Notes |
---|---|---|---|
+1 Disposable Sentry Gun | 500 | 1 | Gives the player a disposable mini-sentry. Mini-sentry cannot be upgraded, repaired, or refilled. Once the mini-sentry runs out of ammunition, it self-destructs. |
+100% Building Health | 400 | 3 | You have to build new buildings for this to take effect. |
+10% Sentry Firing Speed | 350 | 3 | 10% faster sentry fire rate. |
2-Way Teleporters | 250 | 1 | Teleporters will teleport players regardless if they are standing on an Entrance or an Exit |
+50% Max Metal Capacity | 200 | 4 | +50% metal to the Engineer, not the buildings |
+100% Dispenser Range | 100 | 3 | Players can stand further away from the Dispenser to gain Ammo and Health |
Power Up Canteen
These are available to any class with a Power Up Canteen in their Action Slot.
Upgrade | Cost | Levels | Notes |
---|---|---|---|
Become Crit Boosted | 100 | 3 | Crits and doubled sentry fire rate for 5 seconds |
Become Übercharged | 75 | 3 | Übercharge and shields sentry from damage for 5 seconds |
Building Upgrade | 50 | 3 | (Engineers only) Upgrades all existing buildings to Level 3. |
Refill Clips and Ammo | 25 | 3 | Instantly refill all weapon clips and ammo |
Teleport to Spawn | 10 | 3 | Instantly teleport to spawn, speed boost |
Note certain weapons cannot be upgraded. These include:
- Razorback
- Darwin's Danger Shield
- Cozy Camper
- Wrangler
- Gunboats
- Mantreads
- Ali Baba's Wee Booties
- Bootlegger
Related achievements
Mann vs. Machievements
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Update history
- Added Mann vs. Machine
- Fixed a client crash related to the Mann vs. Machine upgrade panel
- Fixed seeing incorrect upgrades in the Mann vs. Machine upgrade panel
- Updated upgrade icons to remove numbers
Trivia
- There are several items visible inside the Upgrade Station. These include:
- A large Health pickup
- Three medium ammo crates
- A Bear Trap
- A Level 3 Sentry Gun gib
- A drill press
- A Shotgun
- A Grenade Launcher
- Several Frag Grenades
- Several pipe bombs
- Three cans of Bonk! Atomic Punch
- A Wrench
- Forge tongs and a blacksmith hammer
- A Pistol with a clip
- An oil can
See also
External links
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