Difference between revisions of "Talk:Robots"
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I made this list earlier, but for a lot of reasons, I'm not sure how it should be integrated into the actual page. Should the unused bot types like the Giant Medic be kept off the list? What about the Spy and melee Scout that still have presets for some reason even though they're completely stock, shouldn't they be kept off too? Also, what about the in-code names under the in-game ones, like T_TFBot_Giant_Demoman? Should those be removed, or are they necessary because of the different varieties of bots that have the same name, like all of the Medics and Giant Demomen? [[User:Keybored6522|Keybored6522]] 10:07, 19 August 2012 (PDT) | I made this list earlier, but for a lot of reasons, I'm not sure how it should be integrated into the actual page. Should the unused bot types like the Giant Medic be kept off the list? What about the Spy and melee Scout that still have presets for some reason even though they're completely stock, shouldn't they be kept off too? Also, what about the in-code names under the in-game ones, like T_TFBot_Giant_Demoman? Should those be removed, or are they necessary because of the different varieties of bots that have the same name, like all of the Medics and Giant Demomen? [[User:Keybored6522|Keybored6522]] 10:07, 19 August 2012 (PDT) | ||
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+ | :this is great info, I'll update the individual robot pages to reflect these numbers [[User:Stripedy|Stripedy]] 12:02, 20 August 2012 (PDT) | ||
== I think we need a bot nav == | == I think we need a bot nav == |
Revision as of 19:02, 20 August 2012
Contents
Add unused bots?
There are currently a number of unused giants and special bots in the robot_standard.pop and robot_giant.pop files, but I'm not sure if it would be viable to add them to the article. Maybe add an "Unused Robots" section? (Said files are in team fortress 2 content.gcf -> tf -> scripts -> population) AbeX300 10:44, 18 August 2012 (PDT)
Uber Medic Bots
From a few of my matches on the advanced difficulty, The medic bots will attack you with syringe guns if they are airblasted away from their target and have not deployed their Ubercharge. Can anyone confirm this? --Dragonrage 18:50, 18 August 2012 (PDT)
Yeah, got killed by a medic bot. Wasn't separated from his target though, round had just ended Dagordae 22:55, 18 August 2012 (PDT)
Normal Flare Pyros
They exist, found one (and got killed by) on Coal Town Sarcasm 18:40, 18 August 2012 (PDT)
Razorback Snipers
While I haven't fought them myself, I've seen "Razorback Sniper" multiple times in the kill feed while playing on Mannworks, though I don't remember the exact mission, and I'm pretty sure they didn't have an unique icon, much like Bonk! Scouts and Buff Soldiers. Manibogi 20:19, 18 August 2012 (PDT)
Missing Info
There are a number of things still absent from this page. Scouts can sometimes use Bonk!, Soldiers can sometimes use the Buff Banner, Pyros can sometimes use the Flare Gun, Snipers can sometimes use the Razorback. All of these do not get different icons. Medics can defend themselves with the Syringe Gun as a last resort (not sure if QF Medics can, or if it's only Uber Medics.) There are normal Giant Heavies and Giant Soldiers. Stonelikearock 23:52, 18 August 2012 (PDT)
- Scouts can use Bonk! Atomic Punch--I've never seen this.
- Soldiers can use the Buff Banner--Are you sure it's not the bomb bot upgrade?
- Pyros can use the Flare Gun--There is a special, giant flare gun pyro.
- Snipers can use the Razorback--Never seen this.
- Medics can defend themselves--Never seen this.
- Yes, the list doesn't have "Giant Heavy Robot" or "Giant Soldier Robot". Do you know the health or weapons of them? (do they wear hats) Darkid (|) 06:54, 19 August 2012 (PDT)
All non-stock robot types, pulled directly from the population files - not sure how to integrate this into the article
Class | Name | Items equipped | Attributes | Health |
---|---|---|---|---|
Scout | Scout (T_TFBot_Scout_Melee) |
125 | ||
NOT USED Scout (T_TFBot_Scout_Fish) |
125 | |||
Scout (T_TFBot_Scout_Bonk) |
125 | |||
Minor League Scout (T_TFBot_Scout_Sandman) |
125 | |||
NOT USED Wrap Assassin (T_TFBot_Scout_Wrap_Assassin) |
125 | |||
Soldier | Buff Soldier (T_TFBot_Soldier_Buff_Banner) |
Spawns with full charge | 200 | |
Pyro | Flare Pyro (T_TFBot_Pyro_Flaregun) |
175 | ||
Demoman | Demoknight (T_TFBot_Demoman_Knight) |
On Kill: 3 seconds of 100% critical chance | 175 | |
Heavy | Steel Gauntlet (T_TFBot_Heavyweapons_Fist) |
+50% larger size | 900 | |
Heavyweight Champ (T_TFBot_Heavyweapons_Heavyweight_Champ) |
300 | |||
Heavyweight Champ (T_TFBot_Heavyweapons_Heavyweight_Champ_Fast) |
300 | |||
Heavy Mittens (T_TFBot_Heavyweapons_Gnome) |
Always critboosted 30% faster move speed +30% damage bonus |
60 | ||
Medic | Uber Medic (T_TFBot_Medic) |
Spawns with full charge +100% Ubercharge rate +400% heal rate |
150 | |
Uber Medic (T_TFBot_Medic_QuickUber) |
Spawns with full charge +400% Ubercharge rate -90% slower heal rate Uber duration decreased 3 seconds |
150 | ||
Quick-Fix Medic (T_TFBot_Medic_BigHeal) |
+900% heal rate -90% slower Ubercharge rate |
150 | ||
Quick-Fix Medic (T_TFBot_Medic_QuickFix) |
150 | |||
Sniper | Razorback Sniper (T_TFBot_Sniper_Razorback) |
125 | ||
Sydney Sniper (T_TFBot_Sniper_Sydney_Sleeper) |
125 | |||
Bowman (T_TFBot_Sniper_Huntsman) |
-50% damage penalty | 125 | ||
Spy | Spy (T_TFBot_Spy) |
125 |
Class | Name | Items equipped | Attributes | Health |
---|---|---|---|---|
Scout | NOT USED Giant Scout (T_TFBot_Giant_Scout) |
1600 | ||
Super Scout (T_TFBot_Giant_Scout_Fast) |
+100% faster move speed | 1200 | ||
Major League Scout (T_TFBot_Giant_Scout_Baseball) |
+90% increase in recharge rate | 1600 | ||
Soldier | Giant Soldier (T_TFBot_Giant_Soldier) |
50% slower move speed | 3800 | |
Giant Charged Soldier (T_TFBot_Giant_Soldier_Crit) |
Always critboosted +50% faster reload time -50% projectile speed 50% slower move speed |
3800 | ||
Giant Rapid Fire Soldier (T_TFBot_Giant_Soldier_Spammer) |
+50% faster firing speed +20% faster reload time (??? faster reload rate -0.8) -35% projectile speed 50% slower move speed |
3800 | ||
Pyro | Giant Pyro (T_TFBot_Giant_Pyro) |
50% slower move speed | 3000 | |
Giant Flare Pyro (T_TFBot_Giant_Pyro_Flare_Spammer) |
+70% faster firing speed 50% slower move speed |
3000 | ||
NOT USED Giant Airblast Pyro (T_TFBot_Giant_Pyro_Pusher) |
+400% airblast push force -95% damage penalty 50% slower move speed |
3000 | ||
Demoman | Giant Rapid Fire Demoman (T_TFBot_Giant_Demoman) |
+25% faster firing speed +60% faster reload time (??? faster reload rate -0.4) 50% slower move speed |
3300 | |
Giant Rapid Fire Demoman (T_TFBot_Giant_Demoman_RapidFire) |
+50% faster firing speed 50% slower move speed |
3000 | ||
Giant Demoknight (T_TFBot_Giant_Demoman_PrinceTavish) |
On Kill: 3 seconds of 100% critical chance 50% slower move speed |
3300 | ||
Sentry Buster (T_TFBot_Sentry_Buster) |
+100% faster move speed Cannot be backstabbed |
2500 | ||
Heavy | Giant Heavy (T_TFBot_Giant_Heavyweapons) |
+50% damage bonus 50% slower move speed |
5000 | |
Giant Deflector Heavy (T_TFBot_Giant_Heavyweapons_Deflector) |
Bullets destroy rockets and grenades in flight +50% damage bonus 50% slower move speed |
5000 | ||
NOT USED Giant Heavy (T_TFBot_Giant_Heavyweapons_BrassBeast) |
+50% damage bonus 50% slower move speed |
5000 | ||
NOT USED Giant Heavy (T_TFBot_Giant_Heavyweapons_Natascha) |
+50% damage bonus 50% slower move speed |
5000 | ||
NOT USED Super Heavyweight Champ (T_TFBot_Giant_Boxing_Heavy) |
+20% damage bonus +40% faster firing speed 50% slower move speed |
5000 | ||
Medic | NOT USED Giant Medic (T_TFBot_Giant_Medic) |
Spawns with full charge +9900% heal rate 50% slower move speed |
2000 |
Yes, this is a list of every preset bot type in MvM. Every bot that isn't on this list is completely stock, with the only exceptions being some Medics on Decoy that have 400% faster uber rate and 90% slower heal rate, and some bat Scouts on Coaltown's second advanced map that have permanent critboost.
I made this list earlier, but for a lot of reasons, I'm not sure how it should be integrated into the actual page. Should the unused bot types like the Giant Medic be kept off the list? What about the Spy and melee Scout that still have presets for some reason even though they're completely stock, shouldn't they be kept off too? Also, what about the in-code names under the in-game ones, like T_TFBot_Giant_Demoman? Should those be removed, or are they necessary because of the different varieties of bots that have the same name, like all of the Medics and Giant Demomen? Keybored6522 10:07, 19 August 2012 (PDT)
- this is great info, I'll update the individual robot pages to reflect these numbers Stripedy 12:02, 20 August 2012 (PDT)
with links to all the bots, like the class nav. Hopping from one robot page to another quickly is not very intuitive as it is now, and I think the 8 robots are enough to warrant a nav. Balladofwindfishes 10:40, 19 August 2012 (PDT)