Difference between revisions of "Direct Hit"

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Unlike the default [[Rocket Launcher]], the Direct Hit's [[projectile]] travels at a rate of 1980 [[Hammer units]] per second – roughly 84 mph – 80% faster than normal rockets. Additionally, the rockets inflict 25% more damage on their target than conventional rockets. For precision marksmen, the Direct Hit also scores [[Critical hits#Mini-crits|mini-crit]]s on any airborne target that was propelled into the air by an explosion, adding additional damage and negating damage fall-off.  
 
Unlike the default [[Rocket Launcher]], the Direct Hit's [[projectile]] travels at a rate of 1980 [[Hammer units]] per second – roughly 84 mph – 80% faster than normal rockets. Additionally, the rockets inflict 25% more damage on their target than conventional rockets. For precision marksmen, the Direct Hit also scores [[Critical hits#Mini-crits|mini-crit]]s on any airborne target that was propelled into the air by an explosion, adding additional damage and negating damage fall-off.  
  
The splash radius of the Direct Hit's shots is reduced to 30%, placing emphasis on players needing to score "direct hits" on enemies in order to effectively damage them. The radius of the splash zone is roughly 40 Hammer units, the width of an operational [[Teleporter]]. This tightened splash radius and increased damage only applies to enemies however, the explosion acts like a normal rocket would to the soldier firing it, sharing the same radius and damage, enabling [[Rocket Jump]]ing as normal.
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The splash radius of the Direct Hit's shots is reduced to 30%, placing emphasis on players needing to score "direct hits" on enemies in order to effectively damage them. The radius of the splash zone is roughly 40 Hammer units, the width of an operational [[Teleporter]]. This tightened splash radius and increased damage only applies to enemies however, as the explosion acts like a normal rocket to the Soldier who fired it, sharing the same radius and damage, enabling [[Rocket Jump]]ing as normal.
  
 
The Direct Hit is automatically given to any player who obtains 11 [[Soldier achievements]].
 
The Direct Hit is automatically given to any player who obtains 11 [[Soldier achievements]].

Revision as of 12:24, 18 September 2012

A high precision version of the standard-issue rocket launcher, the Direct Hit has been engineered from the ground up for Soldiers who have mastered the art of shooting at their targets instead of vaguely near them.
Direct Hit publicity blurb

The Direct Hit is an unlockable primary weapon for the Soldier. It is a high-tech rocket launcher with a slimmer barrel and a smaller exhaust port, outfitted with a cosmetic scope. The Mann Co. logo is imprinted on the side.

Unlike the default Rocket Launcher, the Direct Hit's projectile travels at a rate of 1980 Hammer units per second – roughly 84 mph – 80% faster than normal rockets. Additionally, the rockets inflict 25% more damage on their target than conventional rockets. For precision marksmen, the Direct Hit also scores mini-crits on any airborne target that was propelled into the air by an explosion, adding additional damage and negating damage fall-off.

The splash radius of the Direct Hit's shots is reduced to 30%, placing emphasis on players needing to score "direct hits" on enemies in order to effectively damage them. The radius of the splash zone is roughly 40 Hammer units, the width of an operational Teleporter. This tightened splash radius and increased damage only applies to enemies however, as the explosion acts like a normal rocket to the Soldier who fired it, sharing the same radius and damage, enabling Rocket Jumping as normal.

The Direct Hit is automatically given to any player who obtains 11 Soldier achievements.

Damage and function times

See also: Damage
Damage and function times
Shot type Projectile
Damage
Maximum ramp-up 125% 140
Base damage 100% 112
Maximum fall-off 51% 57
Critical 338
Mini-crit 152
Function times
Attack interval 0.8 s
Reload (first) 0.92 s
Reload (consecutive) 0.8 s
Values are approximate and determined by community testing.

Demonstration

Crafting

See also: Crafting

Blueprint

Class Token - Soldier Slot Token - Primary Scrap Metal Possible Results
Item icon Class Token - Soldier.png + Item icon Slot Token - Primary.png + Item icon Scrap Metal.png =
Item icon Direct Hit.png Item icon Black Box.png Item icon Rocket Jumper.png Item icon Liberty Launcher.png
Item icon Cow Mangler 5000.png Item icon Original.png Item icon Beggar's Bazooka.png Item icon Air Strike.png
Item icon Panic Attack.png

As a crafting ingredient

Direct Hit Reclaimed Metal Black Box
Item icon Direct Hit.png + Item icon Reclaimed Metal.png = Item icon Black Box.png


Reclaimed Metal Direct Hit Beggar's Bazooka
Item icon Reclaimed Metal.png + Item icon Direct Hit.pngx3 = Item icon Beggar's Bazooka.png

Strange variant


Related achievements

Leaderboard class soldier.png Soldier

Backdraft Dodger
Backdraft Dodger
Kill a Pyro who has airblasted one of your rockets in the last 10 seconds.


Crockets Are Such B.S.
Crockets Are Such B.S.
Shoot two non-boosted crit rockets in a row.


For Whom the Shell Trolls
For Whom the Shell Trolls
Bounce an opponent into the air with a rocket and then kill them with the shotgun before they land.


Death from Above
Death from Above
Rocket jump and kill 2 enemies before you land.
Mutually Assured Destruction
Mutually Assured Destruction
Kill an enemy sniper with a rocket after he kills you.


Tri-Splatteral Damage
Tri-Splatteral Damage
Kill 3 enemies with a single critical rocket.


Where Eagles Dare
Where Eagles Dare
Get the highest possible rocket jump using jump and crouch.


Death From Below
Death From Below
Kill 10 opponents who are airborne with the Direct Hit.

Leaderboard class pyro.png Pyro

Hotshot
Hotshot
Kill a Soldier with a reflected critical rocket.


Pilot Light
Pilot Light
Ignite a rocket-jumping Soldier while he's in midair.
Hot Potato
Hot Potato
Reflect 100 projectiles with your compressed air blast.

Leaderboard class heavy.png Heavy

Crock Block
Crock Block
Survive a direct hit from a critical rocket.


Leaderboard class sniper.png Sniper

Jumper Stumper
Jumper Stumper
Kill a rocket or grenade-jumping enemy in midair with your Sniper Rifle or the Huntsman.

Update history

December 17, 2009 Patch (WAR! Update)
  • The Direct Hit was added to the game.

December 18, 2009 Patch

  • The weapon's short range damage curve is tweaked to match that of the standard Rocket Launcher.

December 22, 2009 Patch

  • The weapon no longer scores mini-crits against enemies submerged in water.

January 13, 2010 Patch

  • Changed the Direct Hit to only mini-crit enemies that have been launched into the air by an explosion.

September 30, 2010 Patch (The Mann-Conomy Update)

  • [Undocumented] The weapon was added in the crafting blueprint for the Black Box.

January 7, 2011 Patch

  • This weapon's kill icon was updated.

January 19, 2011 Patch

  • Updated model with optimizations and new LODs.

June 23, 2011 Patch

  • [Undocumented] This weapon's description was updated.
  • Added Strange Quality.

July 22, 2011 Patch

  • [Undocumented] The damage bonus attribute was changed from "+25% damage done" to "+25% damage bonus".

Trivia

  • The Direct Hit was definitely not involved in the tragic explosion of American monkeynaut Poopy Joe's capsule. Mann Co.'s subsequent desire to give away the weapon was for completely unrelated and innocent reasons.[1]
  • The Direct Hit was first glimpsed on Day 4 of the WAR! Update in two different locations. Its muzzle is visible behind Saxton Hale on Page 10 of the comic, though its proportions are slightly distorted, and it is visible on the Engineer's chalkboard in the newspaper. It was also later found on page 21 of the WAR! Update comic in the Administrator's lap.

Gallery

See also

References

External links