Difference between revisions of "Template:Class weapons table scout primary"

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m ({{item name|primary}})
m ({{item name|primary}})
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{{Con}}Daños causador -10%.<br/>
 
{{Con}}Daños causador -10%.<br/>
 
{{Con}}Recarga lento, si un cartucho no es usado antes de recargar, se pierde.<br/>
 
{{Con}}Recarga lento, si un cartucho no es usado antes de recargar, se pierde.<br/>
 +
  | hu =
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{{Pro}}Találatkor [[knockback/hu|visszalöki]] az ellenfelet és a használót is (ha a levegőben van). Ezzel a használó képes egy [[Jumping#Force_Jump|Force Jump]]-ra, így megnövelve a levegőben bejárható út hosszát. Lásd: [[Jumping#Scout_Jumps|jumping technique]].<br/>
 +
{{Pro}}50%-kal gyorsabb tüzelési sebesség.<br/>
 +
{{Pro}}20%-kal több sörét lövésenként.<br/>
 +
{{Con}}66%-kal kisebb tár.<br/>
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{{Con}}10%-kal kevesebb sebzés sörétenként.<br/>
 +
{{Con}}Viszonylag lassan tölt újra; ha úgy töltünk újra, hogy egy töltény a fegyverben maradt, akkor az a töltény elveszik.<br/>
 
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{{Con}}Tamaño del cargador -33%.<br/>
 
{{Con}}Tamaño del cargador -33%.<br/>
 
{{Con}}Usa la misma munición de la Pistola y la Lugermorfa.<br/>
 
{{Con}}Usa la misma munición de la Pistola y la Lugermorfa.<br/>
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  | hu =
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{{Pro}}42%-kal nagyobb tűzgyorsaság.<br/>
 +
{{Pro}}100%-kal több sebzés sörétenként.<br/>
 +
{{Pro}}Tár-alapú újratöltés.<br/>
 +
{{Con}}60%-kal kevesebb sörét lövésenként.<br/>
 +
{{Con}}33%-kal kisebb tárméret.<br/>
 +
{{Con}}Ugyanazt a lőszert használja, mint a [[Pistol/hu]], a [[Lugermorph/hu]], és a [[Winger/hu]].<br/>
 
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Revision as of 13:43, 18 September 2012

Primary

Weapon Kill icon Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities
Scattergun
Stock
Scattergun
Killicon scattergun.png 6 32 Base: 60

Crit: 180

[6 damage × 10 pellets]

Force-A-Nature
Unlock
Force-A-Nature
Killicon force-a-nature.png 2 32 Base: 65

Crit: 194

[5.4 damage × 12 pellets]

Pictogram plus.png On hit: applies a knockback effect that propels enemies backwards and the user in the opposite direction (if airborne). This allows the user to perform a Force Jump and to horizontally prolong any other jumping technique.

Pictogram plus.png Has 50% faster firing speed.
Pictogram plus.png Has 20% more pellets per shot.
Pictogram minus.png Has a 66% smaller clip size.
Pictogram minus.png Deals 10% less damage per pellet.
Pictogram minus.png Reloads very slowly; if one shot is unused before reloading, it is lost.

Shortstop
Craft
Shortstop
Killicon shortstop.png 4 36 Base: 48

Crit: 144

[12 damage × 4 pellets]

Pictogram plus.png Has 42% faster firing speed.

Pictogram plus.png Deals 100% more damage per pellet.
Pictogram plus.png Has a clip-based reload.
Pictogram minus.png Has 60% fewer pellets per shot.
Pictogram minus.png Has a 33% smaller clip size.
Pictogram minus.png Draws from the same ammo pool as the Pistol, the Lugermorph, and the Winger.

Soda Popper
Craft
Soda Popper
Killicon soda popper.png 2 32 Base: 60

Crit: 180

[6 damage × 10 pellets]

Pictogram info.png A hype meter is placed on the HUD when the Soda Popper is equipped. Running or jumping with the Soda Popper out will build up 'hype'; other weapons out will not build hype. After 13 seconds of running and/or jumping, the hype meter becomes full and the player is granted Mini-Crits to all of their weapons for 8 seconds.

Pictogram plus.png Has 25% faster reload speed.
Pictogram plus.png Has 50% faster firing speed.
Pictogram minus.png Has a 66% smaller clip size.
Pictogram minus.png If one shot is unused before reloading, it is lost.
Pictogram minus.png No random Critical hits.

Baby Face's Blaster
Craft
Baby Face's Blaster
Killicon baby face's blaster.png 6 36 Base: 42

Crit: 126

[4.2 damage × 10 pellets]

Pictogram info.png Equipping the Baby Face's Blaster will slow the Scout down from 133% of normal speed to 86% of normal speed, making him the third slowest class while the weapon is equipped. A boost meter is placed on the HUD when the Baby Face's Blaster is equipped. Dealing damage regardless of weapon used while equipping the Baby Face's Blaster builds up the boost meter, increasing the Scout's speed to 173% of normal speed. The boost meter maxes at 100 points of damage dealt.

Pictogram plus.png 40% more accurate.
Pictogram minus.png -30% damage penalty.
Pictogram minus.png 35% slower movement speed on wearer.
Pictogram minus.png Boost resets on jump.

This template is meant to be used in localized versions of the Scout article, replacing current weapon table.

Make sure that section Template:Dictionary/common_strings#class_weapon_tables is also translated to your language.