Difference between revisions of "Force-A-Nature"

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{{Item infobox
 
| type            = weapon
 
| image            = Force-A-Nature.png
 
| used-by          = [[Scout]]
 
| slot            = primary
 
| released        = [[Scout Update]]
 
| availability    = {{avail|Unlock|drop|craft|purchase|Crate8|Crate47-Strange}}
 
| numbered        = no
 
| medieval        = no
 
| ammo-loaded      = 2
 
| ammo-carried    = 32
 
| reload          = Clip
 
| loadout          = yes
 
  | level          = Level 10 Scattergun
 
  | loadout-name  = The Force-A-Nature
 
  | att-1-positive = +50% faster firing speed
 
  | att-2-positive = Knockback on the target and shooter
 
  | att-3-positive = +20% bullets per shot
 
  | att-4-negative = -10% damage penalty
 
  | att-5-negative = -66% clip size
 
}}
 
{{Quotation|'''Force-A-Nature''' publicity blurb|Any outdoorsman will tell you the most frustrating part of hunting is when a deer simply '''FALLS DOWN''' when shot, and doesn't '''FLY BACKWARD''' into the forest. Those days are over. Anything this baby hits better '''PACK A LUNCH''', 'cause it is going for a ride!}}
 
The '''Force-A-Nature''', also known as the '''FaN''', is an unlockable [[Weapons#scoutprimary|primary weapon]] for the [[Scout]]. It is a large double-barreled hunting {{botignore|shotgun}} with extremely sawn-off barrels and wooden stock. Its name is a reference to what the Scout calls himself in [[Meet the Scout]].
 
  
Compared to the [[Scattergun]], the Force-A-Nature's [[ammo]] clip size is significantly smaller, only loading two shots at a time. However, it fires more rapidly and will cause opponents to suffer [[knock back]] inversely proportionate to the distance between him and the Scout. If the Scout fires the weapon while airborne, the inherent recoil will propel him opposite to the aimed direction. This is useful for making an effective [[Jump#Force Jump|third jump]] although the [[Atomizer]] can do just as well, if not better by conserving ammunition. Knockback is only delivered by the first shot; a second shot in a single jump delivers no additional knockback.
 
 
While at first the Force-A-Nature appears to deal less damage than the Scattergun, it actually deals increased damage, spread over a greater number of pellets — 0.9x damage per pellet times 1.2x amount of pellets equals 1.08 times normal damage. The Force-A-Nature also shares the Scattergun's increased positive damage ramp of 175%.
 
 
Like other bullet-based weaponry, the Force-A-Nature's first shell will fire at least one pellet straight down the crosshair before 'bullet-spread' takes effect. When random spread is disabled, the pellets will form a three by three grid pattern.
 
 
When reloading, even if there is one shell left in the chamber, two shells will be consumed.
 
 
The Force-A-Nature is automatically given to any player who obtains 10 [[Scout achievements]].
 
 
The kill icon for the Force-A-Nature was contributed by {{Steam profile link|76561197972481083}}.
 
 
== Damage and function times ==
 
{{Damage table
 
| type              = [[Hitscan]]
 
 
| damage            = yes
 
|  ramp up          = 9.45 / pellet
 
|  base              = 5.4 / pellet
 
|  fall off          = 2.7 / pellet
 
|  ramp up %        = 175
 
|  pellet count      = 12
 
|  point blank      = 92-113
 
|  medium range      = 11-43
 
|  long range        = 3-11
 
|  crit              = 16.2 / pellet
 
|  minicrit          = 7.29 / pellet
 
 
| function times    = yes
 
|  attack interval  = 0.315 s
 
|  reload            = 1.652 s
 
}}
 
 
{{Weapon Demonstration}}
 
 
== Crafting ==
 
{{See also|Crafting}}
 
===Blueprint===
 
{{Blueprint | autoresult = Scout primary}}
 
=== As a crafting ingredient ===
 
{{Blueprint
 
| ingredient-1 = Force-A-Nature
 
| ingredient-2 = Reclaimed Metal
 
| result = Shortstop
 
}}
 
{{Blueprint
 
| ingredient-1 = Force-A-Nature
 
| ingredient-2 = Bonk! Atomic Punch
 
| ingredient-3 = Reclaimed Metal
 
| result = Soda Popper
 
}}
 
 
== Related achievements ==
 
=== {{Class link|Scout}} ===
 
{{Achievement table
 
| 1 = {{Show achievement|Scout|Caught Napping}}
 
| 2 = {{Show achievement|Scout|Fall Classic}}
 
}}
 
 
== Strange variant  ==
 
{{Strange item info
 
| item-type = Scattergun
 
| rankson = kills
 
  | att-1-positive = +50% faster firing speed
 
  | att-2-positive = Knockback on the target and shooter
 
  | att-3-positive = +20% bullets per shot
 
  | att-4-negative = -10% damage penalty
 
  | att-5-negative = -66% clip size
 
}}
 
 
== Update history ==
 
{{Update history|
 
'''{{Patch name|2|24|2009}}''' ([[Scout Update]])
 
* The Force-A-Nature was added to the game.
 
 
'''{{Patch name|2|25|2009}}'''
 
* Fixed this weapon's description not fitting inside the item window.
 
 
'''{{Patch name|5|26|2009}}'''
 
* Fixed kill description for Force-A-Nature, so server logs can distinguish them
 
 
'''{{Patch name|6|8|2009}}'''
 
* This weapon's damage was increased by 10%.
 
 
'''{{Patch name|6|23|2009}}'''
 
* The knockback effect no longer affects Disguised [[Spies]].
 
 
'''{{Patch name|6|25|2009}}'''
 
* The previous patch was reverted; knockback now affects Disguised Spies again.
 
 
'''{{Patch name|8|13|2009}}''' ([[Classless Update]])
 
* Corrections were made to the knockback dealt.
 
** Knockback now only works in close range, similar to the [[compression blast]].
 
** The effect can no longer be used to [[juggle]] enemies; knockback is now only dealt by the first shot.
 
** Self-knockback is altered to respect the Scout's view angle. Looking up while shooting will no longer propel the enemy upwards.
 
** Knockback became scaled by an indeterminate amount of damage done.
 
 
'''{{Patch name|1|6|2010}}'''
 
* Further corrections made to the knockback.
 
** Knockback now only occurs when the shots deal more than 30 damage and the enemy is in close range.
 
** The angle of the weapon when fired determines the knockback.
 
** It no longer affects grounded targets as much.
 
 
'''{{Patch name|1|7|2010}}'''
 
* Fixed grounded players receiving falling damage from shots fired directly above them.
 
* Fixed this weapon firing fewer pellets when <code><nowiki>tf_use_fixed_weaponspreads</nowiki></code> was 1.
 
 
'''{{Patch name|1|13|2010}}'''
 
* This weapon now correctly knocks back players on the ground.
 
* The minimum damage required for the Force-A-Nature to cause a knockback was increased from 30 to 40.
 
 
'''{{Patch name|7|8|2010}}'''
 
* {{Undocumented}} This weapon received its own [[Kill icons|kill icon]].
 
 
'''{{Patch name|9|30|2010}}''' ([[Mann-Conomy Update]])
 
* The Force-A-Nature was added in the [[Shortstop]]'s [[crafting]] blueprint.
 
 
'''{{Patch name|2|3|2011}}'''
 
* Fixed this weapon not drawing correctly in the character loadout screen.
 
 
'''{{Patch name|2|14|2011}}'''
 
* {{Undocumented}} The weapon no longer clips into itself or shows shells hovering outside.
 
 
'''{{Patch name|6|23|2011}}''' ([[Über Update]])
 
* {{Undocumented}} The Force-A-Nature was added in the [[Soda Popper]]'s crafting blueprint.
 
 
'''{{Patch name|7|22|2011}}'''
 
* {{Undocumented}} The damage penalty attribute was changed from "-10% damage done" to "-10% damage penalty".
 
 
'''{{Patch name|9|4|2012}}'''
 
* Updated attribute from -60% clip size to -66% clip size.
 
** Weapon functionality is unchanged.
 
* {{undocumented}} Added [[Strange]] variant.}}
 
 
==Notes==
 
* [[Jumping|Double jumping]] and then firing both shots may cause the Scout to yell one of four responses, signifying a successful "force jump" due to the knockback from the Force-A-Nature.
 
 
==Trivia==
 
* The Force-A-Nature was manufactured in Portugal — a dubious claim, considering that its "good warranty" is actually written in Spanish, a common mistake for people unfamiliar with Portuguese language — and marketed towards the [[Scout|particularly sadistic Outdoorsman]].
 
* The sound effects for the [[Scattergun]]'s unused "double shot" function were recycled into the Force-A-Nature.
 
 
== Gallery ==
 
<gallery>
 
File:Fan.png|[http://store.valvesoftware.com/product.php?i=C01400 Force-A-Nature Shirt As  Shown In The Valve Store]
 
File:Force-A-Nature 1st person.png|First-person view.
 
File:Merch TF2 Poster FAN.jpg|[http://store.valvesoftware.com/product.php?i=P0130 Force-A-Nature Poster]
 
</gallery>
 
 
== See also ==
 
* [[Scout strategy#Force-A-Nature|Force-A-Nature strategy]]
 
* [[Jumping#Quad Jump|Quad Jump]]
 
 
== External links ==
 
*[http://www.teamfortress.com/scoutupdate/force-a-nature.htm The Scout Update - Force-A-Nature]
 
 
{{ScoutUpdateNav}}
 
{{Allweapons Nav}}
 
{{Scout Nav}}
 

Revision as of 08:40, 23 September 2012