Difference between revisions of "September 30, 2010 Patch"
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*The [[Frontier Justice]] now works correctly with critical boosts. | *The [[Frontier Justice]] now works correctly with critical boosts. | ||
*Players will automatically be respawned with their new loadouts if they switch weapons while in a spawn area. | *Players will automatically be respawned with their new loadouts if they switch weapons while in a spawn area. | ||
+ | *Removed the "class advisor" and class records from the top-right corner of the main menu | ||
=== Engine (CS:S, DoD:S, TF2, HL2:DM) === | === Engine (CS:S, DoD:S, TF2, HL2:DM) === |
Revision as of 00:12, 8 October 2010
This article is specific to the patch released. For information on the update, see Mann-Conomy Update.
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Official update page: The Mann-Conomy Update
Contents
Patch notes
Team Fortress 2
- Added the Mann-conomy.
- Added 65 new items (hats, weapons, tools, minigames, gifts, crates).
- Added the Mann Co. Store & Catalog.
- Added Trading.
- Added Item customization.
- Additional TF2 features
- Added new auto-team-scramble system:
- Set mp_scrambleteams_auto to 1 (default) to automatically scramble the teams if the criteria is met
- Set mp_scrambleteams_auto_windifference to set the number of round wins a team must lead by in order to trigger an auto scramble (default is 2)
- Updated how Spy disguise targets are selected to more randomly distribute the selections
- Fixed the FreezePanel background not using the correct color if you were killed by a player or building on your own team
- Server browser tweaks
- It will now encourage you to add servers to Favorites or Blacklists after you have a good/bad experience on them.
- The Server Browser now automatically closes after successfully connecting to a server (opt-out via the Options-Multiplayer->Advanced dialog)
- Added new auto-team-scramble system:
- Achievement tuning
- Demoman achievement "The Stickening" changed to 3 from 5.
- Heavy achievement "Krazy Ivan" changed to 50 from 100.
- Medic achievement "Consultation" changed to 3 from 5.
- Medic achievement "Peer Review" changed to 10 from 50.
- Medic achievement "Placebo Effect" changed to 2 from from 5.
- Medic achievement "FYI I am A Medic" changed to 1 from 5.
- Medic achievement "Family Practice" changed to 5 from 10.
- Soldier achievement "Geneva Contravention" changed to 3 from 5.
- Scout achievement "Strike Zone" now counts assists.
- Scout achievements "Fall Classic" and "Foul Territory" are fixed.
Undocumented changes
- Removed the cooldown timer from the Sandvich and the Dalokohs Bar when eating.
- The Tippler's Tricorne model was accidentally switched with the yet to be released Rimmed Raincatcher model.
- A green number now shows up by your health bar when you pick up health, similar to when hitting enemies with the Blutsauger.
- A little plus sign particle appears in the spot you picked up health.
- Accidentally Fixed taunt glitch involving switching weapons quickly.
- Added new currently unused "Hi-five" taunts for Demoman, Heavy, Medic, Pyro, Scout, Sniper, Soldier and Spy.
- Scottish Resistance now fires 25% faster and has a .2 second longer bomb arm time. (Total bomb arm time is now .8 seconds.)
- Added option to to enable sound when TF2 is running at background.
- Pyro's Airblast pushes grounded stickies approximately twice the distance now.
- The Frontier Justice now works correctly with critical boosts.
- Players will automatically be respawned with their new loadouts if they switch weapons while in a spawn area.
- Removed the "class advisor" and class records from the top-right corner of the main menu
Engine (CS:S, DoD:S, TF2, HL2:DM)
- Added sv_alltalk to the list of convars that are checked for the sv_tags list.
- Fixed a model instance crash.
- Removed engine ConVar "r_ForceRestore"
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