Difference between revisions of "Sentry Buster"

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The '''Sentry Buster''' is a specialized [[Robots|robot]] that appears in the [[Mann vs. Machine (game mode)|Mann vs. Machine mode]] when a [[Sentry Gun]] has dealt significant damage to the robot horde. It appears as a large pair of legs similar to a [[Demoman robot]], but with a large pressure mine for a torso.
 
The '''Sentry Buster''' is a specialized [[Robots|robot]] that appears in the [[Mann vs. Machine (game mode)|Mann vs. Machine mode]] when a [[Sentry Gun]] has dealt significant damage to the robot horde. It appears as a large pair of legs similar to a [[Demoman robot]], but with a large pressure mine for a torso.
  
Once deployed, a Sentry Buster will make a beeline for a Sentry Gun that has recently dealt either 3000 damage or 15 kills to the horde (by default) unless it is a Disposable Sentry Gun. Upon reaching the target, it crouches and begins beeping. During this time, the Sentry Buster cannot be destroyed. A few seconds later, it detonates in a massive explosion guaranteed to level the offending Sentry and just about anything else within a three-[[Teleporter]] radius. Sentry Busters will behave in this way even if the target Sentry Gun is being [[haul]]ed by its Engineer. It will, however, stand still for a few seconds to detonate once it gets close enough, allowing the Engineer to run to a safe distance while hauling his Sentry Gun.
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Once a defending Sentry Gun has dealt either 15 kills or 3000 damage to the robot horde (by default), a Sentry Buster will be dispatched; they do not appear under any other circumstances. Once deployed, the Sentry Buster will make a beeline for the Sentry Gun that triggered its appearance. Upon reaching its target, it crouches and begins beeping. A few seconds later, it detonates in a massive explosion guaranteed to level the offending Sentry and just about anything else within approximately a three-[[Teleporter]] radius.
  
If a Sentry Buster encounters an Engineer's [[Dispenser]] or Teleporter on its way to an Engineer's Sentry Gun, it will trample the building, destroying it in one hit before continuing on. If the Engineer has a Sentry Gun and [[Sentry Gun#Combat Mini-Sentry Gun|disposable Sentry Gun]] deployed, the Sentry Buster will go for the large Sentry Gun, even if the Mini-Sentry is doing more damage. If the Sentry Gun is destroyed before the Sentry Buster can reach it, the Sentry Buster will run to the spot where the Sentry used to be and detonate.
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While inattentive Engineers will be sure to lose at least their Sentry to a Sentry Buster, aware ones with a competent team can deal with it without too much trouble. Sentry Busters can simply be killed before they reach their target, which will cause them to wind up and explode prematurely. [[Haul]]ing the target Sentry out of the detonation zone will save it, as Sentry Busters cannot move once they begin counting down, but will not protect any other buildings that may be nearby. Should the Engineer be daring he can pick up his Sentry and carry it around the map, which will cause the Sentry Buster to chase him indefinitely until it gets close enough to explode; this does however stop the Enginner and Sentry from attacking the rest of the horde. [[Knockback]] can keep a Sentry Buster at bay long enough to destroy it, but once they begin the detonation process they are immune to it. However, regardless of how a team defeats a Sentry Buster, the robot horde will continue to send them out with minimal delay until the target Sentry is destroyed or the wave is completed. As a result it may be preferable to allow it to do its work and simply build a new Sentry.
  
As Sentry Busters take time to arm themselves, attentive Engineers can haul their Sentry out of the blast zone before it explodes. They are unlikely to have enough time to move a second building out of the way. Sentry Busters can be destroyed before they reach their objective, but this is not a simple task, with the Sentry Buster boasting 2500 health. When the Sentry buster runs out of health, it will arm and explode as if it reached its target. If an Engineer hauling his building can outrun a Sentry Buster, the Sentry Buster will chase the Engineer indefinitely without detonating. If an Engineer manages to save his gun from a Sentry Buster before it explodes, another Sentry Buster will immediately spawn and attempt to destroy the gun once again; this will continue to occur until the offending sentry has been destroyed or until the current wave has been completed.
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Sentry Busters will spawn against and target [[Mini-Sentry|Mini-Sentries]], but they will ignore Disposable Sentries, even if it is doing more work than the primary one. If a Sentry is destroyed before the Sentry Buster gets there, it will continue running to where the Sentry used to be and detonate. One Sentry Buster can spawn for each Engineer on the defending team.
 
 
If there is more than one Engineer with a Sentry Gun on the field, multiple Sentry Busters may spawn at once.
 
  
 
Destroyed Sentry Busters, whether by themselves or by the players, leave no [[Credits|money]]. A large cloud of dark grey smoke lasting many seconds remains after detonation, blocking visibility and preventing the placement of buildings.
 
Destroyed Sentry Busters, whether by themselves or by the players, leave no [[Credits|money]]. A large cloud of dark grey smoke lasting many seconds remains after detonation, blocking visibility and preventing the placement of buildings.

Revision as of 21:49, 24 September 2012

Sentry Buster
300px
Basic Information
Health: 2500
Speed: 187%
Essentially a bomb on legs, the Sentry Buster will detect any sentry that’s dealing sustained damage to the Robot Horde, then initiate its deviously complicated protocol: run at the offending sentry and explode.
Mann Vs. Machine publicity blurb

The Sentry Buster is a specialized robot that appears in the Mann vs. Machine mode when a Sentry Gun has dealt significant damage to the robot horde. It appears as a large pair of legs similar to a Demoman robot, but with a large pressure mine for a torso.

Once a defending Sentry Gun has dealt either 15 kills or 3000 damage to the robot horde (by default), a Sentry Buster will be dispatched; they do not appear under any other circumstances. Once deployed, the Sentry Buster will make a beeline for the Sentry Gun that triggered its appearance. Upon reaching its target, it crouches and begins beeping. A few seconds later, it detonates in a massive explosion guaranteed to level the offending Sentry and just about anything else within approximately a three-Teleporter radius.

While inattentive Engineers will be sure to lose at least their Sentry to a Sentry Buster, aware ones with a competent team can deal with it without too much trouble. Sentry Busters can simply be killed before they reach their target, which will cause them to wind up and explode prematurely. Hauling the target Sentry out of the detonation zone will save it, as Sentry Busters cannot move once they begin counting down, but will not protect any other buildings that may be nearby. Should the Engineer be daring he can pick up his Sentry and carry it around the map, which will cause the Sentry Buster to chase him indefinitely until it gets close enough to explode; this does however stop the Enginner and Sentry from attacking the rest of the horde. Knockback can keep a Sentry Buster at bay long enough to destroy it, but once they begin the detonation process they are immune to it. However, regardless of how a team defeats a Sentry Buster, the robot horde will continue to send them out with minimal delay until the target Sentry is destroyed or the wave is completed. As a result it may be preferable to allow it to do its work and simply build a new Sentry.

Sentry Busters will spawn against and target Mini-Sentries, but they will ignore Disposable Sentries, even if it is doing more work than the primary one. If a Sentry is destroyed before the Sentry Buster gets there, it will continue running to where the Sentry used to be and detonate. One Sentry Buster can spawn for each Engineer on the defending team.

Destroyed Sentry Busters, whether by themselves or by the players, leave no money. A large cloud of dark grey smoke lasting many seconds remains after detonation, blocking visibility and preventing the placement of buildings.

Related achievements

Mvm navicon.png Mann vs. Machievements

Ctrl + Assault + Delete
Ctrl + Assault + Delete
Destroy a sentry buster before it reaches its target.
Real Steal
Real Steal
As an Engineer, escape with your sentry as a sentry buster is about to detonate.

Update history

August 15, 2012 Patch (Mann vs. Machine Update)

  • The Sentry Buster was added to the game.

August 17, 2012 Patch

  • Fixed Sentry Busters picking disposable buildings as valid targets.
  • Fixed an instance of the Sentry Buster sound looping endlessly.

Bugs

  • It is possible for a wave to end without killing the Sentry Buster, in which case it will disappear and cause its beeping sound to loop.
  • Defenders will occasionally announce its presence as a giant robot instead of as a Sentry Buster.

Trivia

The hitscan hitboxes of a Sentry Buster.
  • The Sentry Buster is considered to be a giant Demoman wielding the Ullapool Caber. As a result, it shares animations and hitboxes with the giant Demoman robot (resulting in having invisible arm and head hitboxes) and appears to be holding the Ullapool Caber in first-person view to spectators, with any kills credited to it using the Ullapool Caber kill icon. As voice responses do not appear to be disabled for the Sentry Buster, it will use the giant Demoman robot's voice clips when speaking.
    • When covered in Jarate, only the Senty Buster's legs will be tinted yellow. This is because the game perceives the Demoman's legs to be the only visible portion of the robot.

See also