Difference between revisions of "VS Saxton Hale Mode (custom game mode)"

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m (Abilities)
m (Balance)
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==Balance==
 
==Balance==
It is not really balaced good, Hale's health formula is still not perfect, but it seems good. Natacha also was remuved due slowing down Hale too much. Egnies at spawn have 148 metal, Pyros have 100 max ammo for Flamethrower. Pyros,Spies and engies limits are recommeded to 3, currently it setes by classrestrict plugin. Also we recommend to set maxplayers 24
+
Game balance is not neccessarily perfect. Hale's health formula (1000 health per player) is not exactly perfect, but works. Players using Natascha are swapped with the minigun due to it slowing down Saxton Hale too much. Weapons with no reload (e.g. Flamethrower) have their maximum ammo cut down from its normal maximum ammo. The mod also uses classlimits so players do not spam one class (e.g. everyone playing as Pyro).
  
 
==Status and servers==
 
==Status and servers==

Revision as of 01:46, 9 October 2010

Gameplay

The game is played in a modified Arena mode where many people on Red try to kill Saxton Hale on BLU. Hale has an extreme amount of heath that varies depending on how many people are on Red. His health can range from a few thousand to over 20,000. Hale can superjump and deal lot of damage, in lot of situations he kills players from the first punch. He is not instantly killed with a backstab or taunts. If Hale taunts, all players in the game will become scared as if by the ghost.

Abilities

  • Superjump: Allows the player to jump a large height above the ground. Use it by crouching, looking up, and releasing crouch. Recharges after 5 seconds.
  • Rage: Allows the player to stun enemies by using the scare effect on them by taking damage. It takes about 1,900 damage to fill up the rage meter.

Balance

Game balance is not neccessarily perfect. Hale's health formula (1000 health per player) is not exactly perfect, but works. Players using Natascha are swapped with the minigun due to it slowing down Saxton Hale too much. Weapons with no reload (e.g. Flamethrower) have their maximum ammo cut down from its normal maximum ammo. The mod also uses classlimits so players do not spam one class (e.g. everyone playing as Pyro).

Status and servers

It is still in development and not released fr public yet. But there are few servers with it already:

  • [Main server] Random Fortress : 217.199.218.183:27020
  • BattleBad.net| VS Saxton Hale - Chicago : 68.232.173.195:27015
  • BattleBad.net|VS Saxton Hale - DALLAS : 68.232.164.109:27015
  • BattleBad.net|VS Saxton Hale - London, UK : 217.163.30.128:27015
  • |TBNGC.co.uk| VS Saxon Hale |JE-GameServers.co.uk| : 94.23.158.232:27019

To contact developers you can use this forums http://www.randomfortress.ru/forum/ or thread on SPUF: http://forums.steampowered.com/forums/showthread.php?t=1439727 credits list: http://www.randomfortress.ru/forum/index.php?/topic/26-thanks-list/

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