Difference between revisions of "October 17, 2012 Patch"
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| source = http://store.steampowered.com/news/9120 | | source = http://store.steampowered.com/news/9120 | ||
| notes = === Source Engine Changes (TF2, DoD:S, HL2:DM) === | | notes = === Source Engine Changes (TF2, DoD:S, HL2:DM) === | ||
− | * Fixed the "disconnect" command regression from the previous update | + | * Fixed the "<code>disconnect<code>" command regression from the previous update |
* Fixed tools like vbsp working with new model format | * Fixed tools like vbsp working with new model format | ||
− | * Fixed a con_logfile ConVar exploit<ref>[http://revuln.com/files/ReVuln_Steam_Browser_Protocol_Insecurity.pdf ReVuln Steam Browser Protocol Insecurity (PDF)]</ref> | + | * Fixed a <code>con_logfile</code> ConVar exploit<ref>[http://revuln.com/files/ReVuln_Steam_Browser_Protocol_Insecurity.pdf ReVuln Steam Browser Protocol Insecurity (PDF)]</ref> |
=== Team Fortress 2 === | === Team Fortress 2 === | ||
− | * Fixed a common "FindModel" crash for [[ | + | * Fixed a common "FindModel" crash for [[replay]]s |
* Fixed the [[Crafty Hair]] not using styles for the yellow and brown hair | * Fixed the [[Crafty Hair]] not using styles for the yellow and brown hair | ||
* Improved the "Restore" UI for customizing items in [[backpack]] | * Improved the "Restore" UI for customizing items in [[backpack]] |
Revision as of 14:18, 18 October 2012
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Contents
Patch notes
Source Engine Changes (TF2, DoD:S, HL2:DM)
- Fixed the "
disconnect
" command regression from the previous update
- Fixed tools like vbsp working with new model format
- Fixed a
con_logfile
ConVar exploit[1]
Team Fortress 2
- Fixed a common "FindModel" crash for replays
- Fixed the Crafty Hair not using styles for the yellow and brown hair
- Improved the "Restore" UI for customizing items in backpack
- Fixed floating arrows on carried objects
- Mann vs. Machine
- Added a penalty system to deter players from repeatedly abandoning Mann Up games
- Corrected the respawn time for the Mannslaughter mission
- Updated MissionCycle behavior. Servers will always cycle to a mission listed in the MissionCycle file.
Undocumented changes
- Revealed one of Mysterious Promos as What's in the Portal 2 Soundtrack Box?
- XCOM: Enemy Unknown Promos (Area 451, Crafty Hair, Vigilant Pin) are now tradable, giftable, craftable, can be used in crafting
Notes
Files changed
- Note: The changelog below is generated from a diff of two revisions of the game. This data may be incomplete or inconsistent.
Revision changes
Modified: team fortress 2 content.gcf/tf/steam.infRenamed: team fortress 2 content.gcf/tf/resource/ui/StyleSelectDialog.res -> team fortress 2 content.gcf/tf/resource/ui/econ/ComboBoxBackpackOverlayDialog.resModified: team fortress 2 client content.gcf/tf/bin/client.dllModified: team fortress 2 client content.gcf/tf/bin/client.dylibModified: team fortress 2 content.gcf/tf/bin/server.dllModified: team fortress 2 content.gcf/tf/bin/server.dylibModified: team fortress 2 content.gcf/tf/bin/server.soDeleted: team fortress 2 content.gcf/tf/scripts/matchgroups.txtModified: team fortress 2 materials.gcf/tf/materials/vgui/pve/mvm_timeout_active.vtfAdded: team fortress 2 materials.gcf/tf/materials/vgui/pve/mvm_timeout_active_large.vtf