Difference between revisions of "Obtaining Mann vs. Machievements"
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m (Noted achievements referring to "advanced" missions can be completed on all Mann Up difficulties.) |
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{{Show achievement|Mann vs. Machievements|Deus Ex Machina | {{Show achievement|Mann vs. Machievements|Deus Ex Machina | ||
| obtain-level = Easy | | obtain-level = Easy | ||
− | | obtain-text = This can be accomplished by playing conservatively during the first wave of | + | | obtain-text = This can be accomplished by playing conservatively during the first wave of a mission, especially if you're not in the heat of the fray. (Can be completed on any Mann Up difficulty.) |
}} | }} | ||
{{Show achievement|Mann vs. Machievements|Do Androids Dream? | {{Show achievement|Mann vs. Machievements|Do Androids Dream? | ||
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{{Show achievement|Mann vs. Machievements|Engine Block | {{Show achievement|Mann vs. Machievements|Engine Block | ||
| obtain-level = Hard | | obtain-level = Hard | ||
− | | obtain-text = Use weapons with [[knock back]], [[slowdown]], and high firepower to contain bomb-carrying robots back near the spawn area, where they won't be as spread out. It's acceptable to let other robots past your line of defense as long as the bomb isn't with them. | + | | obtain-text = Use weapons with [[knock back]], [[slowdown]], and high firepower to contain bomb-carrying robots back near the spawn area, where they won't be as spread out. It's acceptable to let other robots past your line of defense as long as the bomb isn't with them. (Can be completed on any Mann Up difficulty.) |
}} | }} | ||
{{Show achievement|Mann vs. Machievements|Fast Cache | {{Show achievement|Mann vs. Machievements|Fast Cache | ||
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{{Show achievement|Mann vs. Machievements|Frags to Riches | {{Show achievement|Mann vs. Machievements|Frags to Riches | ||
| obtain-level = Hard | | obtain-level = Hard | ||
− | | obtain-text = Collect every single pile of cash dropped by the robots in one wave to receive a credit bonus. Having your team run a Scout as a specialized collector and containing the robots in one area, such as near the spawn point or drop-off point, may make this easier. | + | | obtain-text = Collect every single pile of cash dropped by the robots in one wave to receive a credit bonus. Having your team run a Scout as a specialized collector and containing the robots in one area, such as near the spawn point or drop-off point, may make this easier. (Can be completed on any Mann Up difficulty.) |
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{{Show achievement|Mann vs. Machievements|German Engineering | {{Show achievement|Mann vs. Machievements|German Engineering |
Revision as of 08:51, 20 October 2012
.executioner In a single wave, kill 15 bomb-carrying robots in a row before they level up. Difficulty: Medium How to obtain: A robot will "level up" by taunting while carrying the bomb, bestowing upon it a series of buffs that make surrounding robots harder to kill. If a robot picks up the bomb, immediately kill it before it taunts. If the round has a relatively small number of robots to kill, consider just singling out the carrier so that other robots can pick up the bomb. |
Balls-E Destroy the tank during the final seconds of the bomb being deployed. Difficulty: Medium How to obtain: As a loose rule, a tank should be at least halfway destroyed by the time it reaches the halfway point of the map. Should the tank manage to maneuver past your defenses to the drop-off point, it will enter an arming animation; you must destroy it after it takes out and readies the bomb. If your team has been doing fairly well, you can keep the tank at a sliver of health and let it reach the bomb hatch. If not, use Kritzkrieg or Crit Boost Canteens in a last-ditch effort to destroy it. |
Brotherhood of Steel Complete a mission with 5 people on your Friends List. Difficulty: Easy How to obtain: Before the first round begins, make sure your entire team consists of players found on your friend list. |
Clockwork Carnage Destroy two tanks within 5 seconds of each other. Difficulty: Hard How to obtain: In certain scenarios, two tanks will spawn in relatively short succession. There is relatively little distance to cover in most Mann vs. Machine maps, so set up your line of defense close to where the robots spawn. Lower the first tank to a critical level of health without destroying it, do the same to the second tank, then have your team split up to simultaneously destroy both at once. You may have to let the damaged first tank bypass your line of defense so that you can engage the second tank the moment it spawns. |
Clockwork Conqueror Destroy a tank within 20 seconds of its arrival. Difficulty: Easy How to obtain: Once a tank spawns, your team should concentrate on destroying it, making use of Kritzkrieg or Crit Boost Canteens. Placing a Sentry Gun or Stickybombs near its spawn point can help deal extra damage at the beginning of the round. |
Ctrl + Assault + Delete Destroy a sentry buster before it reaches its target. Difficulty: Medium How to obtain: A Sentry Buster has a great amount of health, so get help from your teammates to take it down. Deal as much damage as possible and make use of weapons with slowdown or knockback, such as upgraded Mad Milk, upgraded Jarate, and the compression blast, to prevent it from reaching the Sentry Gun. It's possible to place the Sentry Gun away from the battlefield to buy time, but the Sentry Gun itself will need to contribute to the battle to cause a Sentry Buster to appear. If you need to buy time, you can haul your building and run, letting the Sentry Buster pursue you until your team destroys it. |
Deus Ex Machina Defeat a wave in an advanced difficulty mission without dying once. Difficulty: Easy How to obtain: This can be accomplished by playing conservatively during the first wave of a mission, especially if you're not in the heat of the fray. (Can be completed on any Mann Up difficulty.) |
Do Androids Dream? As a Scout, use the Sandman to mark 15 robots for death in a single wave. Difficulty: Medium How to obtain: As the Scout, you can hit a robot with the Sandman or its ball to mark them for death, causing all damage they take to be mini-crits. Because the Scout regains health upon collecting cash piles, you'll be able to remain at the front lines for as long as your teammates can efficiently destroy the waves of robots, allowing you to safely swing away. If you can't safely approach a horde of robots, use the Sandman's baseball to fire from afar; recollect used baseballs and upgrade its ammunition capabilities so that you can fire more often. Multiple hits on a single giant robot will all count towards this achievement. |
Engine Block Prevent the bomb from ever reaching an alarm zone during the final wave of an advanced difficulty mission. Difficulty: Hard How to obtain: Use weapons with knock back, slowdown, and high firepower to contain bomb-carrying robots back near the spawn area, where they won't be as spread out. It's acceptable to let other robots past your line of defense as long as the bomb isn't with them. (Can be completed on any Mann Up difficulty.) |
Fast Cache Pick up a credit pile that is about to expire. Difficulty: Very Easy How to obtain: A cash pile that is about to expire is indicated by its flickering, so pick it up before it disappears. |
Frags to Riches Earn all credit bonuses in an advanced difficulty mission. Difficulty: Hard How to obtain: Collect every single pile of cash dropped by the robots in one wave to receive a credit bonus. Having your team run a Scout as a specialized collector and containing the robots in one area, such as near the spawn point or drop-off point, may make this easier. (Can be completed on any Mann Up difficulty.) |
German Engineering Use a canteen charged with 'ÜberCharge' to destroy 15 robots. Difficulty: Medium How to obtain: You can use an Übercharge Canteen to freely attack a large group of robots if feeling overwhelmed. A class that can damage many enemies at once, such as the Heavy or Pyro, is recommended. The Übercharge Canteen only lasts for five seconds, so this is best performed against a group of numerous weaker robots, such as Scouts. |
Ghost in the Machine Use a canteen charged with 'Teleport to Spawn' and then kill the bomb carrier within 5 seconds. Difficulty: Easy How to obtain: If the bomb carrier makes it past your team and is near the drop-off point, using a Return to Base Canteen can let you catch it in time. |
Hack of All Trades Play an entire mission as a single class, and do this for every class. Difficulty: Medium How to obtain: You'll need to complete a full mission with all nine classes. You're not allowed to change classes from before the first wave to the end of the last. |
Hard Reset As a Pyro, reset the bomb 3 times in a single wave. Difficulty: Medium How to obtain: As the Pyro, use the compression blast to launch the bomb carrier off the robots' intended path, marked by blue arrows, extending the length the bomb has to be transported. This can be performed by launching the carrier off ledges, bridges, or into the bottomless mineshafts in Coal Town; the bomb does not have to be fully reset. A successful reset will be indicated by an excited announcement from the Administrator. |
Heavy Mettle During a wave, use rage as a Heavy to push a robot about to deliver the bomb. Difficulty: Medium How to obtain: As the Heavy, upgrade your primary weapon with Rage capabilities, which allow you to knock enemies back for a certain duration. A bomb carrier that makes it to the drop-off point will enter an arming animation, taking the bomb from its shoulders. At this point, activate Rage by taunting and use your knock back to prevent defeat. Taunting with a full meter of Rage skips the usual animation, so you don't have to worry about proper taunt timing. |
Kritical Terror Use a canteen charged with 'Crit Boost' to destroy a giant robot. Difficulty: Easy How to obtain: Combining a strong weapon with a Crit Boost Canteen is a great way to quickly take down a giant robot. |
Maximum Performance Max out all resistances on a single class. Difficulty: Medium How to obtain: It costs 3000 credits to fully upgrade your resistances, meaning you'll lack a significant amount of firepower. In practice, upgrading all your resistances will make you the most useful player for grabbing the attention of all arriving robots on the front lines. |
Metal Massacre Destroy 1,000,000 robots. Difficulty: Easy How to obtain: This achievement will naturally be obtained after playing Mann vs. Machine for a very, very long amount of time. |
Negative Charge Kill 5 Medics that are ready to deploy an ÜberCharge in a wave. Difficulty: Hard How to obtain: Like player characters, the Robot Medics also build towards an ÜberCharge as they heal allies, deploying it when they or their patient takes damage. Once you see a Robot Medic visually crackle, indicating a full ÜberCharge meter, destroy it in one hit to prevent the ÜberCharge from being activated. Upgraded explosive weapons or piercing Sniper shots can help you target Robot Medics that are behind their allies. Because many waves have only a maximum of ten Robot Medics, your team might need to temporarily stop dealing damage to allow an ÜberCharge to be built. |
Raid Array Complete the Crash Course, Doe's Drill, and Mann-euvers missions. Difficulty: Easy How to obtain: If you're having trouble completing each mission, play with a coordinated team on Normal difficulty. |
Real Steal As an Engineer, escape with your sentry as a sentry buster is about to detonate. Difficulty: Medium How to obtain: If your team can't destroy the Sentry Buster before it reaches your Sentry Gun, there is a grace period where the Sentry Buster will crouch and arm itself. You must pick up your building during the arming sequence and haul it out of the blast zone. |
Shell Extension During a wave, use a canteen charged with 'Ammo Reload' to refill an empty weapon slot. Difficulty: Very Easy How to obtain: An Ammo/Clip Refill Canteen can come in handy when using weapons that have a low maximum ammunition or are fired continuously, such as the Rocket Launcher, Minigun, or Huntsman. |
Silicon Slaughter Destroy 100,000 robots. Difficulty: Very Easy How to obtain: This achievement will naturally be obtained after spending a decent amount of time playing Mann vs. Machine. |
Sly Voltage As a Spy, sap 10 robots at once. Difficulty: Medium How to obtain: As the Spy, your Sapper does not instantly recharge on use, unlike in normal gameplay. However, it can affect multiple robots within a certain upgradable range around its target, so deploy it in the middle of a large group of robots. |
Spam Blocker During a wave, defend the hatch 10 times from robots about to deliver a bomb. Difficulty: Medium-Hard How to obtain: A bomb carrier that makes it to the drop-off point will enter an arming animation, taking the bomb from its shoulders and preparing to jump into the hatch. Destroy it once it enters this animation and repeat as necessary. The dropped bomb will remain at the hatch, so center your defenses around it. |
Spark Plugger As a Sniper, kill 4 enemies simultaneously. Difficulty: Medium How to obtain: As the Sniper, you'll need to upgrade your primary weapon with projectile penetration or explosive headshots. If relying on projectile penetration, upgrade your damage so that bodyshots can instantly destroy a robot, as landing a quadruple headshot on moving targets is highly unlikely. Opportunities to destroy multiple robots include swarms of Scout Robots or the multiple Medic Robots that gather around giants. |
Steel Fragnolias Complete all waves successfully in a mission. Reward: Power Up Canteen Difficulty: Easy How to obtain: If you're having trouble completing a mission, play with a coordinated team on Normal difficulty. |
System Upgrade Max out all primary weapon upgrades. Difficulty: Easy How to obtain: When playing classes that prioritize destroying robots, such as the Soldier, Demoman, or Sniper, spending the majority of your credits enhancing your primary weapon is standard. You may need to play on a higher difficulty setting to obtain enough credits to fully upgrade your primary weapon. Some primary weapons such as the Cow Mangler 5000 require fewer credits to fully upgrade. For the Engineer, the Construction PDA is considered to be his primary weapon in Mann vs. Machine. |
T-1000000 Collect 1,000,000 credits in your career. Difficulty: Easy How to obtain: This achievement will naturally be obtained after a decent amount of time playing Mann vs. Machine. |
Tech Wrecker As a Demoman, kill 10 robots in a single detonation. Difficulty: Medium How to obtain: As the Demoman, you'll want to prepare a Sticky trap and detonate it once enough robots have gathered. You can use a Medic's Kritzkrieg or a Crit Boost Canteen to preplace Critical Stickybombs over a wide area, making it easier to instantly kill multiple robots. |
Turbocharger Buff 4 or more teammates as a Soldier at the same time in a single wave. Difficulty: Easy How to obtain: As the Soldier, you deal immense damage to the robots via splash damage, so using either the Buff Banner or Concheror is recommended over the Battalion's Backup. To have most of your team receive your buff, stick together or upgrade your banner's range. |
Undelete During a wave, use a canteen charged with 'Instant Building Upgrade' to build a new sentry gun within 3 seconds of your previous sentry gun's destruction. Difficulty: Very Easy How to obtain: As the Engineer, using a Buildings Upgrade Canteen is a great way to quickly recover if your Sentry Gun is overrun by multiple robots or a Sentry Buster. |
Vial Sharing As a Medic, share your canteen 5 times in a single wave. Difficulty: Easy How to obtain: As the Medic, you'll need to purchase the ability to share Canteen effects with your healing target. By carrying ÜberCharge or Crit Boost Canteens, you can instantly buff a teammate if your Medi Gun isn't fully charged. You'll need to refill your Canteen at least once during the wave, as it can only hold three charges. |
Wage Against the Machine Earn a credit bonus at the end of a wave. Difficulty: Easy How to obtain: Collect every single pile of cash dropped by the robots in one wave to receive a credit bonus. Having your team run a Scout as a specialized collector and containing the robots near the spawn area or bomb hatch may make this easier. |
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