Difference between revisions of "Template:Class weapons table scout primary"

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({{item name|primary}})
({{item name|primary}})
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{{Con}}Has 60% fewer pellets per shot.<br/>
 
{{Con}}Has 60% fewer pellets per shot.<br/>
 
{{Con}}Has a 33% smaller clip size.<br/>
 
{{Con}}Has a 33% smaller clip size.<br/>
{{Con}}Draws from the same ammo pool as the [[Pistol]], the [[Lugermorph]], and the [[Winger]].<br/>
+
{{Con}}Draws from the same ammo pool as the [[Pistol]], the [[Lugermorph]], the [[Winger]], and the [[Pretty Boy's Pocket Pistol]].<br/>
 
   | cs =  
 
   | cs =  
 
{{Pro}}Při zásahu zpomalí oběť o 42% na 0.5 vteřiny. <br/>
 
{{Pro}}Při zásahu zpomalí oběť o 42% na 0.5 vteřiny. <br/>
Line 171: Line 171:
 
{{Con}}60%-kal kevesebb sörét lövésenként.<br/>
 
{{Con}}60%-kal kevesebb sörét lövésenként.<br/>
 
{{Con}}33%-kal kisebb tárméret.<br/>
 
{{Con}}33%-kal kisebb tárméret.<br/>
{{Con}}Ugyanazt a lőszert használja, mint a [[Pistol/hu|Pisztoly]], a [[Lugermorph/hu|Lugermorph]], és a [[Winger/hu|Szárny-segéd]].<br/>
+
{{Con}}Ugyanazt a lőszert használja, mint a [[Pistol/hu|Pisztoly]], a [[Lugermorph/hu|Lugerszerűség]], a [[Winger/hu|Szárny-segéd]], és a [[Pretty Boy's Pocket Pistol/hu|Szépfiús Zsebpisztoly]].<br/>
 
}}
 
}}
 
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Revision as of 20:15, 24 October 2012

Primary

Weapon Kill icon Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities
Scattergun
Stock
Scattergun
Killicon scattergun.png 6 32 Base: 60

Crit: 180

[6 damage × 10 pellets]

Force-A-Nature
Unlock
Force-A-Nature
Killicon force-a-nature.png 2 32 Base: 65

Crit: 194

[5.4 damage × 12 pellets]

Pictogram plus.png On hit: applies a knockback effect that propels enemies backwards and the user in the opposite direction (if airborne). This allows the user to perform a Force Jump and to horizontally prolong any other jumping technique.

Pictogram plus.png Has 50% faster firing speed.
Pictogram plus.png Has 20% more pellets per shot.
Pictogram minus.png Has a 66% smaller clip size.
Pictogram minus.png Deals 10% less damage per pellet.
Pictogram minus.png If one shot is unused before reloading, it is lost.

Shortstop
Craft
Shortstop
Killicon shortstop.png 4 36 Base: 48

Crit: 144

[12 damage × 4 pellets]

Pictogram plus.png Has 42% faster firing speed.

Pictogram plus.png Deals 100% more damage per pellet.
Pictogram plus.png Has a clip-based reload.
Pictogram minus.png Has 60% fewer pellets per shot.
Pictogram minus.png Has a 33% smaller clip size.
Pictogram minus.png Draws from the same ammo pool as the Pistol, the Lugermorph, the Winger, and the Pretty Boy's Pocket Pistol.

Soda Popper
Craft
Soda Popper
Killicon soda popper.png 2 32 Base: 60

Crit: 180

[6 damage × 10 pellets]

Pictogram info.png A hype meter is placed on the HUD when the Soda Popper is equipped. Running or jumping with the Soda Popper out will build up 'hype'; other weapons out will not build hype. After 13 seconds of running and/or jumping, the hype meter becomes full and the player is granted Mini-Crits to all of their weapons for 8 seconds.

Pictogram plus.png Has 25% faster reload speed.
Pictogram plus.png Has 50% faster firing speed.
Pictogram minus.png Has a 66% smaller clip size.
Pictogram minus.png If one shot is unused before reloading, it is lost.
Pictogram minus.png No random Critical hits.

Baby Face's Blaster
Craft
Baby Face's Blaster
Killicon baby face's blaster.png 6 32 Base: 42

Crit: 126

[4.2 damage × 9 pellets]

Pictogram info.png Equipping the Baby Face's Blaster will slow the Scout down from 133% of normal speed to 86% of normal speed, making him the third slowest class while the weapon is equipped. A boost meter is placed on the HUD when the Baby Face's Blaster is equipped. Dealing damage regardless of weapon used while equipping the Baby Face's Blaster builds up the boost meter, increasing the Scout's speed to 173% of normal speed. The boost meter maxes at 100 points of damage dealt.

Pictogram plus.png 40% more accurate.
Pictogram minus.png -30% damage penalty.
Pictogram minus.png 35% slower movement speed on wearer.
Pictogram minus.png Boost resets on jump.

This template is meant to be used in localized versions of the Scout article, replacing current weapon table.

Make sure that section Template:Dictionary/common_strings#class_weapon_tables is also translated to your language.