Difference between revisions of "User:Texaneer"
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| align="center" rowspan="1" | {{Icon class|class=Demoman|link=Demoman}}<br/>[[Demoman]] | | align="center" rowspan="1" | {{Icon class|class=Demoman|link=Demoman}}<br/>[[Demoman]] | ||
− | | align="center" | [[File:Voodoo | + | | align="center" | [[File:Backpack Voodoo JuJu (Slight Return).png|100px]]<br/> |
<small>[[Hat]]</small><br/> | <small>[[Hat]]</small><br/> | ||
− | '''[[Voodoo | + | '''[[Voodoo JuJu (Slight Return)]]''' |
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{{Info}}Can be equipped by all classes<br> | {{Info}}Can be equipped by all classes<br> | ||
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| align="center" rowspan="2" | {{Icon class|class=Heavy|link=Heavy}}<br/>[[Heavy]] | | align="center" rowspan="2" | {{Icon class|class=Heavy|link=Heavy}}<br/>[[Heavy]] | ||
− | | align="center" | [[File:One Man Army.png|100px]]<br/> | + | | align="center" | [[File:One-Man Army.png|100px]]<br/> |
<small>[[Hat]]</small><br/> | <small>[[Hat]]</small><br/> | ||
− | '''[[One man Army]]''' | + | '''[[One-man Army]]''' |
| | | | ||
{{Info}}One Man Army is merged with [[Your Worst Nightmare]] headwear for sniper under the name '''One Man Army'''<br> | {{Info}}One Man Army is merged with [[Your Worst Nightmare]] headwear for sniper under the name '''One Man Army'''<br> | ||
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| align="center" | [[File:Paint Can B8383B.png|100px]]<br/> | | align="center" | [[File:Paint Can B8383B.png|100px]]<br/> | ||
<small>[[Tools]]</small><br/> | <small>[[Tools]]</small><br/> | ||
− | ''' | + | '''Team Paints''' |
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{{Info}}All team paints can be obtained by drop and uncrate | {{Info}}All team paints can be obtained by drop and uncrate | ||
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''~'' | ''~'' | ||
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− | | align="center" | [[ | + | | align="center" | [[File:Paint Can 141414.png|100px]]<br/> |
<small>[[Tools]]</small><br/> | <small>[[Tools]]</small><br/> | ||
'''Other Paints''' | '''Other Paints''' |
Revision as of 16:30, 30 October 2012
“ | Hey look, buddy. I'm Texaneer — that means I'm engineer.
— Texaneer
|
” |
Empty Space of Nope.avi
Texaneer | |
---|---|
300px | |
Basic information | |
Icon: | |
Type: | Defensive |
Health: | 125 /185 150 /225 With gunslinger |
Speed: | "As fast as I can" |
About myself
I'm interested in Team Fortress 2 weapons, more than hats. My biggest dream is telling valve to fix some weapons and make more weapons and item sets with effects than hats that does nothing except taking away players life "Because of HATZ! BLAAAAWL!". Maybe when Gaben develops HL2 ep.3 then Gordon Freeman instead of taking somewhat aperture poop from Borealis will take aperture science senseless hat(ASSHat). You know Valve, they are doing anything but not Half Life(and sometimes Left 4 Dead 2). So, back to the topic:
I'm making Gmod and SFM videos on my youtube channel. If you want to watch my videos, here is the channel
Changes that I want them in TF2
Weapons | ||||
---|---|---|---|---|
Class | Weapon | Current | Changes | Reason |
Scout |
+20% bullet per pellet |
No bullet bonus |
Because this weapon annoys everyone due to it's overpowerness | |
+15% damage bonus |
+25% damage bonus |
It's UP for scout. It could be kinda useful for engi, if it get buffed. | ||
Recharges after 6 seconds |
Recharges after 7 seconds |
Little improvement. | ||
+50% fire damage vulnerability on wearer |
+25% fire damage vulnerability on wearer |
Seriously? When I'm burning these scouts with this pistol, It's ok. But when I'am a scout then I have no chance to survive, especially when i use Baby Face's Blaster(In fact, I prefer good old scattergun) | ||
-90% damage penalty |
-70% damage penalty |
Need buff | ||
Soldier |
On hit: +15 health |
+35 health restored on kill |
The Black Box supposed to be anti-building rocket launcher. | |
Cannot be crit-boosted |
Can be crit-boosted, will deal only mini-crits instead full crits |
This weapon requires a buff | ||
~ |
Charges rage only by dealing damage, requires 1250 damage to fully charge |
Nobody wants to play with stupid charging way such as taking 350 damage to fully charge Battalion Backup. | ||
Pyro |
65% faster weapon switch time |
30% faster weapon switch time |
Woah, calm down pooro | |
Critical hits on burning targets(hidden) |
Critical hits on burning targets(show) |
Idk, just to make it look | ||
Mini-critical hits on burning targets(hidden) |
Mini-critical on burning targets(show) |
Same like above | ||
-50% damage vs. non burning targets |
-35% damage penalty |
A SUPAH DUPAH OVERPOWERDED AXE DAT CAN INSTAKEEL WITH Degreaser COMBO!!!!!!111!!!oneoneoneone!!! Ok, seriously. Axtinguisher/Postal Pummeler is OP as hell! | ||
Demoman |
launched pipe-bomb shatters on contact with surface |
launched pipe-bomb explodes on contact with surface |
IMO, it will make lnl more useful | |
Melee |
Unusual quality(Horseless Headless Horseman Headtaker) |
Every kill collects head wich increases max health and move speed |
Because it's confusing for new players that they will understand it as bad weapon. Description is not enough otherwise. By the way, I don't see anything unusual in remodeled halloween eyelander | |
Random crits enabled |
No random critical hits |
It might be underpowerded for soldier, but with random crits for demoman/demoknight is seriously overpowerded when he can crit without charge | ||
Heavy |
-25% damage penalty |
-10% damage penalty |
Because this weapon is too weak on long distances. | |
Normal accuracy |
30% more accurate |
More accurate tomislav is better than bugged, slow spinning and weak tommy | ||
+10% faster barrel spin-up |
+40% faster barrel spin-up |
Screw you and screw your community for ruining a good weapon | ||
Normal weapon switch speed |
40% faster weapon switch speed |
It would be good with fists of steel | ||
User takes mini-crits while active and for 3 seconds after switching away(positive because of valve's logic) |
User doesn't take mini-crits while active |
Valve nerfed this weapon to make heavy more vulneable to damage. Old one was pretty balanced and useful, now it's a junk. I want old one BACK | ||
-40% damage from ranged sources while active |
-50% damage from ranged sources while active |
More balanced than before. | ||
Medic |
Can't overheal |
Can overheal |
Because lack of overheal difficults keeping patient alive. | |
Sniper |
Full charge: +15% damage bonus |
Full charge: +25% damage bonus |
~ | |
~ |
+50% max secondary ammo on wearer(hidden) |
These weapons needs more ammo. Olny scout can hold 4 clips, not sniper | ||
-80% slower move speed when aiming |
-75% slower move speed when aiming |
Current Cozy is Useless | ||
On kill: 3 seconds of 100% critical chance |
On kill: 5 seconds of 100% critical chance |
Short crit chance time and slow firing rate makes this weapon UP, it needs a buff. | ||
Spy |
-25 max health on wearer |
No max health penalty |
Someone suggested this on steam forums. I must say, I approve his suggestion |
Hats | |||
---|---|---|---|
Class | Hat | Changes | Reason |
Demoman |
Can be equipped by all classes |
~ | |
Heavy |
One Man Army is merged with Your Worst Nightmare headwear for sniper under the name One Man Army |
That makes no sense, have 2 identical hats for other classes that is not one hat. | |
Item is paintable |
~ |
Tools | |||
---|---|---|---|
Class | Tool/s | Changes | Reason |
20px Tools |
Tools |
All team paints can be obtained by drop and uncrate |
~ |
Tools |
Pink as hell, A colour similiar to Slate, Dark Salomon Injustice, A bitter taste of Defeat and Lime, The Color of a Gentlemann's Business Pants, Drably Olive, Mann's Mint, After Eight, A Distinctive Lack of Hue and An Extraordinary Abundance of Tinge are obtainable trough drop and uncrate. |
~ |