Difference between revisions of "Scout"
Xknightwarxa (talk | contribs) m (→Trivia) |
(I believe this has been removed before for speculation) |
||
Line 256: | Line 256: | ||
* The Assassin class of ''[[Monday Night Combat]]'' has a promo item with the Scout's headset and the [[Spy|Spy's]] disguise mask named "Bonk! Slash!". | * The Assassin class of ''[[Monday Night Combat]]'' has a promo item with the Scout's headset and the [[Spy|Spy's]] disguise mask named "Bonk! Slash!". | ||
* Since June 8th, 2011 when a Scout is [[gibs|gibbed]] it has a 1/100 chance of a dove flying out of his torso. This is a reference to the final scene in [[Meet the Medic]], where Archimedes is revealed to be stuck in Scout's chest. | * Since June 8th, 2011 when a Scout is [[gibs|gibbed]] it has a 1/100 chance of a dove flying out of his torso. This is a reference to the final scene in [[Meet the Medic]], where Archimedes is revealed to be stuck in Scout's chest. | ||
− | |||
== Gallery== | == Gallery== |
Revision as of 19:38, 4 November 2012
Scout | |
---|---|
https://wiki.teamfortress.com/w/images/6/65/Scout_RED_3D.jpg?1701972690.6314342542,147,280,1,0,274,0,116,273,3,235,272,11,353,274,15,469,276,22,578,277,31,673,277,29,763,278,28,843,277,30,936,276,31,1040,276,28,1155,275,27,1274,274,29,1389,272,28,1499,271,20,1611,269,15,1723,269,14,1828,270,16,1927,272,23,2021,273,33,2105,274,29,2191,275,17,2291,275,7,2402,274,1https://wiki.teamfortress.com/w/images/2/22/Scout_BLU_3D.jpg?1701972761.7166172549,147,280,1,0,274,0,116,273,3,235,273,12,353,274,15,469,276,22,578,277,31,674,278,29,764,277,28,844,277,30,937,276,30,1042,276,28,1157,275,27,1276,274,29,1391,273,28,1501,271,20,1613,269,15,1726,269,14,1832,271,16,1931,272,23,2026,273,33,2110,274,29,2196,275,16,2296,275,7,2408,274,1https://wiki.teamfortress.com/w/images/3/3a/Scout_%C3%9CberCharged_RED_3D.jpg?1701972844.5553472560,147,280,1,0,274,0,116,273,3,236,273,12,354,276,15,471,276,22,580,277,30,676,278,29,767,278,28,848,278,30,941,277,30,1046,277,28,1162,276,27,1281,274,29,1397,273,27,1508,272,19,1621,270,15,1734,270,14,1840,271,16,1939,273,23,2034,274,33,2118,275,29,2205,276,16,2306,276,7,2418,275,1https://wiki.teamfortress.com/w/images/e/ee/Scout_%C3%9CberCharged_BLU_3D.jpg?1701972927.1209262562,147,280,1,0,275,0,116,274,3,235,274,12,352,275,15,470,276,21,580,277,30,677,277,29,767,278,28,848,278,30,941,277,30,1046,277,27,1162,275,27,1281,274,29,1397,273,27,1509,272,19,1622,271,14,1735,270,13,1842,272,16,1941,272,23,2036,274,33,2120,275,29,2207,275,16,2308,275,7,2420,275,1 | |
Basic Information | |
Icon: | |
Type: | Offensive |
Health: | 125 /185 (See Health below for further details) |
Speed: | 133% (See Speed below for further details) |
Meet the Scout | |
“ | Grass grows, birds fly, sun shines, and brother, I hurt people.
Click to listen
— The Scout on the facts of life
|
” |
Born and raised in Template:W, the Scout is a fast running scrapper with a baseball bat and a mean attitude. He has a snarky 'in-your-face' attitude, is very rude, and seems to think he can handle anything. He often acts a lot tougher than he can actually prove to be, though he's certainly not weak.
He is the fastest mercenary on the battlefield, and his Double Jump leaves slower opponents struggling to keep up, as well as it helps him navigate the terrain and dodge oncoming projectiles. Carrying a Scattergun and a Pistol, the Scout is ideal for aggressive fighting and flanking, and is good at quick hit and run tactics for sapping away the enemies' health due to his ability to get in, hit, and dash away before even being noticed.
The Scout is an excellent choice for completing objectives quickly. He captures control points and pushes carts at the rate of 2 players. His speed makes him a natural for capping the Intelligence; his double jump allowing him to carry it along paths the enemies won't expect him to be on.
The Scout is voiced by Nathan Vetterlein.
Contents
Bio
|
Health
Class | Health | Overheal | Quick-Fix Overheal |
---|---|---|---|
Scout | 125 | 185 | 158 |
With the Sandman equipped | 110 | 165 | 139 |
Soldier | 200 | 300 | 251 |
With the Battalion's Backup equipped | 220 | 330 | 276 |
Pyro | 175 | 260 | 220 |
Demoman | 175 | 260 | 220 |
With weapon slot boots equipped | 200 | 300 | 251 |
With a head-taking melee weapon equipped with 0 heads | 150 | 225 | 189 |
With a head-taking melee weapon equipped with 1 head | 165 | 245 | 208 |
With a head-taking melee weapon equipped with 2 heads | 180 | 270 | 226 |
With a head-taking melee weapon equipped with 3 heads | 195 | 290 | 245 |
With a head-taking melee weapon with 4 or more heads | 210 | 315 | 264 |
With weapon slot boots and a head-taking melee weapon equipped with 0 heads | 175 | 260 | 220 |
With weapon slot boots and a head-taking melee weapon equipped with 1 head | 190 | 285 | 239 |
With weapon slot boots and a head-taking melee weapon equipped with 2 heads | 205 | 305 | 258 |
With weapon slot boots and a head-taking melee weapon equipped with 3 heads | 220 | 330 | 276 |
With weapon slot boots and a head-taking melee weapon equipped with 4 or more heads | 235 | 350 | 295 |
Heavy | 300 | 450 | 376 |
Under the effects of the Dalokohs Bar or Fishcake | 350 | 500† | 426 |
With the Fists of Steel equipped | 300 | 390 | 346 |
With the Fists of Steel equipped and while under the effects of the Dalokohs Bar or Fishcake | 350 | 440 | 396 |
Engineer | 125 | 185 | 158 |
With the Gunslinger equipped | 150 | 225 | 189 |
Medic | 150 | 225 | 189 |
With the Vita-Saw equipped | 140 | 210 | 176 |
Sniper | 125 | 185 | 158 |
Spy | 125 | 185 | 158 |
With the Big Earner equipped | 100 | 150 | 126 |
With Conniver's Kunai equipped | 70 | 105 | 89 |
Maximum overheal from Conniver's Kunai backstabs | N/A | 210 | N/A |
†Theoretical value. Overheal does not exceed 150% of the classes' maximum health.
Speed
Condition | Normal | Backward | Crouched | Swimming | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Scout |
|
|
|
| ||||||||
Baby Face's Blaster at 0% boost |
|
|
|
| ||||||||
Baby Face's Blaster at 50% boost |
|
|
|
| ||||||||
Baby Face's Blaster at 100% boost |
|
|
|
|
Basic strategy
- Jump again in mid-air to change direction, and avoid enemy fire.
- You capture control points and push carts twice as fast as any other class.
- You're most effective when you stay moving and use your speed to your advantage.
- Your Scattergun is deadly at point blank range.
- Your Pistol is great for picking off enemies at a distance.
- Press E to call for a Medic if you get hurt. Nearby Medics will be notified of your need.
- Utilizing both the Force-A-Nature And the Atomizer you can jump a total of 4 times at once, allowing you to reach unbelievable heights.
Weapons
Note: Weapon damage is approximate and listed at base value. See individual weapon pages for additional figures.
Primary
Weapon | Kill icon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
---|---|---|---|---|---|
Stock Scattergun |
6 | 32 | Base: 60 Crit: 180 [6 damage × 10 pellets] |
||
Unlock Force-A-Nature |
2 | 32 | Base: 65 Crit: 194 [5.4 damage × 12 pellets] |
On hit: applies a knockback effect that propels enemies backwards and the user in the opposite direction (if airborne). This allows the user to perform a Force Jump and to horizontally prolong any other jumping technique. 50% faster firing speed. | |
Craft Shortstop |
4 | 32 | Base: 48 Crit: 144 [12 damage × 4 pellets] |
42% faster firing speed. 100% more damage per pellet. | |
Craft Soda Popper |
2 | 32 | Base: 60 Crit: 180 [6 damage × 10 pellets] |
A hype meter is placed on the HUD when the Soda Popper is equipped. Damage dealt by the player will build up 'hype'. After dealing roughly 350 damages, the player can activate Hype mode for 8 seconds, allowing for 5 additional air jumps. 25% faster reload speed. | |
Craft Baby Face's Blaster |
4 | 32 | Base: 60 Crit: 180 [6 damage × 10 pellets] |
Equipping the Baby Face's Blaster will slow the Scout down from 133% of normal speed to 120% of normal speed. A boost meter is placed on the HUD when the Baby Face's Blaster is equipped. Dealing damage, regardless of weapon used while equipping the Baby Face's Blaster, builds up the boost meter, increasing the Scout's speed to 173% of normal speed. The boost meter maxes at 100 points of damage dealt. 34% smaller clip size. | |
Craft Back Scatter |
4 | 32 | Base: 60 Crit: 180 [6 damage × 10 pellets] |
Minicrits targets when fired at their back from close range. 34% smaller clip size. |
Secondary
Weapon | Kill icon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
---|---|---|---|---|---|
Stock Pistol |
12 | 36 | Base: 15 Crit: 45 [6 rounds / sec.] |
||
Promotional Lugermorph |
|||||
Uncrate C.A.P.P.E.R |
Killed enemies suffer a distinctive death by incineration. | ||||
Unlock Bonk! Atomic Punch |
N/A | 1 | ∞ | N/A | When used, the player is immune to all damage, but is unable to attack. Knockback still affects the player. After the effect wears off, the user will be subjected to a slowdown effect based on the damage absorbed; this scales from 25% at low damage to 50% at 200+ damage. The slowdown effect lasts for 5 seconds. |
Craft Crit-a-Cola |
N/A | 1 | ∞ | N/A | While under effect:
The mini-crit boost effect lasts for 8 seconds and then has to recharge for about 22 seconds in order to be used again. |
Craft Mad Milk |
N/A | 1 | ∞ | N/A | Any damage (except afterburn) done to enemies covered in milk restores 60% of the damage dealt to the attacking player's health. Partially nullifies Cloak on enemy Spies. |
Uncrate Mutated Milk | |||||
Craft Winger |
5 | 36 | Base: 17 Crit: 52 [5 rounds / sec.] |
15% more damage. Jump height increased by 25% when active. | |
Craft Pretty Boy's Pocket Pistol |
9 | 36 | Base: 15 Crit: 45 [7 rounds / sec.] |
On Hit: Gain up to +3 health. 15% faster firing speed. | |
Promotional / Craft Flying Guillotine |
1 | ∞ | Base: 50 Crit: 150 Bleeding: |
Can be thrown to damage enemies. Recharges after 6 seconds.
On hit: cause bleeding for 8 seconds. |
Melee
Weapon | Kill icon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
---|---|---|---|---|---|
Stock Bat |
N/A | N/A | Base: 35 Crit: 105 |
||
Promotional Frying Pan |
|||||
Craft Conscientious Objector |
|||||
Promotional Freedom Staff |
|||||
Drop Bat Outta Hell |
|||||
Distributed Memory Maker |
|||||
Promotional Ham Shank |
|||||
Unlock Necro Smasher |
|||||
Uncrate Crossing Guard |
|||||
Promotional / Craft Prinny Machete |
|||||
Craft Holy Mackerel |
Broadcasts every successful hit on an enemy player over the death-notice area. Kills are labeled as "FISH-KILL!" and "ARM-KILL!" respectively in the death-notice area. | ||||
Craft Unarmed Combat |
|||||
Uncrate Batsaber |
Killed enemies suffer a distinctive death by incineration. | ||||
Distributed Saxxy |
Limited item from the Replay Update. Killed enemies freeze into solid Australium statues (purely cosmetic feature). | ||||
Distributed Golden Frying Pan |
Limited item from the Two Cities Update. Killed enemies freeze into solid Australium statues (purely cosmetic feature). | ||||
Unlock Sandman |
Bat: N/A | N/A | Base: 35 Crit: 105 |
Alt Fire: Launches a baseball that slows the enemy between 1–7 seconds, depending on distance. The baseball will recharge over 10 seconds, can be picked up from the ground after launch, or can be replenished from a resupply cabinet. Lose 15 max health. | |
Ball: 1 | ∞ | Base: 15 Crit: 45 | |||
Craft Candy Cane |
N/A | N/A | Base: 35 Crit: 105 |
A small health pack is dropped when the player kills an enemy, regardless of what weapon the player was using in order to kill the enemy. 25% Explosive damage vulnerability on wearer. | |
Craft Boston Basher |
N/A | N/A | Base: 35 Crit: 105 Bleeding: |
On hit: causes bleed to enemy for 5 seconds. On miss, causes self-damage and bleed to the player for 5 seconds. | |
Promotional / Craft Three-Rune Blade |
|||||
Promotional / Craft Sun-on-a-Stick |
N/A | N/A | Base: 26 Crit: 79 |
Guarantees Critical damage on burning targets. 25% damage resistance from fire while this weapon is active. | |
Promotional / Craft Fan O'War |
N/A | N/A | Base: 9 Crit: 26 |
On hit: one target at a time is marked for death, causing all damage taken to be mini-crits for 15 seconds. Crits whenever it would normally mini-crit. | |
Craft Atomizer |
N/A | N/A | Base: 30 Crit: 89 |
Grants the ability to triple jump while weapon is deployed. Melee attacks mini-crit while airborne. | |
Craft Wrap Assassin |
Bat: N/A | N/A | Base: 12 Crit: 37 |
Alt-Fire: Launches a festive ornament that shatters causing bleeding on direct hit and explodes hurting everyone close to the explosion. The Bauble will recharge over 7.5 seconds or can be replenished from a resupply cabinet. 25% increase in ball recharge rate. | |
Ball: 1 | ∞ | Base: 15 Crit: 45 Bleeding: |
Taunt Attack
Associated items | Description | Kill Icon | |
---|---|---|---|
Main article: Home Run
The Scout points to the sky, winds up and swings his bat, all without sound. If an enemy is successfully hit, applause is heard. |
Item sets
The Special Delivery | |
---|---|
Effect |
Leave a Calling Card on your victims |
The #1 Fan | |
---|---|
Effect |
No effect |
The Curse-a-Nature | |
---|---|
Effect |
No effect |
Santa's Little Accomplice | |
---|---|
Effect |
No effect |
Cosmetic items
|
Official class avatars
Official class avatars | ||
---|---|---|
Original set | RED ÜberCharged set | BLU ÜberCharged set |
Get TF2 avatars on Steam: Original |
Achievements
Main article: Scout achievements
|
Update history
- Fixed players turning into Scout model after lagouts (and a variety of related issues, such as disappearing doors).
February 24, 2009 Patch (Scout Update)
- Added weapons: Force-A-Nature, Bonk! Atomic Punch and Sandman.
- Added 35 Scout achievements.
- Scouts now earn a bonus point for killing Medics who are actively healing a target.
- [Undocumented] Added Scout voice lines.
- [Undocumented] Added Home Run taunt.
- You can now duck twice in the air. Scout double jumps reset the in-air jump counts.
- Fixed Scout taunt kill achievement firing for people who didn't actually qualify.
- Scouts now drop the Intelligence if they're carrying it when they start phasing.
May 21, 2009 Patch (Sniper vs. Spy Update)
- Added hat: the Batter's Helmet.
August 13, 2009 Patch (Classless Update)
- [Undocumented] Added hat bodygroups to the Scout, Soldier, Engineer and Sniper models.
- [Undocumented] Added new swinging animations to the Sandman when a Scout swings the bat with the ball still in his hand.
- [Undocumented] Added hats: Bonk Helm, Ye Olde Baker Boy and Baseball Bill's Sports Shine.
December 17, 2009 Patch (WAR! Update)
- Added headshot death animation.
- Updated the Baseball and Jarate HUD indicators to stay on screen when full.
- Fixed the Scout's legs twisting out of shape during a double jump.
- Added backstab death animation.
March 18, 2010 Patch (First Community Contribution Update)
- Added hat: Troublemaker's Tossle Cap.
- Added weapon: Lugermorph.
- Added weapon: Crit-a-Cola
September 30, 2010 Patch (Mann-Conomy Update)
- Added the Special Delivery set with 4 items: the Shortstop, the Mad Milk, the Holy Mackerel and the Milkman.
- Added hat: the Bombing Run.
- [Undocumented] Added unused "Hi-five" animation.
December 17, 2010 Patch (Australian Christmas)
- Added weapons: Boston Basher and Candy Cane.
- Added hat: 'Flipped Trilby'.
- Added hat: Superfan.
- Added misc: Essential Accessories.
- Added weapon: Sun-On-A-Stick.
- [Undocumented] Added a new leg bodygroup to the Scout model.
March 10, 2011 Patch (Shogun Pack)
- Added weapon: the Fan O'War.
- [Undocumented] Added weapon: the Three-Rune Blade.
- [Undocumented] Added hat: the Hero's Tail.
- [Undocumented] Added misc: the Sign of the Wolf's School.
- [Undocumented] Added a dogtag bodygroup to the Scout model.
- Added hat: The Planeswalker Goggles.
June 23, 2011 Patch (Über Update)
- Added weapons: Soda Popper, Atomizer and Winger.
- Added hat: Bonk Boy.
- Added misc: Flip-Flops, Lucky No. 42.
October 13, 2011 Patch (Manniversary Update & Sale)
- Added hats: Backwards Ballcap, Hermes and Hot Dogger.
- Added misc items: Ball-Kicking Boots & Stereoscopic Shades.
- Removed the response when killing an enemy Scout or Pyro and moved the lines to the dominating Pyro/Scout response.
- Added a rare response to double jumping after getting a recent kill.
October 27, 2011 Patch (Very Scary Halloween Special)
- Added weapon: Unarmed Combat.
- Added hat: Wrap Battler.
- Added misc: B-ankh! and Futankhamun.
December 15, 2011 Patch (Australian Christmas 2011)
- Added weapon: Wrap Assassin.
- Added hat: Big Elfin Deal.
- Added misc: Bootie Time.
- [Undocumented] Added weapons: Festive Bat and Festive Scattergun.
- Added misc: Boston Boom-Bringer.
- Added misc: Fast Learner.
- Added misc: Teufort Tooth Kicker.
- Added hat: Front Runner.
- Added hat: Cross-Comm Express.
June 27, 2012 Patch(Pyromania Update)
- Added weapons: Pretty Boy's Pocket Pistol and Baby Face's Blaster.
- Added hat: Fed-Fightin' Fedora.
- Added misc: Dillinger's Duffel.
August 2, 2012 Patch (Triad Pack)
- Added weapon: Flying Guillotine.
- Added misc: Triad Trinket and Champ Stamp.
- Added hat: Void Monk Hair.
August 15, 2012 Patch (Mann vs. Machine)
- [Undocumented] Added weapons: Botkiller Scattergun and Golden Botkiller Scattergun.
- [Undocumented] Added hat: Robot Running Man.
- Added hat: Crafty Hair.
- [Undocumented] Added misc: Track Terrorizer.
October 26, 2012 Patch (Spectral Halloween Special).
- [Undocumented] Added misc: Voodoo-Cursed Scout Soul, Spooky Shoes, and Spooky Sleeves.
- [Undocumented] Added voice lines to Scout.
Trivia
- After players noted a resemblance between the Scout and TV pitchman Template:W, many requested that Valve add a reference to this in-game. With the release of the Scout Update, lines such as "If you order now, I'll throw in a second beatin', absolutely free." and "No otha' class' gonna do dat!" were added to the game.
- The Submachine Gun for the Sniper was originally intended as the primary weapon for the Scout.
- The Nailgun, a scrapped weapon carried over from Team Fortress Classic, was also intended for the Scout.
- In Poker Night at the Inventory, an image of the Scout wearing the Ye Olde Baker Boy hat makes a cameo as the Jack of Spades & Clubs in the "Team Fortress 2" deck.
- The Scout makes an appearance in Worms: Reloaded as part of one of the forts; the rest of the fort is composed of Granary. The Scout's headset and cap are also available as a selectable hat for the player's worms.
- The first BLU team Scout resembled Template:W.
- The Assassin class of Monday Night Combat has a promo item with the Scout's headset and the Spy's disguise mask named "Bonk! Slash!".
- Since June 8th, 2011 when a Scout is gibbed it has a 1/100 chance of a dove flying out of his torso. This is a reference to the final scene in Meet the Medic, where Archimedes is revealed to be stuck in Scout's chest.
Gallery
The Scout class of Team Fortress Classic.
Trading card front.
Related merchandise
See also
- Scout jumps
- Scout rush
- Scout's mother
- Basic Scout strategy
- Community Scout strategy
- Scout match-ups
- Anti-Scout strategy
- Scout taunts
- Scout responses
- Scout voice commands
- List of references (Scout)
- Scout (Classic)
References
- ↑ a b Scout Trading Card
- ↑ a b Team Fortress 2 Trailer 2, released in September 2006.
External links
- Scout page on the Official TF2 Website
- Scout Update
- TF2 Official Website - Okay, this does not look good here. Umm...
- TF2 Official Website - Hey good job, there, hardhat
- TF2 Official Website - That's what I'm talking about!
- TF2 Official Website - Better Late Than Never
|
|