Difference between revisions of "Merasmus/de"

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Merasmus (charakterisiert als MERASMUS!) hat einen Auftritt im Spiel als Boss, gegen den die Spieler in [[Ghost Fort/de|Ghost Fort]] kämpfen müssen.
 
Merasmus (charakterisiert als MERASMUS!) hat einen Auftritt im Spiel als Boss, gegen den die Spieler in [[Ghost Fort/de|Ghost Fort]] kämpfen müssen.
  
Merasmus is voiced by [[Wikipedia:Nolan North|Nolan North]]<ref>[http://i.imgur.com/0GJAi.jpg Email from a Valve employee]</ref>.
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Merasmus wird von [[Wikipedia:Nolan North|Nolan North]]<ref>[http://i.imgur.com/0GJAi.jpg Email from a Valve employee]</ref> vertont.
  
 
== Behavior ==
 
== Behavior ==
Merasmus will spawn on Ghost Fort's [[Control point (objective)|control point]] every few minutes when there are at least 10 players playing on the server. The players have 1 minute and 30 seconds to defeat him before he leaves. While he is alive, the point resets to neutral ownership and is unable to be captured. Merasmus's health is displayed as a bar on the screen, under the time.
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Merasmus spawnt nach einigen Minuten auf dem [[Control point (objective)/de|Kontrollpunkt]] von Ghost Fort wenn mindestens 10 Spieler auf dem Server spielen. Die Spieler haben 1 Minute und 30 Sekunden um ihn zu besiegen, bevor er geht. Während er am Leben ist, der Kontrollpunkt kann währenddessen nicht eingenommen werden und bleibt neutral. Merasmus' Gesundheit wird als Balken auf dem Bildschirm angezeigt, unter der Zeitanzeige.
  
When Merasmus spawns, he pushes all nearby opponents away and destroys all [[Stickybomb Launcher|stickybombs]] around him, also knocking back all stickybombs he comes in contact with. Merasmus has a wide variety of attacks, and can teleport throughout the map on random intervals. Merasmus can melee players with his staff, roll bombs at them, and perform a magic attack which sets selected targets on fire and launches them skyward. Merasmus can also use an attack far less often than his other attacks, in which he hovers over the control point and uses the Bombinomicon to spread bombs a wide range around the control point. Whenever Merasmus is hovering in the air while performing this attack, all damage dealt to him will be [[critical hit]]s.
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Wenn Merasmus spawnt, schiebt er alle nahen Gegner weg und zerstört alle umliegenden [[Stickybomb/de|Haftbomben]] und schlägt alle Haftbomben, mit denen er in Kontakt kommt, zürück. Merasmus hat eine breite Vielfalt an Angriffen und kann sich in unregelmäßigen Abständen überall auf der Karte teleportieren. Merasmus kann Nahkampfangriffe mit seinem Stab ausführen, Bomben zu ihnen rollen und einen Zauberangriff ausführen, der die ausgewählten Ziele in Brand setzt und sie in den Himmel befördert. Merasmus kann eine weniger benutzte Attacke, im Gegensatz zu den anderen Attacken, benutzen, in der er über dem Kontrollpunkt schwebt und das Bombinomicon benutzt, um Bomben in einer großen Reichweite über den Kontrollpunkt zu verteilen. Sobald Merasmus in der Luft schwebt, während er diesen Angriff ausübt, wird jeder Schaden, der ihm zugefügt wird zu [[critical hits/de|kritischen Treffern]]
  
 
Every time Merasmus teleports to another location on the map, the Bombinomicon will choose a few players and transform their heads into bombs. Players cannot attack after being turned into bombs and are stuck in their humiliation pose until the bomb detonates, but their speed is also [[Disciplinary Action|boosted]]. The screen and the Bombinomicon will instruct the player to find Merasmus and run into him. If the player reaches Merasmus with the bomb, it will stun him, stopping him in his tracks, and the player who transported the bomb will become [[ÜberCharge|invulnerable]], speed boosted, and Krit boosted for a short time. If the player fails to reach Merasmus in time, the bomb will detonate, damaging the player and surrounding members of the opposing team by 100 HP. If the player kills anyone, those show up on the killfeed and grant the player a point. At all times while stunned, all damage Merasmus takes will be critical hits.
 
Every time Merasmus teleports to another location on the map, the Bombinomicon will choose a few players and transform their heads into bombs. Players cannot attack after being turned into bombs and are stuck in their humiliation pose until the bomb detonates, but their speed is also [[Disciplinary Action|boosted]]. The screen and the Bombinomicon will instruct the player to find Merasmus and run into him. If the player reaches Merasmus with the bomb, it will stun him, stopping him in his tracks, and the player who transported the bomb will become [[ÜberCharge|invulnerable]], speed boosted, and Krit boosted for a short time. If the player fails to reach Merasmus in time, the bomb will detonate, damaging the player and surrounding members of the opposing team by 100 HP. If the player kills anyone, those show up on the killfeed and grant the player a point. At all times while stunned, all damage Merasmus takes will be critical hits.

Revision as of 19:13, 5 November 2012

Merasmus
Merasmus
Bilder
Killicon merasmus.png
Killicon merasmus2.png
Killicon merasmus3.png
Killicon merasmus4.png
Killicon fire.png
Grundinformationen
Verursachter Schaden:
Beeinträchtigt durch:
• Bataillonsbeistand: Ja
• Bonk! Atomenergie-Drink: Ja
• Zuckerstange: Nein
• Sturmschild: Ja
• Scheintoduhr: Ja
• Raketenstiefel: Nein
• Mini-Krits: Ja
• Überladung: Ja
Angetroffen auf: Ghost Fort
Feige Narren! Merasmus ist hier!
Merasmus the Magican

Merasmus ist der ehemalige Zimmergenosse des RED Soldier und Besitzer des Bombinomicon. Im Bombinomicon Comic, als der RED Demoman 7 Jahre alt war, entdeckte er Merasmus während er nach Arbeit suchte. Schließlich verlor der Rote Demoman sein linkes Auge zum Buch und Merasmus war gezwungen, es zu entfernen. Einige Jahre später, als die turbulente Beziehung zwischen dem Magier und dem RED Soldier offenbart war, rief er MONOKULUS, um für das RED Team zu kämpfen. Während den Ereignissen von Soldier Needs a Home, schmiss Merausmus den RED Soldier raus aus seinem Schloss, weil er eine Plage sei. Als er später herausfand, dass der Soldier sein Haus kaputt machte und ihn vertrieb, nahm er seine gespenstische Gestalt und beschloss, das Team des Soldiers anzugreifen.

Merasmus (charakterisiert als MERASMUS!) hat einen Auftritt im Spiel als Boss, gegen den die Spieler in Ghost Fort kämpfen müssen.

Merasmus wird von Nolan North[1] vertont.

Behavior

Merasmus spawnt nach einigen Minuten auf dem Kontrollpunkt von Ghost Fort wenn mindestens 10 Spieler auf dem Server spielen. Die Spieler haben 1 Minute und 30 Sekunden um ihn zu besiegen, bevor er geht. Während er am Leben ist, der Kontrollpunkt kann währenddessen nicht eingenommen werden und bleibt neutral. Merasmus' Gesundheit wird als Balken auf dem Bildschirm angezeigt, unter der Zeitanzeige.

Wenn Merasmus spawnt, schiebt er alle nahen Gegner weg und zerstört alle umliegenden Haftbomben und schlägt alle Haftbomben, mit denen er in Kontakt kommt, zürück. Merasmus hat eine breite Vielfalt an Angriffen und kann sich in unregelmäßigen Abständen überall auf der Karte teleportieren. Merasmus kann Nahkampfangriffe mit seinem Stab ausführen, Bomben zu ihnen rollen und einen Zauberangriff ausführen, der die ausgewählten Ziele in Brand setzt und sie in den Himmel befördert. Merasmus kann eine weniger benutzte Attacke, im Gegensatz zu den anderen Attacken, benutzen, in der er über dem Kontrollpunkt schwebt und das Bombinomicon benutzt, um Bomben in einer großen Reichweite über den Kontrollpunkt zu verteilen. Sobald Merasmus in der Luft schwebt, während er diesen Angriff ausübt, wird jeder Schaden, der ihm zugefügt wird zu kritischen Treffern

Every time Merasmus teleports to another location on the map, the Bombinomicon will choose a few players and transform their heads into bombs. Players cannot attack after being turned into bombs and are stuck in their humiliation pose until the bomb detonates, but their speed is also boosted. The screen and the Bombinomicon will instruct the player to find Merasmus and run into him. If the player reaches Merasmus with the bomb, it will stun him, stopping him in his tracks, and the player who transported the bomb will become invulnerable, speed boosted, and Krit boosted for a short time. If the player fails to reach Merasmus in time, the bomb will detonate, damaging the player and surrounding members of the opposing team by 100 HP. If the player kills anyone, those show up on the killfeed and grant the player a point. At all times while stunned, all damage Merasmus takes will be critical hits.

At around 50% and less than 10% health, the boss health bar will turn green as Merasmus teleports away and disguises himself as a random prop, while other props are scattered about the map to throw players off. These props will bleed green liquid when attacked, distinguishing them from background elements. If an incorrect prop is destroyed, it will drop a large Halloween pumpkin, which any player can collect. If the correct prop is destroyed, Merasmus will reappear and may be stunned for a short period of time, with the player who destroyed the prop always given limited invulnerability, speed boost and Krit boost.

Upon Merasmus' defeat, he will disappear and be replaced by the Bombinomicon. Players can use it to teleport to Skull Island. The portal to Skull Island is only open for a few seconds. When the players reach the island, they can climb the hill and collect the Skull Island Topper in the cage. Entering the cage will transport players back to the main field. Defeating Merasmus will award the Necromannchievement Wizards Never Prosper, while collecting the Skull Island Topper will award A Lovely Vacation Spot .

As of November 2, 2012, Merasmus' behavior has been altered. He is now easier to defeat, with various classes better able to inflict damage upon him. However, he now levels up. Like with MONOCULUS!, each time he is beaten, he grows stronger in the next appearance. If he manages to escape, his level returns to 1. The Skull Island Topper will track the highest level of Merasmus you manage to defeat.

Strategy

Hauptartikel: Community Ghost Fort strategy

A simple strategy is to use the Sniper's Huntsman which will deal a total maximum of 1080 damage upon headshot to Merasmus while he is stunned or spreading bombs across the map. A fully charged Sniper Rifle will do 1350 damage with a fully charged headshot, but will take longer to charge than the Huntsman, making it inconvenient because of Merasmus's teleportation. The player will be safe from the bombs that Merasmus spreads if the player is far away from Merasmus while still being able to attack him with the Huntsman or any other Sniper Rifle.

Hauptartikel: Merasmus match-ups

Related achievements

Ein herrliches Urlaubsziel
Ein herrliches Urlaubsziel
Gelangen Sie auf die Totenkopfinsel und fordern Sie Ihre Belohnung ein!

Belohnung: Totenkopfbedeckung

Aus Zauberern wird nie etwas
Aus Zauberern wird nie etwas
Töten Sie MERASMUS!

Update history

26. Oktober 2012 Patch

  • Introduced MERASMUS!

27. Oktober 2012 Patch

  • Added new audio lines for Merasmus to use when he attacks

2. November 2012 Patch

  • MERASMUS! has leveled up at WizardCon!
  • "The Skull Island Topper" now tracks the highest level of Merasmus the owner has helped defeat
  • Increased Engineer, Scout, Pyro and Heavy damage against Merasmus
  • Increased Soldier and Demoman damage against Merasmus while he is in hiding
  • Updated the health bar for Merasmus and Monoculus

Bugs

  • When Merasmus uses his long-distance attack to set nearby players on fire, the Pyro will take damage from the initial attack, but remain visually on fire for the duration of the afterburn. The afterburn deals no damage. This also happens with the Whammy effect of the Wheel of Fate that sets all players on fire.
  • If Merasmus targets an ÜberCharged player to set on fire, the player will be ignited and use a "Fire!" voice response. The afterburn lasts as long as normal fire would when a Medic's beam is trained on the player and deals no damage.
  • If Merasmus spawns after the round ends, the server will crash upon map change.

Trivia

  • Merasmus is the magician that the RED Soldier angered, causing both teams to be sent back in time to DeGroot Keep.
  • Merasmus' model uses the Sniper's animations[2], though he uses the Heavy's when the dance card is selected.
  • Template:W is a medical condition characterized by emaciation and wasting, generally caused by malnutrition. The name of the disease in turn comes from the Greek word marasmos, meaning "decay".
  • Merasmus' Prop spell is a reference to a community gamemode called Prop Hunt. Prop Hunt is a server-side mod where the players on one team are disguised as props, and the other team searches for them.

Gallery

References

See also