Difference between revisions of "Template:Upgrade station secondary"

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m (idk how to create switch language template. If someone know how to, please go to User talk:Hinaomi)
 
m (Pre-add language + Fixed many outdated and untrue)
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{| class="wikitable grid" style="border:1px solid #333;"
 
{| class="wikitable grid" style="border:1px solid #333;"
! class="header" width="200px" style="background: #333; color: white; border:1px solid #333;" | Upgrade
+
! class="header" width="200px" style="background: #333; color: white; border:1px solid #333;" | {{lang
! class="header" width="250px" style="background: #333; color: white; border:1px solid #333;" | Weapons
+
| en = Upgrade
! class="header" width="50px" style="background: #333; color: white; border:1px solid #333;" | Cost
+
}}
! class="header" width="50px" style="background: #333; color: white; border:1px solid #333;" | Levels
+
! class="header" width="250px" style="background: #333; color: white; border:1px solid #333;" | {{lang
! class="header" width="300px" style="background: #333; color: white; border:1px solid #333;" | Notes
+
| en = Weapons
 +
}}
 +
! class="header" width="50px" style="background: #333; color: white; border:1px solid #333;" | {{lang
 +
| en = Cost
 +
}}
 +
! class="header" width="50px" style="background: #333; color: white; border:1px solid #333;" | {{lang
 +
| en = Levels
 +
}}
 +
! class="header" width="300px" style="background: #333; color: white; border:1px solid #333;" | {{common string|itt notes}}
 
|-
 
|-
| style="border:1px solid #333;" | '''+20% Damage'''
+
| style="border:1px solid #333;" | '''{{lang
| rowspan="2" style="border:1px solid #333;" | {{icon class|Demoman|16px}} [[Stickybomb Launcher]], [[Scottish Resistance]], [[Sticky Jumper]]
+
| en = +20% Damage
 +
}}'''
 +
| style="border:1px solid #333;" | {{icon class|Demoman|16px}} {{item link|Stickybomb Launcher}}, {{item link|Scottish Resistance}}, {{item link|Sticky Jumper}}
 
| style="border:1px solid #333;" | 400
 
| style="border:1px solid #333;" | 400
 
| style="border:1px solid #333;" | 4
 
| style="border:1px solid #333;" | 4
 
| style="border:1px solid #333;" |  
 
| style="border:1px solid #333;" |  
 
|-
 
|-
| style="border:1px solid #333;" | '''+2 Clip Size'''
+
| style="border:1px solid #333;" | '''{{lang
| style="border:1px solid #333;" | 400
+
| en = +50% Clip Size
| style="border:1px solid #333;" | 4
+
}}'''
| style="border:1px solid #333;" |
+
| style="border:1px solid #333;" | {{icon class|Soldier|16px}} {{icon class|Pyro|16px}} {{icon class|Heavy|16px}} {{item link|Shotgun}}<br> {{icon class|Scout|16px}} {{icon class|Engineer|16px}} {{item link|Pistol}}, {{item link|Lugermorph}}<br> {{icon class|Soldier|16px}} {{icon class|Pyro|16px}} {{item link|Reserve Shooter}}<br>{{icon class|Scout|16px}} {{item link|Winger}}, {{item link|Pretty Boy's Pocket Pistol}}<br>{{icon class|Demoman|16px}} {{item link|Stickybomb Launcher}}, {{item link|Scottish Resistance}}, {{item link|Sticky Jumper}}<br>{{icon class|Heavy|16px}} {{item link|Family Business}}<br>{{icon class|Sniper|16px}} {{item link|SMG}}, {{item link|Cleaner's Carbine}}<br>{{icon class|Spy|16px}} {{lang
|-
+
| en = [[Weapons#Spy|Secondary weapons]]
| style="border:1px solid #333;" | '''+50% Clip Size'''
+
}}
| style="border:1px solid #333;" | {{icon class|Scout|16px}} [[Winger]], [[Pretty Boy's Pocket Pistol]]<br>{{icon class|Heavy|16px}} [[Family Business]]<br>{{icon class|Sniper|16px}} [[SMG]], [[Cleaner's Carbine]]<br>{{icon class|Spy|16px}} [[Revolver]], [[Ambassador]], [[Big Kill]], [[L'Etranger]], [[Enforcer]], [[Diamondback]]<br>{{icon class|Scout|16px}} {{icon class|Engineer|16px}} [[Lugermorph]], [[Pistol]]<br> {{icon class|Soldier|16px}} {{icon class|Pyro|16px}} [[Reserve Shooter]]<br>{{icon class|Soldier|16px}} {{icon class|Pyro|16px}} {{icon class|Heavy|16px}} [[Shotgun]]
 
 
| style="border:1px solid #333;" | 200
 
| style="border:1px solid #333;" | 200
 
| style="border:1px solid #333;" | 4
 
| style="border:1px solid #333;" | 4
 
| style="border:1px solid #333;" |  
 
| style="border:1px solid #333;" |  
 
|-
 
|-
| style="border:1px solid #333;" | '''Projectile Penetration'''
+
| style="border:1px solid #333;" | '''{{lang
| style="border:1px solid #333;" | {{icon class|All Classes|16px}} Bullet weapons
+
| en = Projectile Penetration
 +
}}'''
 +
| style="border:1px solid #333;" | {{icon class|All Classes|16px}} {{lang
 +
| en = [[Hitscan#Bullet weapons|Bullet weapons]]
 +
}}
 
| style="border:1px solid #333;" | 200
 
| style="border:1px solid #333;" | 200
 
| style="border:1px solid #333;" | 1
 
| style="border:1px solid #333;" | 1
| style="border:1px solid #333;" | Projectiles penetrate enemy players.
+
| style="border:1px solid #333;" | {{lang
 +
| en = Projectiles penetrate enemy players.
 +
}}
 
|-
 
|-
| style="border:1px solid #333;" | '''+25 Health On Kill'''
+
| style="border:1px solid #333;" | '''{{lang
| style="border:1px solid #333;" | {{icon class|All Classes|16px}} All damage-dealing Secondary Weapons
+
| en = +25 Health On Kill
 +
}}'''
 +
| style="border:1px solid #333;" | {{icon class|All Classes|16px}} {{lang
 +
| en = All damage-dealing Secondary weapons
 +
}}
 
| style="border:1px solid #333;" | 100
 
| style="border:1px solid #333;" | 100
 
| style="border:1px solid #333;" | 4
 
| style="border:1px solid #333;" | 4
| style="border:1px solid #333;" | Health from robot kills can overheal players.
+
| style="border:1px solid #333;" | {{lang
 +
| en = Health from robot kills can overheal players.
 +
}}
 
|-
 
|-
| style="border:1px solid #333;" | '''+50% Ammo Capacity'''
+
| style="border:1px solid #333;" | '''{{lang
| style="border:1px solid #333;" | {{icon class|All Classes|16px}} All ammunition-using Secondary Weapons
+
| en = +50% Ammo Capacity
 +
}}'''
 +
| style="border:1px solid #333;" | {{icon class|All Classes|16px}} {{lang
 +
| en = All [[Ammo|ammunition-using]] Secondary weapons
 +
}}
 
| style="border:1px solid #333;" | 125
 
| style="border:1px solid #333;" | 125
 
| style="border:1px solid #333;" | 3
 
| style="border:1px solid #333;" | 3
| style="border:1px solid #333;" | Ammo pickups grant more ammo accordingly.
+
| style="border:1px solid #333;" | {{lang
 +
| en = Ammo pickups grant more ammo accordingly.
 +
}}
 
|-
 
|-
| style="border:1px solid #333;" | '''+20% Reload Speed'''
+
| style="border:1px solid #333;" | '''{{lang
| style="border:1px solid #333;" | {{icon class|Pyro|16px}} [[Detonator]], [[Flare Gun]], [[Scorch Shot]]<br>{{icon class|Demoman|16px}} Stickybomb Launcher, Scottish Resistance, Sticky Jumper<br> {{icon class|Soldier|16px}} {{icon class|Pyro|16px}} Reserve Shooter<br>{{icon class|Soldier|16px}} {{icon class|Pyro|16px}} {{icon class|Heavy|16px}} Shotgun
+
| en = +20% Reload Speed
 +
}}'''
 +
| style="border:1px solid #333;" | {{icon class|Soldier|16px}} {{icon class|Pyro|16px}} {{icon class|Heavy|16px}} {{item link|Shotgun}}<br>{{icon class|Soldier|16px}} {{icon class|Pyro|16px}} {{item link|Reserve Shooter}}<br>{{icon class|Pyro|16px}} {{item link|Flare Gun}}, {{item link|Detonator}}, {{item link|Scorch Shot}}<br>{{icon class|Demoman|16px}} {{item link|Stickybomb Launcher}}, {{item link|Scottish Resistance}}, {{item link|Sticky Jumper}}
 
| style="border:1px solid #333;" | 250
 
| style="border:1px solid #333;" | 250
 
| style="border:1px solid #333;" | 3
 
| style="border:1px solid #333;" | 3
 
| style="border:1px solid #333;" |  
 
| style="border:1px solid #333;" |  
 
|-
 
|-
| style="border:1px solid #333;" | '''+15% Recharge Rate'''
+
| style="border:1px solid #333;" | '''{{lang
| style="border:1px solid #333;" | {{icon class|Scout|16px}} [[Bonk! Atomic Punch]], [[Crit-a-Cola]], [[Mad Milk]], [[Flying Guillotine]]<br>{{icon class|Heavy|16px}} [[Sandvich]], [[Buffalo Steak Sandvich]], [[Dalokohs Bar]], [[Fishcake]]<br>{{icon class|Sniper|16px}} [[Jarate]]
+
| en = +15% Recharge Rate
 +
}}'''
 +
| style="border:1px solid #333;" | {{icon class|Scout|16px}} {{item link|Bonk! Atomic Punch}}, {{item link|Crit-a-Cola}}, {{item link|Mad Milk}}, {{item link|Flying Guillotine}}<br>{{icon class|Heavy|16px}} {{item link|Sandvich}}, {{item link|Buffalo Steak Sandvich}}, {{item link|Dalokohs Bar}}, {{item link|Fishcake}}<br>{{icon class|Sniper|16px}} {{item link|Jarate}}
 
| style="border:1px solid #333;" | 250
 
| style="border:1px solid #333;" | 250
 
| style="border:1px solid #333;" | 4
 
| style="border:1px solid #333;" | 4
 
| style="border:1px solid #333;" |  
 
| style="border:1px solid #333;" |  
 
|-
 
|-
| style="border:1px solid #333;" | '''+25% Buff Duration'''
+
| style="border:1px solid #333;" | '''{{lang
| style="border:1px solid #333;" | {{icon class|Soldier|16px}} [[Buff Banner]], [[Battalion's Backup]], [[Concheror]]
+
| en = +25% Buff Duration
 +
}}'''
 +
| style="border:1px solid #333;" | {{icon class|Soldier|16px}} {{item link|Buff Banner}}, {{item link|Battalion's Backup}}, {{item link|Concheror}}
 
| style="border:1px solid #333;" | 250
 
| style="border:1px solid #333;" | 250
 
| style="border:1px solid #333;" | 2
 
| style="border:1px solid #333;" | 2
 
| style="border:1px solid #333;" |  
 
| style="border:1px solid #333;" |  
 
|-
 
|-
| style="border:1px solid #333;" | '''+10% Firing Speed'''
+
| style="border:1px solid #333;" | '''{{lang
| style="border:1px solid #333;" | {{icon class|All Classes|16px}} Bullet weapons<br>{{icon class|Demoman|16px}} Stickybomb Launcher, Scottish Resistance, Sticky Jumper<br>{{icon class|Engineer|16px}} [[Short Circuit]]
+
| en = +10% Firing Speed
 +
}}'''
 +
| style="border:1px solid #333;" | {{icon class|All Classes|16px}} {{lang
 +
| en = [[Hitscan#Bullet weapons|Bullet weapons]]
 +
}}<br>{{icon class|Demoman|16px}} {{item link|Stickybomb Launcher}}, {{item link|Scottish Resistance}}, {{item link|Sticky Jumper}}<br>{{icon class|Engineer|16px}} [[Short Circuit]]
 
| style="border:1px solid #333;" | 100
 
| style="border:1px solid #333;" | 100
 
| style="border:1px solid #333;" | 4
 
| style="border:1px solid #333;" | 4
 
| style="border:1px solid #333;" |  
 
| style="border:1px solid #333;" |  
 
|-
 
|-
| style="border:1px solid #333;" | '''-35% Speed On Target'''
+
| style="border:1px solid #333;" | '''{{lang
| style="border:1px solid #333;" | {{icon class|Scout|16px}} Mad Milk<br>{{icon class|Sniper|16px}} Jarate
+
| en = -35% Speed On Target
 +
}}'''
 +
| style="border:1px solid #333;" | {{icon class|Scout|16px}} {{item link|Mad Milk}}<br>{{icon class|Sniper|16px}} {{item link|Jarate}}
 
| style="border:1px solid #333;" | 200
 
| style="border:1px solid #333;" | 200
 
| style="border:1px solid #333;" | 1
 
| style="border:1px solid #333;" | 1
| style="border:1px solid #333;" | Does not stack.
+
| style="border:1px solid #333;" | {{lang
 +
| en = Does not stack.
 +
}}
 
|-
 
|-
| style="border:1px solid #333;" | '''+100% Charge Recharge Rate'''
+
| style="border:1px solid #333;" | '''{{lang
| style="border:1px solid #333;" | {{icon class|Demoman|16px}} [[Chargin' Targe]], [[Splendid Screen]]
+
| en = +100% Charge Recharge Rate
 +
}}'''
 +
| style="border:1px solid #333;" | {{icon class|Demoman|16px}} {{item link|Chargin' Targe}}, {{item link|Splendid Screen}}
 
| style="border:1px solid #333;" | 150
 
| style="border:1px solid #333;" | 150
 
| style="border:1px solid #333;" | 4
 
| style="border:1px solid #333;" | 4
 
| style="border:1px solid #333;" |  
 
| style="border:1px solid #333;" |  
 
|-
 
|-
| style="border:1px solid #333;" | '''Share [[Power Up Canteen|Canteens]]'''
+
| style="border:1px solid #333;" | '''{{lang
| rowspan="6" style="border:1px solid #333;" | {{icon class|Medic|16px}} [[Medi Gun]], [[Kritzkrieg]], [[Quick-Fix]]
+
| en = Share [[Power Up Canteen|Canteens]]
 +
}}'''
 +
| rowspan="6" style="border:1px solid #333;" | {{icon class|Medic|16px}} {{lang
 +
| en = [[Weapons#Medic|Secondary weapons]]
 +
}}
 
| style="border:1px solid #333;" | 600
 
| style="border:1px solid #333;" | 600
 
| style="border:1px solid #333;" | 1
 
| style="border:1px solid #333;" | 1
| style="border:1px solid #333;" | Share canteen powerups with heal target.
+
| style="border:1px solid #333;" | {{lang
 +
| en = Share canteen powerups with heal target.
 +
}}
 
|-
 
|-
| style="border:1px solid #333;" | '''+25% [[Übercharge]] Rate'''
+
| style="border:1px solid #333;" | '''{{lang
 +
| en = +25% [[Übercharge]] Rate
 +
}}'''
 
| style="border:1px solid #333;" | 300
 
| style="border:1px solid #333;" | 300
 
| style="border:1px solid #333;" | 4
 
| style="border:1px solid #333;" | 4
 
| style="border:1px solid #333;" |  
 
| style="border:1px solid #333;" |  
 
|-
 
|-
| style="border:1px solid #333;" | '''+25% Heal Rate'''
+
| style="border:1px solid #333;" | '''{{lang
 +
| en = +25% Heal Rate
 +
}}'''
 
| style="border:1px solid #333;" | 250
 
| style="border:1px solid #333;" | 250
 
| style="border:1px solid #333;" | 4
 
| style="border:1px solid #333;" | 4
 
| style="border:1px solid #333;" |  
 
| style="border:1px solid #333;" |  
 
|-
 
|-
| style="border:1px solid #333;" | '''+2s Über Duration'''
+
| style="border:1px solid #333;" | '''{{lang
 +
| en = +2s Über Duration
 +
}}'''
 
| style="border:1px solid #333;" | 250
 
| style="border:1px solid #333;" | 250
 
| style="border:1px solid #333;" | 3
 
| style="border:1px solid #333;" | 3
 
| style="border:1px solid #333;" |  
 
| style="border:1px solid #333;" |  
 
|-
 
|-
| style="border:1px solid #333;" | '''+25% Max [[Overheal]]'''
+
| style="border:1px solid #333;" | '''{{lang
 +
| en = +25% Max [[Overheal]]
 +
}}'''
 
| style="border:1px solid #333;" | 200
 
| style="border:1px solid #333;" | 200
 
| style="border:1px solid #333;" | 4
 
| style="border:1px solid #333;" | 4
 
| style="border:1px solid #333;" |  
 
| style="border:1px solid #333;" |  
 
|-
 
|-
| style="border:1px solid #333;" | '''+50% Overheal Time'''
+
| style="border:1px solid #333;" | '''{{lang
 +
| en = +50% Overheal Time
 +
}}'''
 
| style="border:1px solid #333;" | 150
 
| style="border:1px solid #333;" | 150
 
| style="border:1px solid #333;" | 2
 
| style="border:1px solid #333;" | 2
| style="border:1px solid #333;" | Decreases overheal decay rates.
+
| style="border:1px solid #333;" | {{lang
 +
| en = Decreases overheal decay rates.
 +
}}
 
|-
 
|-
 
|}
 
|}

Revision as of 14:07, 10 November 2012

Upgrade Weapons Cost Levels Notes
+20% Damage Leaderboard class demoman.png Stickybomb Launcher, Scottish Resistance, Sticky Jumper 400 4
+50% Clip Size Leaderboard class soldier.png Leaderboard class pyro.png Leaderboard class heavy.png Shotgun
Leaderboard class scout.png Leaderboard class engineer.png Pistol, Lugermorph
Leaderboard class soldier.png Leaderboard class pyro.png Reserve Shooter
Leaderboard class scout.png Winger, Pretty Boy's Pocket Pistol
Leaderboard class demoman.png Stickybomb Launcher, Scottish Resistance, Sticky Jumper
Leaderboard class heavy.png Family Business
Leaderboard class sniper.png SMG, Cleaner's Carbine
Leaderboard class spy.png Secondary weapons
200 4
Projectile Penetration TF2 crosshair orange.png Bullet weapons 200 1 Projectiles penetrate enemy players.
+25 Health On Kill TF2 crosshair orange.png All damage-dealing Secondary weapons 100 4 Health from robot kills can overheal players.
+50% Ammo Capacity TF2 crosshair orange.png All ammunition-using Secondary weapons 125 3 Ammo pickups grant more ammo accordingly.
+20% Reload Speed Leaderboard class soldier.png Leaderboard class pyro.png Leaderboard class heavy.png Shotgun
Leaderboard class soldier.png Leaderboard class pyro.png Reserve Shooter
Leaderboard class pyro.png Flare Gun, Detonator, Scorch Shot
Leaderboard class demoman.png Stickybomb Launcher, Scottish Resistance, Sticky Jumper
250 3
+15% Recharge Rate Leaderboard class scout.png Bonk! Atomic Punch, Crit-a-Cola, Mad Milk, Flying Guillotine
Leaderboard class heavy.png Sandvich, Buffalo Steak Sandvich, Dalokohs Bar, Fishcake
Leaderboard class sniper.png Jarate
250 4
+25% Buff Duration Leaderboard class soldier.png Buff Banner, Battalion's Backup, Concheror 250 2
+10% Firing Speed TF2 crosshair orange.png Bullet weapons
Leaderboard class demoman.png Stickybomb Launcher, Scottish Resistance, Sticky Jumper
Leaderboard class engineer.png Short Circuit
100 4
-35% Speed On Target Leaderboard class scout.png Mad Milk
Leaderboard class sniper.png Jarate
200 1 Does not stack.
+100% Charge Recharge Rate Leaderboard class demoman.png Chargin' Targe, Splendid Screen 150 4
Share Canteens Leaderboard class medic.png Secondary weapons 600 1 Share canteen powerups with heal target.
+25% Übercharge Rate 300 4
+25% Heal Rate 250 4
+2s Über Duration 250 3
+25% Max Overheal 200 4
+50% Overheal Time 150 2 Decreases overheal decay rates.