Difference between revisions of "Template:Upgrade station secondary"
m (idk how to create switch language template. If someone know how to, please go to User talk:Hinaomi) |
m (Pre-add language + Fixed many outdated and untrue) |
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{| class="wikitable grid" style="border:1px solid #333;" | {| class="wikitable grid" style="border:1px solid #333;" | ||
− | ! class="header" width="200px" style="background: #333; color: white; border:1px solid #333;" | Upgrade | + | ! class="header" width="200px" style="background: #333; color: white; border:1px solid #333;" | {{lang |
− | ! class="header" width="250px" style="background: #333; color: white; border:1px solid #333;" | Weapons | + | | en = Upgrade |
− | ! class="header" width="50px" style="background: #333; color: white; border:1px solid #333;" | Cost | + | }} |
− | ! class="header" width="50px" style="background: #333; color: white; border:1px solid #333;" | Levels | + | ! class="header" width="250px" style="background: #333; color: white; border:1px solid #333;" | {{lang |
− | ! class="header" width="300px" style="background: #333; color: white; border:1px solid #333;" | | + | | en = Weapons |
+ | }} | ||
+ | ! class="header" width="50px" style="background: #333; color: white; border:1px solid #333;" | {{lang | ||
+ | | en = Cost | ||
+ | }} | ||
+ | ! class="header" width="50px" style="background: #333; color: white; border:1px solid #333;" | {{lang | ||
+ | | en = Levels | ||
+ | }} | ||
+ | ! class="header" width="300px" style="background: #333; color: white; border:1px solid #333;" | {{common string|itt notes}} | ||
|- | |- | ||
− | | style="border:1px solid #333;" | '''+20% Damage''' | + | | style="border:1px solid #333;" | '''{{lang |
− | | | + | | en = +20% Damage |
+ | }}''' | ||
+ | | style="border:1px solid #333;" | {{icon class|Demoman|16px}} {{item link|Stickybomb Launcher}}, {{item link|Scottish Resistance}}, {{item link|Sticky Jumper}} | ||
| style="border:1px solid #333;" | 400 | | style="border:1px solid #333;" | 400 | ||
| style="border:1px solid #333;" | 4 | | style="border:1px solid #333;" | 4 | ||
| style="border:1px solid #333;" | | | style="border:1px solid #333;" | | ||
|- | |- | ||
− | | style="border:1px solid #333;" | ''' | + | | style="border:1px solid #333;" | '''{{lang |
− | | | + | | en = +50% Clip Size |
− | + | }}''' | |
− | + | | style="border:1px solid #333;" | {{icon class|Soldier|16px}} {{icon class|Pyro|16px}} {{icon class|Heavy|16px}} {{item link|Shotgun}}<br> {{icon class|Scout|16px}} {{icon class|Engineer|16px}} {{item link|Pistol}}, {{item link|Lugermorph}}<br> {{icon class|Soldier|16px}} {{icon class|Pyro|16px}} {{item link|Reserve Shooter}}<br>{{icon class|Scout|16px}} {{item link|Winger}}, {{item link|Pretty Boy's Pocket Pistol}}<br>{{icon class|Demoman|16px}} {{item link|Stickybomb Launcher}}, {{item link|Scottish Resistance}}, {{item link|Sticky Jumper}}<br>{{icon class|Heavy|16px}} {{item link|Family Business}}<br>{{icon class|Sniper|16px}} {{item link|SMG}}, {{item link|Cleaner's Carbine}}<br>{{icon class|Spy|16px}} {{lang | |
− | + | | en = [[Weapons#Spy|Secondary weapons]] | |
− | + | }} | |
− | | style="border:1px solid #333;" | {{icon class| | ||
| style="border:1px solid #333;" | 200 | | style="border:1px solid #333;" | 200 | ||
| style="border:1px solid #333;" | 4 | | style="border:1px solid #333;" | 4 | ||
| style="border:1px solid #333;" | | | style="border:1px solid #333;" | | ||
|- | |- | ||
− | | style="border:1px solid #333;" | '''Projectile Penetration''' | + | | style="border:1px solid #333;" | '''{{lang |
− | | style="border:1px solid #333;" | {{icon class|All Classes|16px}} Bullet weapons | + | | en = Projectile Penetration |
+ | }}''' | ||
+ | | style="border:1px solid #333;" | {{icon class|All Classes|16px}} {{lang | ||
+ | | en = [[Hitscan#Bullet weapons|Bullet weapons]] | ||
+ | }} | ||
| style="border:1px solid #333;" | 200 | | style="border:1px solid #333;" | 200 | ||
| style="border:1px solid #333;" | 1 | | style="border:1px solid #333;" | 1 | ||
− | | style="border:1px solid #333;" | Projectiles penetrate enemy players. | + | | style="border:1px solid #333;" | {{lang |
+ | | en = Projectiles penetrate enemy players. | ||
+ | }} | ||
|- | |- | ||
− | | style="border:1px solid #333;" | '''+25 Health On Kill''' | + | | style="border:1px solid #333;" | '''{{lang |
− | | style="border:1px solid #333;" | {{icon class|All Classes|16px}} All damage-dealing Secondary | + | | en = +25 Health On Kill |
+ | }}''' | ||
+ | | style="border:1px solid #333;" | {{icon class|All Classes|16px}} {{lang | ||
+ | | en = All damage-dealing Secondary weapons | ||
+ | }} | ||
| style="border:1px solid #333;" | 100 | | style="border:1px solid #333;" | 100 | ||
| style="border:1px solid #333;" | 4 | | style="border:1px solid #333;" | 4 | ||
− | | style="border:1px solid #333;" | Health from robot kills can overheal players. | + | | style="border:1px solid #333;" | {{lang |
+ | | en = Health from robot kills can overheal players. | ||
+ | }} | ||
|- | |- | ||
− | | style="border:1px solid #333;" | '''+50% Ammo Capacity''' | + | | style="border:1px solid #333;" | '''{{lang |
− | | style="border:1px solid #333;" | {{icon class|All Classes|16px}} All ammunition-using Secondary | + | | en = +50% Ammo Capacity |
+ | }}''' | ||
+ | | style="border:1px solid #333;" | {{icon class|All Classes|16px}} {{lang | ||
+ | | en = All [[Ammo|ammunition-using]] Secondary weapons | ||
+ | }} | ||
| style="border:1px solid #333;" | 125 | | style="border:1px solid #333;" | 125 | ||
| style="border:1px solid #333;" | 3 | | style="border:1px solid #333;" | 3 | ||
− | | style="border:1px solid #333;" | Ammo pickups grant more ammo accordingly. | + | | style="border:1px solid #333;" | {{lang |
+ | | en = Ammo pickups grant more ammo accordingly. | ||
+ | }} | ||
|- | |- | ||
− | | style="border:1px solid #333;" | '''+20% Reload Speed''' | + | | style="border:1px solid #333;" | '''{{lang |
− | | style="border:1px solid #333;" | {{icon class|Pyro|16px}} | + | | en = +20% Reload Speed |
+ | }}''' | ||
+ | | style="border:1px solid #333;" | {{icon class|Soldier|16px}} {{icon class|Pyro|16px}} {{icon class|Heavy|16px}} {{item link|Shotgun}}<br>{{icon class|Soldier|16px}} {{icon class|Pyro|16px}} {{item link|Reserve Shooter}}<br>{{icon class|Pyro|16px}} {{item link|Flare Gun}}, {{item link|Detonator}}, {{item link|Scorch Shot}}<br>{{icon class|Demoman|16px}} {{item link|Stickybomb Launcher}}, {{item link|Scottish Resistance}}, {{item link|Sticky Jumper}} | ||
| style="border:1px solid #333;" | 250 | | style="border:1px solid #333;" | 250 | ||
| style="border:1px solid #333;" | 3 | | style="border:1px solid #333;" | 3 | ||
| style="border:1px solid #333;" | | | style="border:1px solid #333;" | | ||
|- | |- | ||
− | | style="border:1px solid #333;" | '''+15% Recharge Rate''' | + | | style="border:1px solid #333;" | '''{{lang |
− | | style="border:1px solid #333;" | {{icon class|Scout|16px}} | + | | en = +15% Recharge Rate |
+ | }}''' | ||
+ | | style="border:1px solid #333;" | {{icon class|Scout|16px}} {{item link|Bonk! Atomic Punch}}, {{item link|Crit-a-Cola}}, {{item link|Mad Milk}}, {{item link|Flying Guillotine}}<br>{{icon class|Heavy|16px}} {{item link|Sandvich}}, {{item link|Buffalo Steak Sandvich}}, {{item link|Dalokohs Bar}}, {{item link|Fishcake}}<br>{{icon class|Sniper|16px}} {{item link|Jarate}} | ||
| style="border:1px solid #333;" | 250 | | style="border:1px solid #333;" | 250 | ||
| style="border:1px solid #333;" | 4 | | style="border:1px solid #333;" | 4 | ||
| style="border:1px solid #333;" | | | style="border:1px solid #333;" | | ||
|- | |- | ||
− | | style="border:1px solid #333;" | '''+25% Buff Duration''' | + | | style="border:1px solid #333;" | '''{{lang |
− | | style="border:1px solid #333;" | {{icon class|Soldier|16px}} | + | | en = +25% Buff Duration |
+ | }}''' | ||
+ | | style="border:1px solid #333;" | {{icon class|Soldier|16px}} {{item link|Buff Banner}}, {{item link|Battalion's Backup}}, {{item link|Concheror}} | ||
| style="border:1px solid #333;" | 250 | | style="border:1px solid #333;" | 250 | ||
| style="border:1px solid #333;" | 2 | | style="border:1px solid #333;" | 2 | ||
| style="border:1px solid #333;" | | | style="border:1px solid #333;" | | ||
|- | |- | ||
− | | style="border:1px solid #333;" | '''+10% Firing Speed''' | + | | style="border:1px solid #333;" | '''{{lang |
− | | style="border:1px solid #333;" | {{icon class|All Classes|16px}} Bullet weapons<br>{{icon class|Demoman|16px}} Stickybomb Launcher, Scottish Resistance, Sticky Jumper<br>{{icon class|Engineer|16px}} [[Short Circuit]] | + | | en = +10% Firing Speed |
+ | }}''' | ||
+ | | style="border:1px solid #333;" | {{icon class|All Classes|16px}} {{lang | ||
+ | | en = [[Hitscan#Bullet weapons|Bullet weapons]] | ||
+ | }}<br>{{icon class|Demoman|16px}} {{item link|Stickybomb Launcher}}, {{item link|Scottish Resistance}}, {{item link|Sticky Jumper}}<br>{{icon class|Engineer|16px}} [[Short Circuit]] | ||
| style="border:1px solid #333;" | 100 | | style="border:1px solid #333;" | 100 | ||
| style="border:1px solid #333;" | 4 | | style="border:1px solid #333;" | 4 | ||
| style="border:1px solid #333;" | | | style="border:1px solid #333;" | | ||
|- | |- | ||
− | | style="border:1px solid #333;" | '''-35% Speed On Target''' | + | | style="border:1px solid #333;" | '''{{lang |
− | | style="border:1px solid #333;" | {{icon class|Scout|16px}} Mad Milk<br>{{icon class|Sniper|16px}} Jarate | + | | en = -35% Speed On Target |
+ | }}''' | ||
+ | | style="border:1px solid #333;" | {{icon class|Scout|16px}} {{item link|Mad Milk}}<br>{{icon class|Sniper|16px}} {{item link|Jarate}} | ||
| style="border:1px solid #333;" | 200 | | style="border:1px solid #333;" | 200 | ||
| style="border:1px solid #333;" | 1 | | style="border:1px solid #333;" | 1 | ||
− | | style="border:1px solid #333;" | Does not stack. | + | | style="border:1px solid #333;" | {{lang |
+ | | en = Does not stack. | ||
+ | }} | ||
|- | |- | ||
− | | style="border:1px solid #333;" | '''+100% Charge Recharge Rate''' | + | | style="border:1px solid #333;" | '''{{lang |
− | | style="border:1px solid #333;" | {{icon class|Demoman|16px}} | + | | en = +100% Charge Recharge Rate |
+ | }}''' | ||
+ | | style="border:1px solid #333;" | {{icon class|Demoman|16px}} {{item link|Chargin' Targe}}, {{item link|Splendid Screen}} | ||
| style="border:1px solid #333;" | 150 | | style="border:1px solid #333;" | 150 | ||
| style="border:1px solid #333;" | 4 | | style="border:1px solid #333;" | 4 | ||
| style="border:1px solid #333;" | | | style="border:1px solid #333;" | | ||
|- | |- | ||
− | | style="border:1px solid #333;" | '''Share [[Power Up Canteen|Canteens]]''' | + | | style="border:1px solid #333;" | '''{{lang |
− | | rowspan="6" style="border:1px solid #333;" | {{icon class|Medic|16px}} [[ | + | | en = Share [[Power Up Canteen|Canteens]] |
+ | }}''' | ||
+ | | rowspan="6" style="border:1px solid #333;" | {{icon class|Medic|16px}} {{lang | ||
+ | | en = [[Weapons#Medic|Secondary weapons]] | ||
+ | }} | ||
| style="border:1px solid #333;" | 600 | | style="border:1px solid #333;" | 600 | ||
| style="border:1px solid #333;" | 1 | | style="border:1px solid #333;" | 1 | ||
− | | style="border:1px solid #333;" | Share canteen powerups with heal target. | + | | style="border:1px solid #333;" | {{lang |
+ | | en = Share canteen powerups with heal target. | ||
+ | }} | ||
|- | |- | ||
− | | style="border:1px solid #333;" | '''+25% [[Übercharge]] Rate''' | + | | style="border:1px solid #333;" | '''{{lang |
+ | | en = +25% [[Übercharge]] Rate | ||
+ | }}''' | ||
| style="border:1px solid #333;" | 300 | | style="border:1px solid #333;" | 300 | ||
| style="border:1px solid #333;" | 4 | | style="border:1px solid #333;" | 4 | ||
| style="border:1px solid #333;" | | | style="border:1px solid #333;" | | ||
|- | |- | ||
− | | style="border:1px solid #333;" | '''+25% Heal Rate''' | + | | style="border:1px solid #333;" | '''{{lang |
+ | | en = +25% Heal Rate | ||
+ | }}''' | ||
| style="border:1px solid #333;" | 250 | | style="border:1px solid #333;" | 250 | ||
| style="border:1px solid #333;" | 4 | | style="border:1px solid #333;" | 4 | ||
| style="border:1px solid #333;" | | | style="border:1px solid #333;" | | ||
|- | |- | ||
− | | style="border:1px solid #333;" | '''+2s Über Duration''' | + | | style="border:1px solid #333;" | '''{{lang |
+ | | en = +2s Über Duration | ||
+ | }}''' | ||
| style="border:1px solid #333;" | 250 | | style="border:1px solid #333;" | 250 | ||
| style="border:1px solid #333;" | 3 | | style="border:1px solid #333;" | 3 | ||
| style="border:1px solid #333;" | | | style="border:1px solid #333;" | | ||
|- | |- | ||
− | | style="border:1px solid #333;" | '''+25% Max [[Overheal]]''' | + | | style="border:1px solid #333;" | '''{{lang |
+ | | en = +25% Max [[Overheal]] | ||
+ | }}''' | ||
| style="border:1px solid #333;" | 200 | | style="border:1px solid #333;" | 200 | ||
| style="border:1px solid #333;" | 4 | | style="border:1px solid #333;" | 4 | ||
| style="border:1px solid #333;" | | | style="border:1px solid #333;" | | ||
|- | |- | ||
− | | style="border:1px solid #333;" | '''+50% Overheal Time''' | + | | style="border:1px solid #333;" | '''{{lang |
+ | | en = +50% Overheal Time | ||
+ | }}''' | ||
| style="border:1px solid #333;" | 150 | | style="border:1px solid #333;" | 150 | ||
| style="border:1px solid #333;" | 2 | | style="border:1px solid #333;" | 2 | ||
− | | style="border:1px solid #333;" | Decreases overheal decay rates. | + | | style="border:1px solid #333;" | {{lang |
+ | | en = Decreases overheal decay rates. | ||
+ | }} | ||
|- | |- | ||
|} | |} |
Revision as of 14:07, 10 November 2012
Upgrade | Weapons | Cost | Levels | Notes |
---|---|---|---|---|
+20% Damage | Stickybomb Launcher, Scottish Resistance, Sticky Jumper | 400 | 4 | |
+50% Clip Size | Shotgun Pistol, Lugermorph Reserve Shooter Winger, Pretty Boy's Pocket Pistol Stickybomb Launcher, Scottish Resistance, Sticky Jumper Family Business SMG, Cleaner's Carbine Secondary weapons |
200 | 4 | |
Projectile Penetration | Bullet weapons | 200 | 1 | Projectiles penetrate enemy players. |
+25 Health On Kill | All damage-dealing Secondary weapons | 100 | 4 | Health from robot kills can overheal players. |
+50% Ammo Capacity | All ammunition-using Secondary weapons | 125 | 3 | Ammo pickups grant more ammo accordingly. |
+20% Reload Speed | Shotgun Reserve Shooter Flare Gun, Detonator, Scorch Shot Stickybomb Launcher, Scottish Resistance, Sticky Jumper |
250 | 3 | |
+15% Recharge Rate | Bonk! Atomic Punch, Crit-a-Cola, Mad Milk, Flying Guillotine Sandvich, Buffalo Steak Sandvich, Dalokohs Bar, Fishcake Jarate |
250 | 4 | |
+25% Buff Duration | Buff Banner, Battalion's Backup, Concheror | 250 | 2 | |
+10% Firing Speed | Bullet weapons Stickybomb Launcher, Scottish Resistance, Sticky Jumper Short Circuit |
100 | 4 | |
-35% Speed On Target | Mad Milk Jarate |
200 | 1 | Does not stack. |
+100% Charge Recharge Rate | Chargin' Targe, Splendid Screen | 150 | 4 | |
Share Canteens | Secondary weapons | 600 | 1 | Share canteen powerups with heal target. |
+25% Übercharge Rate | 300 | 4 | ||
+25% Heal Rate | 250 | 4 | ||
+2s Über Duration | 250 | 3 | ||
+25% Max Overheal | 200 | 4 | ||
+50% Overheal Time | 150 | 2 | Decreases overheal decay rates. |