Difference between revisions of "Template:Upgrade station melee"
m (idk how to create switch language template. If someone know how to, please go to User talk:Hinaomi) |
m (Pre-add language + Improve the table) |
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{| class="wikitable grid" style="border:1px solid #333;" | {| class="wikitable grid" style="border:1px solid #333;" | ||
− | ! class="header" width="200px" style="background: #333; color: white; border:1px solid #333;" | Upgrade | + | ! class="header" width="200px" style="background: #333; color: white; border:1px solid #333;" | {{lang |
− | ! class="header" width="250px" style="background: #333; color: white; border:1px solid #333;" | Weapons | + | | en = Upgrade |
− | ! class="header" width="50px" style="background: #333; color: white; border:1px solid #333;" | Cost | + | }} |
− | ! class="header" width="50px" style="background: #333; color: white; border:1px solid #333;" | Levels | + | ! class="header" width="250px" style="background: #333; color: white; border:1px solid #333;" | {{lang |
− | ! class="header" width="300px" style="background: #333; color: white; border:1px solid #333;" | | + | | en = Weapons |
+ | }} | ||
+ | ! class="header" width="50px" style="background: #333; color: white; border:1px solid #333;" | {{lang | ||
+ | | en = Cost | ||
+ | }} | ||
+ | ! class="header" width="50px" style="background: #333; color: white; border:1px solid #333;" | {{lang | ||
+ | | en = Levels | ||
+ | }} | ||
+ | ! class="header" width="300px" style="background: #333; color: white; border:1px solid #333;" | {{common string|itt notes}} | ||
|- | |- | ||
− | | style="border:1px solid #333;" | '''+10% Attack Speed''' | + | | style="border:1px solid #333;" | '''{{lang |
− | | style="border:1px solid #333;" | {{icon class|All Classes|16px}} Melee weapons | + | | en = +10% Attack Speed |
+ | }}''' | ||
+ | | rowspan = "2" style="border:1px solid #333;" | {{icon class|All Classes|16px}} All Melee weapons | ||
| style="border:1px solid #333;" | 200 | | style="border:1px solid #333;" | 200 | ||
| style="border:1px solid #333;" | 4 | | style="border:1px solid #333;" | 4 | ||
| style="border:1px solid #333;" | | | style="border:1px solid #333;" | | ||
|- | |- | ||
− | | style="border:1px solid #333;" | '''+25 | + | | style="border:1px solid #333;" | '''{{lang |
− | + | | en = +25 Health On Kill | |
− | | style="border:1px solid #333;" | | + | }}''' |
+ | | style="border:1px solid #333;" | 100 | ||
| style="border:1px solid #333;" | 4 | | style="border:1px solid #333;" | 4 | ||
− | | style="border:1px solid #333;" | | + | | style="border:1px solid #333;" | {{lang |
+ | | en = Health from robot kills can overheal players. | ||
+ | }} | ||
|- | |- | ||
− | | style="border:1px solid #333;" | '''+25 | + | | style="border:1px solid #333;" | '''{{lang |
− | | style="border:1px solid #333;" | {{icon class| | + | | en = +25% Damage |
− | | style="border:1px solid #333;" | | + | }}''' |
+ | | style="border:1px solid #333;" | {{icon class|Demoman|16px}} {{item link|Eyelander}}, {{item link|Scotsman's Skullcutter}}, {{item link|Horseless Headless Horsemann's Headtaker}}, {{item link|Claidheamh Mòr}}, {{item link|Half-Zatoichi}}, {{item link|Persian Persuader}}, {{item link|Nessie's Nine Iron}} | ||
+ | | style="border:1px solid #333;" | 400 | ||
| style="border:1px solid #333;" | 4 | | style="border:1px solid #333;" | 4 | ||
− | | style="border:1px solid #333;" | | + | | style="border:1px solid #333;" | {{lang |
+ | | en = Upgrade will only appear if Demoman equips a Shield. If Demoman equips any Stickybomb Launcher, this upgrade will no longer appear; any previously purchased levels will still apply, however.}} | ||
|- | |- | ||
− | | style="border:1px solid #333;" | '''Armor Penetration''' | + | | style="border:1px solid #333;" | '''{{lang |
− | | style="border:1px solid #333;" | {{icon class|Spy|16px}} [[ | + | | en = Armor Penetration |
+ | }}''' | ||
+ | | style="border:1px solid #333;" | {{icon class|Spy|16px}} {{lang | ||
+ | | en = [[Weapons#Spy|Melee weapon]] | ||
+ | }} | ||
| style="border:1px solid #333;" | 400 | | style="border:1px solid #333;" | 400 | ||
| style="border:1px solid #333;" | 4 | | style="border:1px solid #333;" | 4 | ||
− | | style="border:1px solid #333;" | Allows backstabs against giant robots at X% (out of 750) damage. | + | | style="border:1px solid #333;" | {{lang |
+ | | en = Allows backstabs against giant robots at X% (out of 750) damage. | ||
+ | }} | ||
|- | |- | ||
− | | style="border:1px solid #333;" | '''+2s Crits On Kill''' | + | | style="border:1px solid #333;" | '''{{lang |
− | | style="border:1px solid #333;" | {{icon class|Demoman|16px}} [[ | + | | en = +2s Crits On Kill |
+ | }}''' | ||
+ | | style="border:1px solid #333;" | {{icon class|Demoman|16px}} {{lang | ||
+ | | en = [[Weapons#Demoman|Melee weapon]] | ||
+ | }}<br>{{icon class|Spy|16px}} {{lang | ||
+ | | en = [[Weapons#Spy|Melee weapon]] | ||
+ | }} | ||
| style="border:1px solid #333;" | 350 | | style="border:1px solid #333;" | 350 | ||
| style="border:1px solid #333;" | 2 | | style="border:1px solid #333;" | 2 | ||
− | | style="border:1px solid #333;" | 2 seconds of 100% [[Critical hit]] chance per level; switching weapons retains critical hits. | + | | style="border:1px solid #333;" | {{lang |
+ | | en = 2 seconds of 100% [[Critical hit]] chance per level; switching weapons retains critical hits. | ||
+ | }} | ||
|- | |- | ||
− | | style="border:1px solid #333;" | '''+15% Recharge Rate''' | + | | style="border:1px solid #333;" | '''{{lang |
− | | rowspan="2" style="border:1px solid #333;" | {{icon class|Scout|16px}} | + | | en = +15% Recharge Rate |
+ | }}''' | ||
+ | | rowspan="2" style="border:1px solid #333;" | {{icon class|Scout|16px}} {{item link|Sandman}}, {{item link|Wrap Assassin}} | ||
| style="border:1px solid #333;" | 250 | | style="border:1px solid #333;" | 250 | ||
| style="border:1px solid #333;" | 4 | | style="border:1px solid #333;" | 4 | ||
− | | style="border:1px solid #333;" | Faster baseball/bauble recharge rate. | + | | style="border:1px solid #333;" | {{lang |
+ | | en = Faster baseball/bauble recharge rate. | ||
+ | }} | ||
|- | |- | ||
− | | style="border:1px solid #333;" | '''+100% Max Misc Ammo''' | + | | style="border:1px solid #333;" | '''{{lang |
+ | | en = +100% Max Misc Ammo | ||
+ | }}''' | ||
| style="border:1px solid #333;" | 100 | | style="border:1px solid #333;" | 100 | ||
| style="border:1px solid #333;" | 4 | | style="border:1px solid #333;" | 4 | ||
− | | style="border:1px solid #333;" | Gives the Scout one extra baseball/bauble per level. | + | | style="border:1px solid #333;" | {{lang |
+ | | en = Gives the Scout one extra baseball/bauble per level. | ||
+ | }} | ||
|- | |- | ||
− | | style="border:1px solid #333;" | '''Ball Marks Target''' | + | | style="border:1px solid #333;" | '''{{lang |
− | | style="border:1px solid #333;" | {{icon class|Scout|16px}} Sandman | + | | en = Ball Marks Target |
+ | }}''' | ||
+ | | style="border:1px solid #333;" | {{icon class|Scout|16px}} {{item link|Sandman}} | ||
| style="border:1px solid #333;" | 500 | | style="border:1px solid #333;" | 500 | ||
| style="border:1px solid #333;" | 1 | | style="border:1px solid #333;" | 1 | ||
− | | style="border:1px solid #333;" | Marks one target at a time, similar to the [[Fan O'War]], on hit with either the Sandman or its baseball projectile. The time will reduced to 7 seconds if the target is a giant robot. | + | | style="border:1px solid #333;" | {{lang |
+ | | en = Marks one target at a time, similar to the [[Fan O'War]], on hit with either the Sandman or its baseball projectile. The time will reduced to 7 seconds if the target is a giant robot. | ||
+ | }} | ||
|} | |} |
Revision as of 18:06, 10 November 2012
Upgrade | Weapons | Cost | Levels | Notes |
---|---|---|---|---|
+10% Attack Speed | All Melee weapons | 200 | 4 | |
+25 Health On Kill | 100 | 4 | Health from robot kills can overheal players. | |
+25% Damage | Eyelander, Scotsman's Skullcutter, Horseless Headless Horsemann's Headtaker, Claidheamh Mòr, Half-Zatoichi, Persian Persuader, Nessie's Nine Iron | 400 | 4 | Upgrade will only appear if Demoman equips a Shield. If Demoman equips any Stickybomb Launcher, this upgrade will no longer appear; any previously purchased levels will still apply, however. |
Armor Penetration | Melee weapon | 400 | 4 | Allows backstabs against giant robots at X% (out of 750) damage. |
+2s Crits On Kill | Melee weapon Melee weapon |
350 | 2 | 2 seconds of 100% Critical hit chance per level; switching weapons retains critical hits. |
+15% Recharge Rate | Sandman, Wrap Assassin | 250 | 4 | Faster baseball/bauble recharge rate. |
+100% Max Misc Ammo | 100 | 4 | Gives the Scout one extra baseball/bauble per level. | |
Ball Marks Target | Sandman | 500 | 1 | Marks one target at a time, similar to the Fan O'War, on hit with either the Sandman or its baseball projectile. The time will reduced to 7 seconds if the target is a giant robot. |