Difference between revisions of "Template:Upgrade station primary"
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| cs = [[Hitscan#Bullet weapons|Zbraně používající munici]] | | cs = [[Hitscan#Bullet weapons|Zbraně používající munici]] | ||
}}<br>{{icon class|Medic|16px}} {{item link|Crusader's Crossbow}}<br>{{icon class|Sniper|16px}} {{item link|Huntsman}} | }}<br>{{icon class|Medic|16px}} {{item link|Crusader's Crossbow}}<br>{{icon class|Sniper|16px}} {{item link|Huntsman}} | ||
− | | style="border:1px solid #333;" | 400 | + | | style="border:1px solid #333;" | {{icon class|Scout|16px}} {{icon class|Medic|16px}} {{icon class|Sniper|16px}} 400<br>{{icon class|Engineer|16px}} 200 |
| style="border:1px solid #333;" | 1 | | style="border:1px solid #333;" | 1 | ||
| style="border:1px solid #333;" | {{lang | | style="border:1px solid #333;" | {{lang |
Revision as of 17:20, 11 November 2012
Upgrade | Weapons | Cost | Levels | Notes |
---|---|---|---|---|
Destroy Projectiles | ![]() |
600 | 1 | Bullets destroy Rockets and Grenades mid-flight. |
Knockback Rage | 350 | 3 | +1 rage on damage, taunt to knock back targets on damage. | |
+1 Projectile Penetration | 400 | 3 | Projectiles penetrate an additional enemy player. | |
+20% Damage | ![]() ![]() |
500 | 4 | |
+25% Projectile Speed | 200 | 4 | ||
+25% Damage | ![]() ![]() ![]() |
400 | 4 | |
+2 Clip Size | ![]() ![]() ![]() |
400 | 4 | |
+50% Clip Size | ![]() ![]() ![]() |
![]() ![]() ![]() |
4 | |
Projectile Penetration | ![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() |
1 | Projectiles penetrate enemy players. |
Explosive Headshot | ![]() |
350 | 3 | Headshots (lethal or otherwise) damages and slows nearby enemies nearby target. Rank increases headshot explosion radius and slow strength and duration (50%-80% slow, 2-4 second duration). |
+25% Faster Charge | 250 | 4 | ||
+5s Bleed On Target | ![]() |
250 | 4 | |
+50% Ammo Capacity | ![]() |
250 | 3 | Ammo pickups grant more ammo proportionately. |
+20% Reload Speed | ![]() ![]() ![]() |
250 | 3 | |
+10% Firing Speed | ![]() ![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() ![]() ![]() |
4 | |
+25 Health On Kill | ![]() |
200 | 4 | Health from robot kills can overheal players. |
+25% Burn Damage | ![]() |
250 | 4 | Afterburn damage bonus. |
+25% Burn Time | 250 | 4 | Afterburn duration. | |
+25% Airblast Force | ![]() |
100 | 4 |