Difference between revisions of "Dodgeball"
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*Limited classes. You can choose only Pyro. | *Limited classes. You can choose only Pyro. | ||
*Separated maps. Often, the map is split in 2 sides. RED can't go to BLU side, and vice versa. | *Separated maps. Often, the map is split in 2 sides. RED can't go to BLU side, and vice versa. | ||
− | *Dealing Damage. Pyros can't deal damage to other Pyros with the | + | *Dealing Damage. Pyros can't deal damage to other Pyros with the Flamethrower, since it destroys the purpose of the game. |
*Depending on the plugin version, you may be limited to the [[Flamethrower]] and [[Backburner]], both being able to perform airblasts. Additionally, you may or may not be able to airblast enemy Pyros. | *Depending on the plugin version, you may be limited to the [[Flamethrower]] and [[Backburner]], both being able to perform airblasts. Additionally, you may or may not be able to airblast enemy Pyros. | ||
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==Description== | ==Description== | ||
− | This gamemode is based on the [[Pyro| Pyro's]] | + | This gamemode is based on the [[Pyro| Pyro's]] Flamethrower's airblast ability. Rockets and Payload carts (representing nuclear bombs) are fired from a determined spot in the map. These projectiles are designed to follow one targeted player until [[compression blast|deflected]] by an airblast. When the projectile is airblasted, its affinity and color changes and it targets a random player in the opposite team, gaining speed with each airblast, until one (or more, if they are standing near the target) players are killed. This continues until one team is eliminated entirely. |
Players are constantly given [[ammunition]] via either the map or custom flamethrowers in some servers. | Players are constantly given [[ammunition]] via either the map or custom flamethrowers in some servers. | ||
− | The larger, but slower "nuke" rockets usually appear in the form of the bomb attached to the Payload [[cart]] seen in most | + | The larger, but slower "nuke" rockets usually appear in the form of the bomb attached to the Payload [[cart]] seen in most Payload maps. These nuke bombs have devastating effects if the player fails to successfully deflect them, generally making them a challenge to the team if it is not deflected. It is, however, a useful tool for rocket jumping, which you can do by deflecting it downwards. |
Map design in Dodgeball varies greatly, from hovercrafts and space, to stadiums and pits. One fairly common theme is the forward attack method of pushing though. In maps that are not divided by a gap, or maps where the gap can be rocket jumped, players may blast opponents into environmental deaths. This is frowned upon in some servers, but praised in others. | Map design in Dodgeball varies greatly, from hovercrafts and space, to stadiums and pits. One fairly common theme is the forward attack method of pushing though. In maps that are not divided by a gap, or maps where the gap can be rocket jumped, players may blast opponents into environmental deaths. This is frowned upon in some servers, but praised in others. | ||
Revision as of 01:42, 11 October 2010
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The Dodgeball mod is a custom game-mode made possible by the use of the SourceMod server plug-in.
All classes except Pyro are disabled and the mod uses the set of rules and respawn methods utilized by the official Arena game-mode. In fact, this is Arena with:
- Limited classes. You can choose only Pyro.
- Separated maps. Often, the map is split in 2 sides. RED can't go to BLU side, and vice versa.
- Dealing Damage. Pyros can't deal damage to other Pyros with the Flamethrower, since it destroys the purpose of the game.
- Depending on the plugin version, you may be limited to the Flamethrower and Backburner, both being able to perform airblasts. Additionally, you may or may not be able to airblast enemy Pyros.
Fortress: In this mode players need to capture control points which causes them to own a Fortress. The Fortress will fire rockets at the enemy team which can be reflected. As in normal Dodgeball, you win by killing the entire enemy team. The Fortress can be captured multiple times during the course of the match. Fortress Dodgeball requires more teamwork and tactics than regular Dodgeball.
Description
This gamemode is based on the Pyro's Flamethrower's airblast ability. Rockets and Payload carts (representing nuclear bombs) are fired from a determined spot in the map. These projectiles are designed to follow one targeted player until deflected by an airblast. When the projectile is airblasted, its affinity and color changes and it targets a random player in the opposite team, gaining speed with each airblast, until one (or more, if they are standing near the target) players are killed. This continues until one team is eliminated entirely. Players are constantly given ammunition via either the map or custom flamethrowers in some servers. The larger, but slower "nuke" rockets usually appear in the form of the bomb attached to the Payload cart seen in most Payload maps. These nuke bombs have devastating effects if the player fails to successfully deflect them, generally making them a challenge to the team if it is not deflected. It is, however, a useful tool for rocket jumping, which you can do by deflecting it downwards. Map design in Dodgeball varies greatly, from hovercrafts and space, to stadiums and pits. One fairly common theme is the forward attack method of pushing though. In maps that are not divided by a gap, or maps where the gap can be rocket jumped, players may blast opponents into environmental deaths. This is frowned upon in some servers, but praised in others.
Strategy
- On some servers you can 'orbit' rockets around you, whereby you move to the left or right, and they fly in a continuous circle around you.This can be used to deal with multiple rockets, orbiting one, whilst reflecting the other,and then reflecting the orbit rocket at a later time.
- On servers where rockets track nearest play of other team, getting close to the current target can be effective if they don't notice. The rocket turns, aims for you, and you can reflect it straight into their back.
- Keep an eye out for all the rockets, if there are multiple. If you know you have time to look around, find where the other rockets are going, so you don't get hit by surprise.
- Try to spread out. Critical rockets deal damage over a large area, and you don't want to get caught in the radius of someone else's missed air blast.
- Conversely - try to help people out. Just because it is aiming for them, doesn't mean you can't blast it out of the way for them.
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