Difference between revisions of "User:DB"

From Team Fortress Wiki
Jump to: navigation, search
Line 1: Line 1:
 +
== Current Intro ==
 +
 
Welcome...  
 
Welcome...  
  
Line 12: Line 14:
 
The noclip command makes the player go at 1504 units, which is 501.33% normal speed.
 
The noclip command makes the player go at 1504 units, which is 501.33% normal speed.
  
Using comparisons from the notorious Super Scout's speed, the highest speeds achievable by normal means are as follows:
+
== Speed Comparisons ==
 +
 
 +
Using comparisons from the notorious Super Scout's speed, the highest speeds achievable by normal means are as follows: (in edit mode it looks cleaner)
  
 
188      % - NOCLIP
 
188      % - NOCLIP
Line 90: Line 94:
 
2        % - Sniper                      (Sniper Rifle Scope Slowdown, Cozy Camper Scope Slowdown)
 
2        % - Sniper                      (Sniper Rifle Scope Slowdown, Cozy Camper Scope Slowdown)
  
 +
== Custom Maps ==
 +
 +
I love playing custom maps, they are fun. Nuff said. Here are some ones worth featuring:
 +
 +
=== vsh_dr_cbells_challenge ===
 +
 +
A rather creepy map. This thing is filled with broken textures, creepy background music, dark rooms, and switches. As a VSH map, it is primarily a VS HALE map (1vALL) however, it also is a DEATHRUN map which means the hale is placed in another area and uses switches to kill the other team. The thing about this map is that it often ends up of all of the runners dying unless the hale suicides or gets killed by the AFK manager in the spawn. The reason is here:
 +
 +
Room 1: Spawn. Break some wood blocking the door teleport to go to the next room. Wait too long and you die from explosive damage.
 +
 +
Room 2: Beach. Two traps, one a giant spike trap which will kill you if you stay too close to it when it deactivates, and some sort of wall trap. Weird. The beach itself is beside a large mountain on the right and some 'water' and rocks on the right. At the end, there is a cave on the mountain, leading to Room 3, and the 'water' has a broken texture and actually isn't water at all. People are capable of glitching out of this and fall down to where the big spikes are kept... right below the map.
  
 +
Room 3: Some sort of mine. Two or three traps here. First one is a broken trap, the floor is meant to kill you by falling down on to some sort of cables. Doesn't kill you. Next one is the death doorway, which is only activated once the button in the trap side has been activated. Last one is a laser trap which doesn't kill you instantly, the lasers are on constantly so walking through them doesn't matter, especially if you're a medic as you can easily regenerate health. The trap will push forward once activated, except for one or two buggy lasers, which will stay in the same place. It will eventually go back and turn off. At the end is the next room.
  
 +
Room 4A: Room full of broken textures. You'll see cyan and green tinted broken textures everywhere. This room has two sections but is rather small. The section between them is just a small squeeze, and a trap which does explosive damage. In the second section, there is a door on the left side which will lead to Room 4A.
  
 +
Room 4B: Breakable Floor Room. This one gets on my nerves as this is where the map shows its teeth to you, Part 1. There are plentiful yellow and black floorboards over what appears to be a grey kill-floor. This is very dangerous and usually 1/3 of the runners die at this part. Only a few floorboards will stay, however, the rest will break within a matter of time. To prevent successful rushing, apparently the map has floorboards which have pictures of footprints on them. You have to break those, and the one that has four floorboards right near each other, but has a picture looking like some sort of egg nog cup. Walk over that and the door will open to the next part. There is one easter egg which even I have no idea what is its purpose, apart from capping.
  
 +
Room 4B-S: Missingno Room. This creeps me out slightly, as it has nothing but broken textures, moving brick blocks, and walls which are partially invisible, giving it the name Missingno Room. The cap is on the bottom, as you spawn somewhere above on a broken texture with water footstep sounds. Odd thing is that there are sounds which appear to have been ripped right out of Super Mario, most notably the sound when Mario gets a mushroom. There are also missingno blocks which break when you touch them. This room can be found on the grey floor on Room 4B. You can see a slight indentation if you go on the floorboard closest to the right wall. Jump on it and you'll go through it, however if you go too close to the wall, you'll begin losing health but not instantly like the rest of the floor.
  
 +
Room 4C: 'Killer Pineapples'. The one where almost everybody dies at. Apparently there are odd-shaped caltrops with bad hitboxes, they will kill you without going near them. These are arranged so that they have one entrance, which divides into two, at which point will often kill the player with their terrible, terrible hitboxes. However, it is possible and you'll have a happier time going at the left side, and staying as far as you can from the middle section (or the right side of you). There is a trap just before these is a trap which has a picture of Captain Planet which shoots lasers. After that, there is a pit immediately in front of you. Jump that, and you'll see two holes on the walls (I'm not familiar with the trap here, I think it's a spike trap). Don't touch them. then jump over the purple thing. This next pit has a trap which will drag you into the pit, killing you. This last part just has a pointless spark, and you will proceed to the next room after touching the end wall.
  
 +
Room 5: TBA
  
  
Line 106: Line 127:
  
  
 +
== Random Coloured Boxes ==
 +
 
Random Coloured Boxes! (just learning, thanks Ashes for the helpful info on the userbox problem I had... might make it 4xwhatever later on)
 
Random Coloured Boxes! (just learning, thanks Ashes for the helpful info on the userbox problem I had... might make it 4xwhatever later on)
  

Revision as of 07:21, 27 November 2012

Current Intro

Welcome...

I have an extensive knowledge of VS Saxton Hale, Death Run, Prophunt and Randomizer. Ask me things.




I've found out that spectators move at about 300.8% normal speed, which is 902.4 units. Sometimes spectators can glitch, causing more time to go to maximum speed, faster max speed, and poor turning. The noclip command makes the player go at 1504 units, which is 501.33% normal speed.

Speed Comparisons

Using comparisons from the notorious Super Scout's speed, the highest speeds achievable by normal means are as follows: (in edit mode it looks cleaner)

188  % - NOCLIP

112.8  % - SPECTATOR

93.75  % - Demoman (Charge)

79.6875  % - Demoman (Scotsman's Skullcutter Slowdown, Charge)

65  % - MAX SPEED

64.6875  % - Scout (Baby Face's Blaster Max Boost)

63.125  % - Scout (Disciplinary Action Boost)

62.5  % - Scout (Crit-a-Cola Boost)

53.125  % - Medic (Disciplinary Action Boost)

50.625  % - Pyro, Engineer, Sniper, Spy (Disciplinary Action Boost)

50  % - Scout

48.125  % - Demoman (Disciplinary Action Boost)

48  % - Soldier (Escape Plan Boost 4)

46.2  % - Demoman (Eyelander Boost 4)

44  % - Medic (Overdose Full Charge Boost)

43.4  % - Demoman (Eyelander Boost 3)

42  % - Soldier, Heavy (Escape Plan Boost 3) (Disciplinary Action Boost)

41.25  % - Pyro (Gas Jockey Set)

40.6  % - Demoman (Eyelander Boost 2)

40  % - Medic

38.8125  % - Heavy (Buffalo Steak Sandvich Boost)

37.8  % - Demoman (Eyelander Boost 1)

37.5  % - Pyro, Engineer, Sniper, Spy

37.375  % - Heavy (Gloves of Urgently Running Boost)

36  % - Soldier (Escape Plan Boost 2, Disciplinary Action Boost)

35  % - Demoman

33  % - Soldier (Escape Plan Boost 1)

32.5  % - Scout (Baby Face's Blaster No Boost)

30  % - Soldier

29.75  % - Demoman (Scotsman's Skullcutter Slowdown)

28.75  % - Heavy

28.125  % - Engineer (Hauling Slowdown)

20  % - Sniper (Huntsman Scope Slowdown)

13.75  % - Heavy (Minigun Rev Slowdown)

10  % - Soldier, Sniper (Cow Manger 5000 Charge Slowdown) (Sniper Rifle Scope Slowdown)

5.5  % - Heavy (Brass Beast Rev Slowdown)

4  % - Sniper (Huntsman Scope Slowdown, Cozy Camper Scope Slowdown)

2  % - Sniper (Sniper Rifle Scope Slowdown, Cozy Camper Scope Slowdown)

Custom Maps

I love playing custom maps, they are fun. Nuff said. Here are some ones worth featuring:

vsh_dr_cbells_challenge

A rather creepy map. This thing is filled with broken textures, creepy background music, dark rooms, and switches. As a VSH map, it is primarily a VS HALE map (1vALL) however, it also is a DEATHRUN map which means the hale is placed in another area and uses switches to kill the other team. The thing about this map is that it often ends up of all of the runners dying unless the hale suicides or gets killed by the AFK manager in the spawn. The reason is here:

Room 1: Spawn. Break some wood blocking the door teleport to go to the next room. Wait too long and you die from explosive damage.

Room 2: Beach. Two traps, one a giant spike trap which will kill you if you stay too close to it when it deactivates, and some sort of wall trap. Weird. The beach itself is beside a large mountain on the right and some 'water' and rocks on the right. At the end, there is a cave on the mountain, leading to Room 3, and the 'water' has a broken texture and actually isn't water at all. People are capable of glitching out of this and fall down to where the big spikes are kept... right below the map.

Room 3: Some sort of mine. Two or three traps here. First one is a broken trap, the floor is meant to kill you by falling down on to some sort of cables. Doesn't kill you. Next one is the death doorway, which is only activated once the button in the trap side has been activated. Last one is a laser trap which doesn't kill you instantly, the lasers are on constantly so walking through them doesn't matter, especially if you're a medic as you can easily regenerate health. The trap will push forward once activated, except for one or two buggy lasers, which will stay in the same place. It will eventually go back and turn off. At the end is the next room.

Room 4A: Room full of broken textures. You'll see cyan and green tinted broken textures everywhere. This room has two sections but is rather small. The section between them is just a small squeeze, and a trap which does explosive damage. In the second section, there is a door on the left side which will lead to Room 4A.

Room 4B: Breakable Floor Room. This one gets on my nerves as this is where the map shows its teeth to you, Part 1. There are plentiful yellow and black floorboards over what appears to be a grey kill-floor. This is very dangerous and usually 1/3 of the runners die at this part. Only a few floorboards will stay, however, the rest will break within a matter of time. To prevent successful rushing, apparently the map has floorboards which have pictures of footprints on them. You have to break those, and the one that has four floorboards right near each other, but has a picture looking like some sort of egg nog cup. Walk over that and the door will open to the next part. There is one easter egg which even I have no idea what is its purpose, apart from capping.

Room 4B-S: Missingno Room. This creeps me out slightly, as it has nothing but broken textures, moving brick blocks, and walls which are partially invisible, giving it the name Missingno Room. The cap is on the bottom, as you spawn somewhere above on a broken texture with water footstep sounds. Odd thing is that there are sounds which appear to have been ripped right out of Super Mario, most notably the sound when Mario gets a mushroom. There are also missingno blocks which break when you touch them. This room can be found on the grey floor on Room 4B. You can see a slight indentation if you go on the floorboard closest to the right wall. Jump on it and you'll go through it, however if you go too close to the wall, you'll begin losing health but not instantly like the rest of the floor.

Room 4C: 'Killer Pineapples'. The one where almost everybody dies at. Apparently there are odd-shaped caltrops with bad hitboxes, they will kill you without going near them. These are arranged so that they have one entrance, which divides into two, at which point will often kill the player with their terrible, terrible hitboxes. However, it is possible and you'll have a happier time going at the left side, and staying as far as you can from the middle section (or the right side of you). There is a trap just before these is a trap which has a picture of Captain Planet which shoots lasers. After that, there is a pit immediately in front of you. Jump that, and you'll see two holes on the walls (I'm not familiar with the trap here, I think it's a spike trap). Don't touch them. then jump over the purple thing. This next pit has a trap which will drag you into the pit, killing you. This last part just has a pointless spark, and you will proceed to the next room after touching the end wall.

Room 5: TBA






Random Coloured Boxes

Random Coloured Boxes! (just learning, thanks Ashes for the helpful info on the userbox problem I had... might make it 4xwhatever later on)


Gentlemen.png This user is a Gentleman!
Flag Australia.png This user is Australian, mate!
Backpack Haunted Metal Scrap.png This user owns the Haunted Metal Scrap.
Tf2 1000.png This user has logged 1000 hours total in Team Fortress 2.
User LordKelvin Spycheck.png This user HATES Spies.
Mandelbrot sequence small.gif This user enjoys making people go insane.
Backpack Mann Co. Supply Crate Key.png This user refuses to buy Mann Co. Supply Crate Keys as a matter of principle.
Tf sniper jarate chop.png This user is a piss sniper.
"Jarate!"
Zombie Fortress Logo.png This user enjoys playing Zombie Fortress.
Scout - Special Delivery Set.png This user is a Special Delivery Scout.
DaniVoiceMenu.png This user loves to use the Team Fortress in-game voice menu (a lot) for talking.
Animated Kaleidoscope.gif This user makes ridiculous userboxes.
Tf soldier gora gora gora.png This user likes to use Crit rockets to gib other players
Spy Mask.png This user owns the Spy Mask.
User Sniper.png This user is a Sniper.
“Wave goodbye ta yer ’ead, wanker!”
Backpack MONOCULUS!.png This user owns the MONOCULUS!.
Scout Mercenary.png This user is a Mercenary.


Userbox PvZ.png This user doesn't want zombies on their lawn.
Eyelandertransparent.png This user has cut off a ridiculous number of heads in one life with the Eyelander!
Coca-Cola logo.png This user drinks too much Coca-Cola.
RED Ellis' Cap.png Has this user ever told you about the time they got Ellis' Cap?
Brundle Bundle.png This user is a Brundle Bundle Engineer.
Speech mediccall.png This user constantly calls for MEDIC!
User Scout.png This user is a Scout.
“I'm battin' a thousand!”
Frying Pan.png This user owns the Frying Pan.
Backpack Ghastlier Gibus.png This user owns the Ghastlier Gibus.
User Engineer.png This user is an Engineer.
“I told ya don’t touch that darn thing!”
Backpack Mildly Disturbing Halloween Mask.png This user owns the Mildly Disturbing Halloween Mask.
User Medic.png This user is a Medic.
“Zat, vas doctah assisted homicide!”
SmallEdit.jpg This user likes to edit articles in teeny baby bits.
Xbox 360 Logo.png This user plays TF2 on an Xbox 360.
Tf demoman decapitate equalizer.png This user is a Demoknight.
"There can be only one! Aye!"
Demoman Mask.png This user owns the Demoman Mask.
User Pyro.png This user is a Pyro.
“Mhmmh... mmmmm-hmm!”
Engineer Mask.png This user owns the Engineer Mask.
Userbox terraria.png This user loves playing Terraria.