Difference between revisions of "December 12, 2012 Patch"
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* Added "height" or "tall" specifications on many elements in [[Mann vs. Machine]] HUD layout scripts. | * Added "height" or "tall" specifications on many elements in [[Mann vs. Machine]] HUD layout scripts. | ||
* Added search function to the [[Mann Co. Store]]. | * Added search function to the [[Mann Co. Store]]. | ||
+ | * Added [[Mann Co. Supply Crate #53]] | ||
}} | }} |
Revision as of 02:36, 14 December 2012
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Contents
Patch notes
Source Engine Changes (TF2, DoD:S, HL2:DM)
- Fixed a hang on start-up with non-scalable bitmap fonts
- Fixed crash on start-up when joysticks are attached
Team Fortress 2
- Added a prompt to turn on controller mode when using Big Picture
- Increased console font size for the Linux version
- Fixed some problems caused by disabling controller mode
- Fixed missing HUD sounds for Engineer building status panel
- Fixed the Spy version of the tf_zombie entity not using the correct skin
- Fixed international keyboard chat and console input for the Linux version
Undocumented changes
- Added "height" or "tall" specifications on many elements in Mann vs. Machine HUD layout scripts.
- Added search function to the Mann Co. Store.
- Added Mann Co. Supply Crate #53
Files changed
- Note: The changelog below is generated from a diff of two revisions of the game. This data may be incomplete or inconsistent.
Revision changes
Modified: team fortress 2 client content.gcf/tf/bin/client.dll
Modified: team fortress 2 client content.gcf/tf/bin/client.dylib
Modified: team fortress 2 content.gcf/tf/bin/server.dll
Modified: team fortress 2 content.gcf/tf/bin/server.dylib
Modified: team fortress 2 content.gcf/tf/bin/server_srv.so
Modified: team fortress 2 materials.gcf/tf/materials/vgui/cursors/arrow.vtf
Added: team fortress 2 materials.gcf/tf/materials/vgui/cursors/crosshair.vtf
Added: team fortress 2 materials.gcf/tf/materials/vgui/cursors/hand.vtf
Added: team fortress 2 materials.gcf/tf/materials/vgui/cursors/hourglass.vtf
Modified: team fortress 2 materials.gcf/tf/materials/vgui/cursors/ibeam.vtf
Added: team fortress 2 materials.gcf/tf/materials/vgui/cursors/no.vtf
Added: team fortress 2 materials.gcf/tf/materials/vgui/cursors/sizeall.vtf
Added: team fortress 2 materials.gcf/tf/materials/vgui/cursors/sizenesw.vtf
Added: team fortress 2 materials.gcf/tf/materials/vgui/cursors/sizens.vtf
Added: team fortress 2 materials.gcf/tf/materials/vgui/cursors/sizenwse.vtf
Added: team fortress 2 materials.gcf/tf/materials/vgui/cursors/sizewe.vtf
Added: team fortress 2 materials.gcf/tf/materials/vgui/cursors/up.vtf
Added: team fortress 2 materials.gcf/tf/materials/vgui/cursors/waitarrow.vtf