Difference between revisions of "Talk:Community Mann vs. Machine strategy"

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(Sorry, my bad: new section)
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I just worked a bit on the page, I got a little hasty, and ignored a warning about overwriting some edits. Sorry about that, to whom it concerns. You'll have to do over. It was nothing personal, and if you were actually working on my edits, thats fine. Check the time stamp -> [[User:K-Raider NL|K-Raider NL]] 05:17, 13 December 2012 (PST)
 
I just worked a bit on the page, I got a little hasty, and ignored a warning about overwriting some edits. Sorry about that, to whom it concerns. You'll have to do over. It was nothing personal, and if you were actually working on my edits, thats fine. Check the time stamp -> [[User:K-Raider NL|K-Raider NL]] 05:17, 13 December 2012 (PST)
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== Flaw in the engineer example combinations ==
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The gunslinger cannot be under any circumstance a viable weapon in MvM mode. I suggest the removal of the combination which includes this weapon since it can misslead players looking for good strategy advice.
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Other example combinations which I also find missleading in a MvM strategy guide are the medic equiping the Quick-Fix and the sniper equiping other weapon than Jarate as secondary. [[User:DankeEngineer|DankeEngineer]] 08:34, 15 December 2012 (PST)

Revision as of 16:34, 15 December 2012

2 or 1 Hazard Area

is there 2 or 1 hazard area in coal town for pyro to airblast? Killicon flaming huntsmanhs.pngHecarimz 08:07, 20 August 2012 (PDT)

I've only seen one. dendodge 10:04, 20 August 2012 (PDT)
I've seen, and fallen in, both. One on the left lane, one on the far area of the bomb-site square, too far to airblast easily from the hole itself, though. Sinez 16:49, 21 August 2012 (PDT)

I request Community strategy

Some sections on this page are edited with community tips, could there be a Community Strategy for classes and weapons? User Ravecrib9t4 Signature Logo.JPG TNS 09:12, 23 August 2012 (PDT)

Spy tips

The spy tips say "Whichever disguise you decide to use is largely irrelevant", then goes on to suggest pyro or engy. If disguise doesn't matter, wouldn't scout always be the best option, since it gives a speed boost?

Also, does anybody know if sapped robots give a bonus with the Diamondback? --Itsacon 02:28, 27 August 2012 (PDT)

Scout disguises do NOT give speed boosts; it's actually a way to tell a fake Scout from a real one. As for the Diamondback, I'm not sure. ShadowGlove 05:08, 27 August 2012 (PDT)
I always thought you got a small speed boost, but not the full scout speed. But I just read Disguise again, and you are, obviously, right. We live and learn... --Itsacon 00:07, 29 August 2012 (PDT)
Disguising as a scout works just fine in MvM. I prefer disguising as a scout because I don't know how speed upgrades are affected by your disguise, and scout is the fastest movement option --Ohpleez 03:10, 28 November 2012 (PST)
Diamondback does not give any bonus crits from sapped robots. --Piemanmoo 13:03, 30 August 2012 (PDT)

Upgraded Buff Banner

First Soldier Combinaison : "The upgraded banner enables Mini-Crits for the whole team", I could be wrong, but is it really necessary to upgrade Buff Banner for sharing mini-crits for the whole team ? Brucelian 04:39, 30 August 2012 (PDT)

In my experience, it doesn't actually affect your whole team, instead using its regular radius. ==Fax Celestis talkcontribhome 12:04, 30 August 2012 (PDT)
But the only upgrade which exists for the Buff Banner just increase the buff duration.Brucelian 12:43, 30 August 2012 (PDT)
Right. Does that say anything about increased radius? No. ==Fax Celestis talkcontribhome 16:28, 30 August 2012 (PDT)
As far as I'm aware, there was at launch an option to upgrade the Banner to affect the whole team, but it was swiftly removed. I could be wrong, but the point is that no such option exists now. This tip should be removed. ==Reginald Cuftbert 11:14, 23 Septemper 2012 (PDT)

Bot Symbols

We need to add the symbols for the different bots next to their titles. I'd do it myself but it's late and I don't know where to find them. Any help either way would be appreciated. Guybrush20X6 16:34, 11 November 2012 (PST)

Scout tips

There are some major flaws in the scout tips:

"consider dumping all your money into resistances and move speed and using a bat or Frying Pan"
Melee is never a good idea in MvM, and a scout who doesn't use the Fan O'War is just a bad scout. Also resistences are pretty expensive in the beginning, milk and speed / jump upgrades are more important and cheaper. You can dodge projectiles, so later you should prefer bullet resistences.
"The Special Delivery item set can be very useful because of the +25 health effect."
A scout not using the Fan O'War for marking is a bad scout, the health bonus is negligible.
"Once upgraded, a hit from the Sandman's ball marks a robot for death like the Fan O'War, meaning the robot will take mini-crits from your friends' weapons."
The upgrade costs 500 credits, which is VERY expensive. And marking with balls doesn't work as reliable as marking with the Fan O'War. The 15 hitpoints less are a major downside. Sandman doesn't stun robots, so it's by far not as useful as in PvP. It's an expensive toy, costing your team the game at least in expert.
"Using Bonk! Atomic Punch can allow you to serve as a distraction for giant bots, as well as grab credits without fear of being blasted to oblivion."
A scout without milk is useless. Slowdown via milking is one of the most important jobs of the scout. Milk upgrades have priority.
"As a Scout, you are usually the only one that can catch up to Scout Robots early in the mission."
If scout robots slip through your defense, your defense is bad and you will fail anyway. The scout doesn't have enough damage output to deal with more than one or two already damaged scout robots.

One more tip for the scattergun, which is the best primary in my opinion: Don't upgrade it unless you've fully upgraded your milk, speed, jumping and perhaps resistences. And because of the big clip size it's the better choice compared to the Force-A-Nature; you will tend to spend some money in your clipsize with the latter, which isn't needed for the scattergun. --Ohpleez 03:28, 28 November 2012 (PST)

Sorry, my bad

I just worked a bit on the page, I got a little hasty, and ignored a warning about overwriting some edits. Sorry about that, to whom it concerns. You'll have to do over. It was nothing personal, and if you were actually working on my edits, thats fine. Check the time stamp -> K-Raider NL 05:17, 13 December 2012 (PST)

Flaw in the engineer example combinations

The gunslinger cannot be under any circumstance a viable weapon in MvM mode. I suggest the removal of the combination which includes this weapon since it can misslead players looking for good strategy advice.

Other example combinations which I also find missleading in a MvM strategy guide are the medic equiping the Quick-Fix and the sniper equiping other weapon than Jarate as secondary. DankeEngineer 08:34, 15 December 2012 (PST)