Difference between revisions of "Template:Class weapons table scout primary"

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m (move Korean)
m (Updated.)
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{{Con}}10%-kal kevesebb sebzés sörétenként.<br/>
 
{{Con}}10%-kal kevesebb sebzés sörétenként.<br/>
 
{{Con}}Viszonylag lassan tölt újra; ha úgy töltünk újra, hogy egy töltény a fegyverben maradt, akkor az a töltény elveszik.<br/>
 
{{Con}}Viszonylag lassan tölt újra; ha úgy töltünk újra, hogy egy töltény a fegyverben maradt, akkor az a töltény elveszik.<br/>
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{{Pro}}Per colpo ha un [[knockback/it|rinculo]] migliorato che spinge l'avversario indietro e/o l'utente nella direzione opposta se quest'ultimo è in aria. Consente al giocatore di effettuare un [[Double Jump#Triple Jump/it|triplo salto]].<br />
 +
{{Pro}}Ha una velocità di fuoco maggiore del 50%.<br />
 +
{{Pro}}Ha 2 (20%) proiettili aggiuntivi per colpo.<br />
 +
{{Con}}Il caricatore è più piccolo di due terzi (66%).<br />
 +
{{Con}}Infligge il 10% di danno in meno.<br />
 +
{{Con}}Ricarica molto lentamente. Se un colpo è in canna al momento della ricarica il colpo sarà perso.<br />
 
   | ja =
 
   | ja =
 
{{Pro}} 標的と銃撃手に[[Knock back/ja|ノックバック]] 効果、これを利用すると[[Double Jump#Triple Jump|トリプルジャンプ]]ができる<br/>
 
{{Pro}} 標的と銃撃手に[[Knock back/ja|ノックバック]] 効果、これを利用すると[[Double Jump#Triple Jump|トリプルジャンプ]]ができる<br/>
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{{Con}}33%-kal kisebb tárméret.<br/>
 
{{Con}}33%-kal kisebb tárméret.<br/>
 
{{Con}}Ugyanazt a lőszert használja, mint a [[Pistol/hu|Pisztoly]], a [[Lugermorph/hu|Lugerszerűség]], a [[Winger/hu|Szárny-segéd]], és a [[Pretty Boy's Pocket Pistol/hu|Szépfiús Zsebpisztoly]].<br/>
 
{{Con}}Ugyanazt a lőszert használja, mint a [[Pistol/hu|Pisztoly]], a [[Lugermorph/hu|Lugerszerűség]], a [[Winger/hu|Szárny-segéd]], és a [[Pretty Boy's Pocket Pistol/hu|Szépfiús Zsebpisztoly]].<br/>
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{{Pro}}Ha una velocità di fuoco maggiore del 78%.<br />
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{{Pro}}Ha tempi di ricarica veloci.<br />
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{{Con}}Ha 6 proiettili (60%) in meno per colpo.<br />
 +
{{Con}}Il caricatore è più più piccolo di due terzi (66%).<br />
 +
{{Con}}Condivide le stesse munizioni della pistola.<br />
 
   | ja =  
 
   | ja =  
 
{{Pro}} 発射速度 +42%<br/>
 
{{Pro}} 発射速度 +42%<br/>
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{{Con}}Si, lors du rechargement, il reste un coup dans le chargeur, il sera perdu. <br/>
 
{{Con}}Si, lors du rechargement, il reste un coup dans le chargeur, il sera perdu. <br/>
 
{{Con}}Pas de [[Critical hits/fr|coups critiques]] aléatoires. <br/>
 
{{Con}}Pas de [[Critical hits/fr|coups critiques]] aléatoires. <br/>
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{{Pro}}Velocità di ricarica maggiore del +25%.<br />
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{{Pro}}Velocità di fuoco maggiore del +50%.<br />
 +
{{Con}}Dimensioni caricatore -60%.<br />
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{{Con}}Nessun colpo critico casuale.<br />
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{{Info}}Accumula tensione mentre corri. Quando la barra della tensione è piena, scatena i mini-critici.<br />
 
   | hu =  
 
   | hu =  
 
{{Info}}
 
{{Info}}
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{{Con}}35%-kal lassabb mozgási sebesség a használón.<br/>
 
{{Con}}35%-kal lassabb mozgási sebesség a használón.<br/>
 
{{Con}}A boost nullázódik ugráskor.<br/>
 
{{Con}}A boost nullázódik ugráskor.<br/>
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{{Pro}}40% di aumento della precisione.<br />
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{{Pro}}Per Colpo: Accumula Boost.<br />
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{{Pro}}Quando il boost è al massimo, corri al doppio della velocità.<br />
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{{Con}}30% di riduzione dei danni.<br />
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{{Con}}35% di riduzione della velocità di movimento per chi lo equipaggia.<br />
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{{Con}} Il boost si azzera quando si salta.<br />
 
   | ja =
 
   | ja =
 
{{info}}[[HUD/ja|HUD]]に"BOOST"ゲージが追加され各スロットの武器によるダメージで増加、それに比例してスカウトのスピードが最大173%までスピードアップする。<br/>
 
{{info}}[[HUD/ja|HUD]]に"BOOST"ゲージが追加され各スロットの武器によるダメージで増加、それに比例してスカウトのスピードが最大173%までスピードアップする。<br/>
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[[Category:Formatting templates]]
 
[[Category:Formatting templates]]
{{translation switching|cs, es, fi, fr, ja, ko, pl, pt, ru, no}}
+
{{translation switching|cs, es, fi, fr, hu, it, ja, ko, pl, pt, ru, no}}
 
[[Category:Class Weapons Tables|S]]
 
[[Category:Class Weapons Tables|S]]
 
</noinclude>
 
</noinclude>

Revision as of 18:39, 18 December 2012

Primary

Weapon Kill icon Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities
Scattergun
Stock
Scattergun
Killicon scattergun.png 6 32 Base: 60

Crit: 180

[6 damage × 10 pellets]

Force-A-Nature
Unlock
Force-A-Nature
Killicon force-a-nature.png 2 32 Base: 65

Crit: 194

[5.4 damage × 12 pellets]

Pictogram plus.png On hit: applies a knockback effect that propels enemies backwards and the user in the opposite direction (if airborne). This allows the user to perform a Force Jump and to horizontally prolong any other jumping technique.

Pictogram plus.png Has 50% faster firing speed.
Pictogram plus.png Has 20% more pellets per shot.
Pictogram minus.png Has a 66% smaller clip size.
Pictogram minus.png Deals 10% less damage per pellet.
Pictogram minus.png If one shot is unused before reloading, it is lost.

Shortstop
Craft
Shortstop
Killicon shortstop.png 4 36 Base: 48

Crit: 144

[12 damage × 4 pellets]

Pictogram plus.png Has 42% faster firing speed.

Pictogram plus.png Deals 100% more damage per pellet.
Pictogram plus.png Has a clip-based reload.
Pictogram minus.png Has 60% fewer pellets per shot.
Pictogram minus.png Has a 33% smaller clip size.
Pictogram minus.png Draws from the same ammo pool as the Pistol, the Lugermorph, the Winger, and the Pretty Boy's Pocket Pistol.

Soda Popper
Craft
Soda Popper
Killicon soda popper.png 2 32 Base: 60

Crit: 180

[6 damage × 10 pellets]

Pictogram info.png A hype meter is placed on the HUD when the Soda Popper is equipped. Running or jumping with the Soda Popper out will build up 'hype'; other weapons out will not build hype. After 13 seconds of running and/or jumping, the hype meter becomes full and the player is granted Mini-Crits to all of their weapons for 8 seconds.

Pictogram plus.png Has 25% faster reload speed.
Pictogram plus.png Has 50% faster firing speed.
Pictogram minus.png Has a 66% smaller clip size.
Pictogram minus.png If one shot is unused before reloading, it is lost.
Pictogram minus.png No random Critical hits.

Baby Face's Blaster
Craft
Baby Face's Blaster
Killicon baby face's blaster.png 6 32 Base: 42

Crit: 126

[4.2 damage × 10 pellets]

Pictogram info.png Equipping the Baby Face's Blaster will slow the Scout down from 133% of normal speed to 86% of normal speed, making him the third slowest class while the weapon is equipped. A boost meter is placed on the HUD when the Baby Face's Blaster is equipped. Dealing damage regardless of weapon used while equipping the Baby Face's Blaster builds up the boost meter, increasing the Scout's speed to 173% of normal speed. The boost meter maxes at 100 points of damage dealt.

Pictogram plus.png 40% more accurate.
Pictogram minus.png -30% damage penalty.
Pictogram minus.png 35% slower movement speed on wearer.
Pictogram minus.png Boost resets on jump.

This template is meant to be used in localized versions of the Scout article, replacing current weapon table.

Make sure that section Template:Dictionary/common_strings#class_weapon_tables is also translated to your language.