Difference between revisions of "Template:Class weapons table demoman primary"
m (Updated.) |
m (Added loose cannon) |
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! {{Table icon|Bootlegger|{{common string|craft}}}} | ! {{Table icon|Bootlegger|{{common string|craft}}}} | ||
+ | |- | ||
+ | ! rowspan="3" |{{Table icon|Loose Cannon|{{common string|craft}}}} | ||
+ | | style="height:33px" align="center" | {{Icon killicon|weapon=loose cannon}} | ||
+ | | rowspan="3" align="center" | 4 | ||
+ | | rowspan="3" align="center" | 16 | ||
+ | | rowspan="3" align="center" |'''{{common string|cwt direct hit}}''': | ||
+ | |||
+ | {{base crit|95–105|270–330}} | ||
+ | |||
+ | '''{{common string|cwt after bounce}}''': | ||
+ | |||
+ | {{base crit|11–32|80}} | ||
+ | | rowspan="3" |{{lang | ||
+ | | en = | ||
+ | {{info}}Cannonballs have a fuse time of 2 seconds; fuses can be primed to explode earlier by holding down the fire key.<br /> | ||
+ | {{info}}Cannonballs push players back on impact.<br /> | ||
+ | {{con}}Cannonballs do not explode on impact.<br /> | ||
+ | {{con}}-50% damage on contact with surfaces.<br /> | ||
+ | }} | ||
+ | |- | ||
+ | ! style="height:33px" align="center" | {{Icon killicon|weapon=loose cannon bombhead}} | ||
+ | |- | ||
+ | ! style="height:33px" align="center" | {{Icon killicon|weapon=loose cannon bombs}} | ||
+ | |- | ||
|} | |} | ||
+ | |||
<noinclude> | <noinclude> | ||
This template is meant to be used in localized versions of the [[Demoman]] article, replacing current weapon tables. | This template is meant to be used in localized versions of the [[Demoman]] article, replacing current weapon tables. |
Revision as of 03:07, 21 December 2012
Primary
Weapon | Kill icon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
---|---|---|---|---|---|
Stock Grenade Launcher |
4 / 6 | 16 / 30 | On direct hit:
Base: 95–105
Base: 22–64 |
Grenades have zero range falloff on a direct hit. Grenades explode on contact with an enemy player or building, provided they have not bounced first. | |
Craft Loch-n-Load |
2 | 16 | On direct hit:
Base: 105–120 |
Grenades have zero range falloff on a direct hit. Grenades explode only on contact with an enemy player or building. | |
Craft Ali Baba's Wee Booties |
N/A | N/A | N/A | N/A | Increases maximum health by 25. Increases turning speed while charging by 100%. |
Craft Bootlegger | |||||
Craft Loose Cannon |
4 | 16 | On direct hit:
Base: 95–105
Base: 11–32 |
Cannonballs have a fuse time of 2 seconds; fuses can be primed to explode earlier by holding down the fire key. Cannonballs push players back on impact. | |
File:Killicon loose cannon bombhead.png | |||||
File:Killicon loose cannon bombs.png |
This template is meant to be used in localized versions of the Demoman article, replacing current weapon tables.
Make sure that section Template:Dictionary/common_strings#class_weapon_tables is also translated to your language.
This template uses translation switching. The correct language will be displayed automatically. Localized versions of this template (e.g. Template:Class weapons table demoman primary/ru) are not necessary. Add your translations directly to this template by editing it. Supported languages for this template: cs, da, de, es, fi, fr, it, ja, ko, nl, pt-br, ru (add) |