Difference between revisions of "Talk:Loose Cannon"

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(Whenever the stats go up...)
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I'm fairly sure a direct hit from a cannonball deals more damage the farther the shot goes, similar to the Crusader's Crossbow. Most point blank shots I hit deal 40-50 damage, while shots from far away have dealt up to 115 damage. [[User:Bralef|Bralef]] 18:22, 20 December 2012 (PST)
 
I'm fairly sure a direct hit from a cannonball deals more damage the farther the shot goes, similar to the Crusader's Crossbow. Most point blank shots I hit deal 40-50 damage, while shots from far away have dealt up to 115 damage. [[User:Bralef|Bralef]] 18:22, 20 December 2012 (PST)
 
: I saw this too when I was playing around with it, the impact seems to have an inverse damage ramp, however curiously the impact damage ramp also seems to apply to the crit damage.  This gun's got probably the most unique damage model in the entire game. --[[User:Org|Org]] 06:15, 21 December 2012 (PST)
 
: I saw this too when I was playing around with it, the impact seems to have an inverse damage ramp, however curiously the impact damage ramp also seems to apply to the crit damage.  This gun's got probably the most unique damage model in the entire game. --[[User:Org|Org]] 06:15, 21 December 2012 (PST)
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:: If I'm not mistaken, the Crusader's Crossbow also has crit damage scaling (inversely) with distance, as a close range crossbow crit does less than 125 damage, whereas a max range would do 200+. This matches up with the current scaling of 38-75 dmg giving 114-225 dmg on a crit. I haven't had a chance to use the Cannon for myself, so I cannot speak for it, but I know Crossbow crits scale. Also, the most unique damage model in the entire game probably goes to Pomson 6000 crits. [[User:TheIgnorantMedic|TheIgnorantMedic]] 02:47, 23 December 2012 (PST)
  
 
I've been messing around and it appears that the further you are from the player, the more damage the impact does, anyone else want to test this? [[User:Untouch|Untouch]] 10:30, 21 December 2012 (PST)
 
I've been messing around and it appears that the further you are from the player, the more damage the impact does, anyone else want to test this? [[User:Untouch|Untouch]] 10:30, 21 December 2012 (PST)

Revision as of 10:47, 23 December 2012

Whenever the stats go up...

I'm fairly sure a direct hit from a cannonball deals more damage the farther the shot goes, similar to the Crusader's Crossbow. Most point blank shots I hit deal 40-50 damage, while shots from far away have dealt up to 115 damage. Bralef 18:22, 20 December 2012 (PST)

I saw this too when I was playing around with it, the impact seems to have an inverse damage ramp, however curiously the impact damage ramp also seems to apply to the crit damage. This gun's got probably the most unique damage model in the entire game. --Org 06:15, 21 December 2012 (PST)
If I'm not mistaken, the Crusader's Crossbow also has crit damage scaling (inversely) with distance, as a close range crossbow crit does less than 125 damage, whereas a max range would do 200+. This matches up with the current scaling of 38-75 dmg giving 114-225 dmg on a crit. I haven't had a chance to use the Cannon for myself, so I cannot speak for it, but I know Crossbow crits scale. Also, the most unique damage model in the entire game probably goes to Pomson 6000 crits. TheIgnorantMedic 02:47, 23 December 2012 (PST)

I've been messing around and it appears that the further you are from the player, the more damage the impact does, anyone else want to test this? Untouch 10:30, 21 December 2012 (PST) At max range it does 101 damage (without spread), at min range it does 50. Untouch 10:39, 21 December 2012 (PST)

FPS's

I can't tell the difference between the RED and BLU fps. IS there a difference? Or should one be removed? --Parnifia 16:51, 21 December 2012 (PST)

FPS or FPV? If you're talking about the FPV (First person view) the difference is the sleeves which can usually be seen when reloading. Ashes 16:52, 21 December 2012 (PST)
The BLU sleeves are slightly darker. i-ghost 16:57, 21 December 2012 (PST)