Difference between revisions of "Vaccinator"

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*The backpack device always shows [[RED]] lights, regardless of the team in [[Mann Co. Store]] preview.
 
*The backpack device always shows [[RED]] lights, regardless of the team in [[Mann Co. Store]] preview.
 
*This weapon does not glow when [[Critical hits#Crit boost|crit boosted]].
 
*This weapon does not glow when [[Critical hits#Crit boost|crit boosted]].
*When using an [[ubercharge]], the HUD for being lit on [[fire]] does not appear, but the fire still damages health.
+
*Being set on fire will cause the player to lose the team-colored overlay when under the effects of the ÜberCharge.
  
 
== Gallery ==
 
== Gallery ==

Revision as of 17:21, 25 December 2012

Fascinating...
The Medic on changing resistances

The Vaccinator is a secondary weapon weapon for the Medic. It roughly resembles a Medi Gun, with a team-colored liquid-filled glass attached to the lower middle section, a small monitor left of the main body and additional cables and valves. It also changes the stock Medi Gun backpack to a small Canteen-like device.

The main feature of the weapon is the Medic's ability to select the desired resistance that will be applied both to him and his heal target. The player can cycle through bullet, explosive and fire resistances by pressing the Special Attack button (default key: MOUSE3) and an appropriate icon will appear over the ÜberCharge meter. Note that various ambiguous projectiles, including arrows fired from Huntsman and Crusader's Crossbow, for example, are treated as bullets by the game.

Compared to the the stock Medi Gun, the weapon has a 50% faster ÜberCharge build rate but a 66% slower overheal rate. While actively healing, the Medic and his heal target gain a 10% resistance to the selected type of damage and the Medic will be healed 25% of correctly-matched incoming damage to his heal target. In addition, the previously mentioned icon will appear above the health meter on both Medic and heal target's HUD and over their heads.

When the ÜberCharge is deployed and actively healing a target, both the Medic and his heal target gain 75% damage resistance to the selected type of damage. However, the bonus damage of critical hits and mini-crits is not resisted at all, putting a serious cut through the weapon's protection.

Instead of a single ÜberCharge bar, the Vaccinator builds up to four smaller bars of ÜberCharge, filled in intervals of 25% ÜberCharge (i.e. the bars are filled in order as 25%, 50%, 75%, and 100% ÜberCharge is reached), which can be deployed one at a time as 2-second ÜberCharges. If an ÜberCharge is activated while the next ÜberCharge bar is only partially full, the progress is lost and the ÜberCharge begins depleting the last filled ÜberCharge bar. It is not possible to change the type of resistance in the middle of an ÜberCharge, however keeping the alternate fire button pressed maintains the ÜberCharge through all the charges left with no interruptions in between.

The Vaccinator was originally contributed to the Steam Workshop under the name "The Hot Coffee".

Healing and function times

Healing and function times
Healing
Healing (in combat) 100% 24 / s (8 / s)
Healing (out of combat) 300% 72 / s (24 / s)
Function times
Effect duration 2 / 4 / 6 / 8 s
Charge fill speed 3.75% / s (1.875% / s)
Maximum charge time 26.67 s (53.34 s)
Values are approximate and determined by community testing.

Crafting

See also: Crafting

Blueprint

Quick-Fix Reclaimed Metal Vaccinator
Item icon Quick-Fix.pngx3 + Item icon Reclaimed Metal.png = Item icon Vaccinator.png
Class Token - Medic Slot Token - Secondary Scrap Metal Possible Results
Item icon Class Token - Medic.png + Item icon Slot Token - Secondary.png + Item icon Scrap Metal.png =
Item icon Kritzkrieg.png Item icon Quick-Fix.png Item icon Vaccinator.png

Update history

December 20, 2012 Patch (Mecha Update)

  • The Vaccinator was added to the game.

Unused content

  • There are three different styles of beam intended for this weapon, one for each type of resistance. Instead, the weapon shares its beam with the Kritzkrieg and Quick-Fix.

Bugs

  • If an attack is a crit or a mini-crit, the extra damage added on is not resisted for the proper 10% while healing and 75% during Über. More specifically:
    • If an attack is a critical hit and is doing triple damage, only the original part of the damage (one-third) is resisted, resulting in a total resistance of only 3% while healing and 25% during Über.
    • If an attack is a mini-crit and is doing 1.35x damage, the extra 35% damage is unresisted, resulting in a total resistance of only 7% while healing and 56% during Über.
  • The backpack device always shows RED lights, regardless of the team in Mann Co. Store preview.
  • This weapon does not glow when crit boosted.
  • Being set on fire will cause the player to lose the team-colored overlay when under the effects of the ÜberCharge.

Gallery

See also