Difference between revisions of "Vaccinator"
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The '''Vaccinator''' is a [[Weapons#medicsecondary|secondary weapon]] weapon for the [[Medic]]. It roughly resembles a Medi Gun, with a team-colored [[jigglebones |liquid-filled]] glass attached to the lower middle section, a small monitor left of the main body and additional cables and valves. It also changes the stock [[Medi Gun]] backpack to a small [[Canteen]]-like device. | The '''Vaccinator''' is a [[Weapons#medicsecondary|secondary weapon]] weapon for the [[Medic]]. It roughly resembles a Medi Gun, with a team-colored [[jigglebones |liquid-filled]] glass attached to the lower middle section, a small monitor left of the main body and additional cables and valves. It also changes the stock [[Medi Gun]] backpack to a small [[Canteen]]-like device. | ||
− | The main feature of the weapon is the Medic's ability to select the desired resistance that will be applied both to him and his heal target. The player can cycle through [[hitscan|bullet]], [[projectiles|explosive]] and [[fire]] resistances by pressing the Special Attack button (default key: {{key| | + | The main feature of the weapon is the Medic's ability to select the desired resistance that will be applied both to him and his heal target. The player can cycle through [[hitscan|bullet]], [[projectiles|explosive]] and [[fire]] resistances by pressing the Special Attack button (default key: {{key|MOUSE2}}) and an appropriate icon will appear over the [[ÜberCharge]] meter. Note that various ambiguous [[Projectiles#Projectiles|projectiles]], including arrows fired from [[Huntsman]] and [[Crusader's Crossbow]], for example, are treated as bullets by the game. |
Compared to the the stock [[Medi Gun]], the weapon has a 50% faster ÜberCharge build rate but a 66% slower overheal rate. While actively healing, the Medic and his heal target gain a 10% resistance to the selected type of damage and the Medic will be healed 25% of correctly-matched incoming damage to his heal target. In addition, the previously mentioned icon will appear above the health meter on both Medic and heal target's HUD and over their heads. | Compared to the the stock [[Medi Gun]], the weapon has a 50% faster ÜberCharge build rate but a 66% slower overheal rate. While actively healing, the Medic and his heal target gain a 10% resistance to the selected type of damage and the Medic will be healed 25% of correctly-matched incoming damage to his heal target. In addition, the previously mentioned icon will appear above the health meter on both Medic and heal target's HUD and over their heads. |
Revision as of 18:35, 25 December 2012
“Let's go, let's go, let's go!” This article documents a recent addition. It may contain speculation, broken links or errors. You can help improve it by editing this page to include new information. |
“ | Fascinating...
Click to listen
— The Medic on changing resistances
|
” |
The Vaccinator is a secondary weapon weapon for the Medic. It roughly resembles a Medi Gun, with a team-colored liquid-filled glass attached to the lower middle section, a small monitor left of the main body and additional cables and valves. It also changes the stock Medi Gun backpack to a small Canteen-like device.
The main feature of the weapon is the Medic's ability to select the desired resistance that will be applied both to him and his heal target. The player can cycle through bullet, explosive and fire resistances by pressing the Special Attack button (default key: MOUSE2) and an appropriate icon will appear over the ÜberCharge meter. Note that various ambiguous projectiles, including arrows fired from Huntsman and Crusader's Crossbow, for example, are treated as bullets by the game.
Compared to the the stock Medi Gun, the weapon has a 50% faster ÜberCharge build rate but a 66% slower overheal rate. While actively healing, the Medic and his heal target gain a 10% resistance to the selected type of damage and the Medic will be healed 25% of correctly-matched incoming damage to his heal target. In addition, the previously mentioned icon will appear above the health meter on both Medic and heal target's HUD and over their heads.
When the ÜberCharge is deployed and actively healing a target, both the Medic and his heal target gain 75% damage resistance to the selected type of damage. However, the bonus damage of critical hits and mini-crits is not resisted at all, putting a serious cut through the weapon's protection.
Instead of a single ÜberCharge bar, the Vaccinator builds up to four smaller bars of ÜberCharge, filled in intervals of 25% ÜberCharge (i.e. the bars are filled in order as 25%, 50%, 75%, and 100% ÜberCharge is reached), which can be deployed one at a time as 2-second ÜberCharges. If an ÜberCharge is activated while the next ÜberCharge bar is only partially full, the progress is lost and the ÜberCharge begins depleting the last filled ÜberCharge bar. It is not possible to change the type of resistance in the middle of an ÜberCharge, however keeping the alternate fire button pressed maintains the ÜberCharge through all the charges left with no interruptions in between.
The Vaccinator was originally contributed to the Steam Workshop under the name "The Hot Coffee".
Contents
Healing and function times
Healing and function times | ||
---|---|---|
Healing | ||
Healing (in combat) | 100% | 24 / s (8 / s) |
Healing (out of combat) | 300% | 72 / s (24 / s) |
Function times | ||
Effect duration | 2 / 4 / 6 / 8 s | |
Charge fill speed | 3.75% / s (1.875% / s) | |
Maximum charge time | 26.67 s (53.34 s) | |
Values are approximate and determined by community testing. |
Crafting
Blueprint
Quick-Fix | Reclaimed Metal | Vaccinator | ||
x3 | + | = |
Class Token - Medic | Slot Token - Secondary | Scrap Metal | Possible Results | |||||||||||||||||||
+ | + | = |
|
Update history
December 20, 2012 Patch (Mecha Update)
- The Vaccinator was added to the game.
Unused content
- There are three different styles of beam intended for this weapon, one for each type of resistance. Instead, the weapon shares its beam with the Kritzkrieg and Quick-Fix.
Bugs
- If an attack is a crit or a mini-crit, the extra damage added on is not resisted for the proper 10% while healing and 75% during Über. More specifically:
- If an attack is a critical hit and is doing triple damage, only the original part of the damage (one-third) is resisted, resulting in a total resistance of only 3% while healing and 25% during Über.
- If an attack is a mini-crit and is doing 1.35x damage, the extra 35% damage is unresisted, resulting in a total resistance of only 7% while healing and 56% during Über.
- The backpack device always shows RED lights, regardless of the team in Mann Co. Store preview.
- This weapon does not glow when crit boosted.
- Being set on fire will cause the player to lose the team-colored overlay when under the effects of the ÜberCharge.
- If this weapon and the Power Up Canteen are both equipped, the backpack clips with the Canteen.
Gallery
See also
Weapons | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Primary | Scattergun | Rocket Launcher | Flame Thrower | Grenade Launcher | Minigun | Shotgun | Syringe Gun | Sniper Rifle | — | |
Force-A-Nature Shortstop Soda Popper Baby Face's Blaster Back Scatter |
Direct Hit Black Box Rocket Jumper Liberty Launcher Cow Mangler 5000 Original Beggar's Bazooka Air Strike |
Backburner Degreaser Phlogistinator Rainblower Nostromo Napalmer Dragon's Fury |
Loch-n-Load Ali Baba's Wee Booties Bootlegger Loose Cannon B.A.S.E. Jumper Iron Bomber |
Natascha Iron Curtain Brass Beast Tomislav Huo-Long Heater |
Frontier Justice Widowmaker Pomson 6000 Rescue Ranger Panic Attack |
Blutsauger Crusader's Crossbow Overdose |
Huntsman Sydney Sleeper Bazaar Bargain Machina Hitman's Heatmaker AWPer Hand Fortified Compound Classic Shooting Star |
— | ||
Secondary | Pistol | Shotgun | Shotgun | Stickybomb Launcher | Shotgun | Pistol | Medi Gun | SMG | Revolver | |
Bonk! Atomic Punch Lugermorph Crit-a-Cola Mad Milk Winger Pretty Boy's Pocket Pistol Flying Guillotine Mutated Milk C.A.P.P.E.R |
Buff Banner Gunboats Battalion's Backup Concheror Mantreads Reserve Shooter Righteous Bison B.A.S.E. Jumper Panic Attack |
Flare Gun Detonator Reserve Shooter Manmelter Scorch Shot Panic Attack Gas Passer Thermal Thruster |
Chargin' Targe Scottish Resistance Sticky Jumper Splendid Screen Tide Turner Quickiebomb Launcher |
Sandvich Dalokohs Bar Buffalo Steak Sandvich Fishcake Family Business Robo-Sandvich Panic Attack Second Banana |
Lugermorph Wrangler Short Circuit C.A.P.P.E.R Giger Counter |
Kritzkrieg Quick-Fix Vaccinator |
Jarate Razorback Darwin's Danger Shield Cozy Camper Cleaner's Carbine Self-Aware Beauty Mark |
Ambassador Big Kill L'Etranger Enforcer Diamondback | ||
Melee | Bat | Shovel | Fire Axe | Bottle | Fists | Wrench | Bonesaw | Kukri | Knife | |
Sandman Frying Pan Holy Mackerel Boston Basher Candy Cane Sun-on-a-Stick Fan O'War Three-Rune Blade Saxxy Atomizer Conscientious Objector Unarmed Combat Wrap Assassin Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Batsaber Prinny Machete |
Equalizer Pain Train Frying Pan Half-Zatoichi Saxxy Disciplinary Action Market Gardener Conscientious Objector Escape Plan Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Axtinguisher Homewrecker Frying Pan Powerjack Back Scratcher Sharpened Volcano Fragment Maul Saxxy Postal Pummeler Conscientious Objector Third Degree Lollichop Neon Annihilator Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete Hot Hand |
Eyelander Pain Train Scotsman's Skullcutter Frying Pan Horseless Headless Horsemann's Headtaker Claidheamh Mòr Ullapool Caber Half-Zatoichi Saxxy Persian Persuader Nessie's Nine Iron Conscientious Objector Scottish Handshake Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Killing Gloves of Boxing Frying Pan Gloves of Running Urgently Fists of Steel Warrior's Spirit Saxxy Eviction Notice Conscientious Objector Apoco-Fists Holiday Punch Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Bread Bite Necro Smasher Crossing Guard Prinny Machete |
Golden Wrench Gunslinger Southern Hospitality Jag Saxxy Eureka Effect Golden Frying Pan Necro Smasher Prinny Machete |
Ubersaw Frying Pan Vita-Saw Amputator Saxxy Solemn Vow Conscientious Objector Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Tribalman's Shiv Bushwacka Frying Pan Saxxy Shahanshah Conscientious Objector Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Your Eternal Reward Conniver's Kunai Saxxy Big Earner Wanga Prick Sharp Dresser Spy-cicle Black Rose Golden Frying Pan Prinny Machete | ||
Primary PDA | — | — | — | — | — | Construction PDA | — | — | Disguise Kit | |
— | — | — | — | — | — | — | — | — | ||
Secondary PDA | — | — | — | — | — | Destruction PDA | — | — | Invis Watch | |
— | — | — | — | — | — | — | — | Cloak and Dagger Dead Ringer Enthusiast's Timepiece Quäckenbirdt | ||
Building | — | — | — | — | — | — | — | — | Sapper | |
— | — | — | — | — | — | — | — | Red-Tape Recorder Ap-Sap Snack Attack | ||
Taunt | Grand Slam | Grenade | Hadouken Armageddon Execution Gas Blast |
Barbarian Swing | High Noon | Arm Blender Guitar Smash |
Oktoberfest Uberslice Medicating Melody |
Arrow Stab | Fencing |
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