Difference between revisions of "Headshot"
m (Fixing a minor grammar error) |
Festiveowl (talk | contribs) (AWPer Hand) |
||
Line 3: | Line 3: | ||
{{Quotation|'''The Sniper'''|Boom. Headshot.|sound=Boom1.wav}} | {{Quotation|'''The Sniper'''|Boom. Headshot.|sound=Boom1.wav}} | ||
− | A '''Headshot''' is a successful attack to the head of an enemy with a scoped shot from the [[Sniper Rifle]], [[Machina]], [[Bazaar Bargain]], | + | A '''Headshot''' is a successful attack to the head of an enemy with a scoped shot from the [[Sniper Rifle]], [[Machina]], [[Bazaar Bargain]], [[Hitman's Heatmaker]], and [[AWPer Hand]]. A [[Huntsman]] arrow or an [[Ambassador]] bullet can also deal headshots. Headshots deal guaranteed [[Critical hits]]; unless a [[Damage#Damage vulnerability, resistance and blocking|damage reducing effect]] is active, a fully charged headshot from the Sniper Rifle will instantly kill any class, including an [[overheal]]ed Heavy. The [[Mechanics#Hit detection|hitbox]] for the head of any class will always remain centered on the Y axis of rotation, no matter what the onscreen appearance may dictate. |
− | [[Sniper]]s wielding the Sniper Rifle, Machina, Bazaar Bargain | + | [[Sniper]]s wielding the Sniper Rifle, Machina, Bazaar Bargain, Hitman's Heatmaker or AWPer Hand may only perform headshots after waiting twenty-three milliseconds while scoped in. The Huntsman is not restricted in this regard and is able to land headshots without being charged. An attack from the [[Sydney Sleeper]] that hits the head will not deal critical damage. |
[[Spies]] using the Ambassador can only score headshots periodically; there is a period of inaccuracy after each shot, indicated by an enlarged crosshair, where the Ambassador cannot headshot. | [[Spies]] using the Ambassador can only score headshots periodically; there is a period of inaccuracy after each shot, indicated by an enlarged crosshair, where the Ambassador cannot headshot. |
Revision as of 07:41, 7 January 2013
“ | Boom. Headshot.
Click to listen
— The Sniper
|
” |
A Headshot is a successful attack to the head of an enemy with a scoped shot from the Sniper Rifle, Machina, Bazaar Bargain, Hitman's Heatmaker, and AWPer Hand. A Huntsman arrow or an Ambassador bullet can also deal headshots. Headshots deal guaranteed Critical hits; unless a damage reducing effect is active, a fully charged headshot from the Sniper Rifle will instantly kill any class, including an overhealed Heavy. The hitbox for the head of any class will always remain centered on the Y axis of rotation, no matter what the onscreen appearance may dictate.
Snipers wielding the Sniper Rifle, Machina, Bazaar Bargain, Hitman's Heatmaker or AWPer Hand may only perform headshots after waiting twenty-three milliseconds while scoped in. The Huntsman is not restricted in this regard and is able to land headshots without being charged. An attack from the Sydney Sleeper that hits the head will not deal critical damage.
Spies using the Ambassador can only score headshots periodically; there is a period of inaccuracy after each shot, indicated by an enlarged crosshair, where the Ambassador cannot headshot.
Pyros with exceptional aim can perform headshots by reflecting Huntsman arrows with the compression blast.
Killing an enemy with a headshot yields an extra half point, for a total of 1.5 points per headshot kill. Scoring a lethal headshot with a Huntsman arrow yields an additional half point, for a total of 2 points.
A Sniper with the Croc-O-Style Kit cannot be killed by any headshot, unless he has 1 hitpoint left.
Contents
Related achievements
General
|
Sniper
|
|
Spy
|
|
Update history
- Fixed headshots not always registering for crouched players.
December 17, 2009 Patch (WAR! Update)
- Added headshot death animations.
Trivia
- There is a 25% chance that a player killed by a headshot will enter a special death animation appropriate to that class (e.g. the Pyro does a backflip).
Gallery
Associated kill icons
Machina headshot after penetrating another player
Unused kill icons
See also
|
|