Difference between revisions of "Talk:Loose Cannon"

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(Weapon demonstration)
(Firing the Loose Cannon while charging doesn't interrupt the charge: new section)
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While the modern idiom ''may'' be somewhat interesting for some people, I don't think the old, literal meaning really needs explaining, as it's fairly self explanatory.[[User:Sexy cheese|Sexy Cheese]] 12:47, 3 January 2013 (PST)
 
While the modern idiom ''may'' be somewhat interesting for some people, I don't think the old, literal meaning really needs explaining, as it's fairly self explanatory.[[User:Sexy cheese|Sexy Cheese]] 12:47, 3 January 2013 (PST)
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== Firing the Loose Cannon while charging doesn't interrupt the charge ==
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Sorry, Hinaomi, but this really is an existing bug. I was mistaken about the crit boost applying to the cannonballs, but if you fire it (rapidly, without priming the shot; perhaps that matters) DURING a charge, the charge does not end; if you fire the Grenade Launcher during a charge, the charge terminates early. To clarify, I begin the charge, then click M1; I have ''not'' tried to recreate the bug by priming the shot, initiating a charge, then releasing the shot. Is that how you tried to recreate the bug? Please reply so we can get this cleared up. If you still tested it how I describe and didn't get the bug, I could upload a replay to Youtube and provide a link as evidence. [[User:Vaati 006|Vaati 006]] 15:47, 3 February 2013 (PST)

Revision as of 23:47, 3 February 2013

Whenever the stats go up...

I'm fairly sure a direct hit from a cannonball deals more damage the farther the shot goes, similar to the Crusader's Crossbow. Most point blank shots I hit deal 40-50 damage, while shots from far away have dealt up to 115 damage. Bralef 18:22, 20 December 2012 (PST)

I saw this too when I was playing around with it, the impact seems to have an inverse damage ramp, however curiously the impact damage ramp also seems to apply to the crit damage. This gun's got probably the most unique damage model in the entire game. --Org 06:15, 21 December 2012 (PST)
If I'm not mistaken, the Crusader's Crossbow also has crit damage scaling (inversely) with distance, as a close range crossbow crit does less than 125 damage, whereas a max range would do 200+. This matches up with the current scaling of 38-75 dmg giving 114-225 dmg on a crit. I haven't had a chance to use the Cannon for myself, so I cannot speak for it, but I know Crossbow crits scale. Also, the most unique damage model in the entire game probably goes to Pomson 6000 crits. TheIgnorantMedic 02:47, 23 December 2012 (PST)

I've been messing around and it appears that the further you are from the player, the more damage the impact does, anyone else want to test this? Untouch 10:30, 21 December 2012 (PST) At max range it does 101 damage (without spread), at min range it does 50. Untouch 10:39, 21 December 2012 (PST)

FPS's

I can't tell the difference between the RED and BLU fps. IS there a difference? Or should one be removed? --Parnifia 16:51, 21 December 2012 (PST)

FPS or FPV? If you're talking about the FPV (First person view) the difference is the sleeves which can usually be seen when reloading. Ashes 16:52, 21 December 2012 (PST)
The BLU sleeves are slightly darker. i-ghost 16:57, 21 December 2012 (PST)

Weapon demonstration

Does somebody know when weapon demonstration is coming? because if it's not coming i gonna make it. Vilkkku 13:23, 1 January 2013 (PST)

It's on its way. » Cooper Kid (blether) • (contreebs) 13:29, 1 January 2013 (PST)


Trivia

While the modern idiom may be somewhat interesting for some people, I don't think the old, literal meaning really needs explaining, as it's fairly self explanatory.Sexy Cheese 12:47, 3 January 2013 (PST)

Firing the Loose Cannon while charging doesn't interrupt the charge

Sorry, Hinaomi, but this really is an existing bug. I was mistaken about the crit boost applying to the cannonballs, but if you fire it (rapidly, without priming the shot; perhaps that matters) DURING a charge, the charge does not end; if you fire the Grenade Launcher during a charge, the charge terminates early. To clarify, I begin the charge, then click M1; I have not tried to recreate the bug by priming the shot, initiating a charge, then releasing the shot. Is that how you tried to recreate the bug? Please reply so we can get this cleared up. If you still tested it how I describe and didn't get the bug, I could upload a replay to Youtube and provide a link as evidence. Vaati 006 15:47, 3 February 2013 (PST)