Difference between revisions of "Crafting"

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*[http://teamfortress.com/post.php?id=2787 First mention of crafting]
 
*[http://teamfortress.com/post.php?id=2787 First mention of crafting]
  
[[Category:Items]]
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Getting myself in on this wikipage editing action for a hat.[[Category:Items]]

Revision as of 13:25, 15 October 2010

Crafting anvil.png
Scrap Metal
Level 1 Crafting Item
Reclaimed Metal
Level 2 Crafting Item
Refined Metal
Level 3 Crafting Item
Another satisfied customer!
The Engineer

Crafting is an in-game system allowing players to create specific items, such as a weapon, hat or materials for further crafting, using unwanted or duplicate items gained normally via the Item drop system. To create these items, the player must follow explicit blueprints, some of which are initially available and others of which must be discovered by the player by experimentation. After following a valid, undiscovered blueprint recipe, the player will both gain the item specified by the blueprint, and the blueprint will be added to the player's list of known blueprints. If the player attempts to craft an item without a corresponding blueprint, they will be notified that no such recipe exists, and no items will be lost.

Blueprints

Metal

Blueprint Requires Produces
Smelt Primary Weapons 2 Identical primary weapons
E.g. Force-A-Nature + Force-A-Nature
1 Scrap Metal
Smelt Secondary Weapons 2 Identical secondary weapons
E.g. Flare Gun + Flare Gun
1 Scrap Metal
Smelt Melee Weapons 2 Identical melee weapons
E.g. Übersaw + Übersaw
1 Scrap Metal
Smelt Class Weapons Any 2 weapons wielded by the same class
E.g. Ambassador + Dead Ringer (Spy Weapons)
1 Scrap Metal
Smelt Tokens 3 Tokens
E.g. Heavy Token + Demoman Token + Melee Token
1 Reclaimed Metal
Combine Scrap Metal 3 Scrap Metal 1 Reclaimed Metal
Combine Reclaimed Metal 3 Reclaimed Metal 1 Refined Metal
Smelt Refined Metal 1 Refined Metal 3 Reclaimed metal
Smelt Reclaimed Metal 1 Reclaimed Metal 3 Scrap metal
The Smelt Class Weapons blueprint was originally one Primary, Secondary, and Melee weapon of each class, but was then altered to allow any 3 (now 2) weapons from the same class, to accommodate the Demoman, Spy, and at the time this change was made, the Sniper. This has made the blueprints marked with a dagger superfluous.

Tokens

Blueprint Requires Produces
Fabricate Class Token 3 weapons from one class
E.g. Natascha + Sandvich + Sandvich (Heavy weapons)
1 Class Token
E.g. 1 Heavy Token
Fabricate Slot Token 3 weapons from one slot
E.g. Blutsauger + Huntsman + Direct Hit
1 Slot Token
E.g. 1 Primary Token
Rebuild Class Token Any one Class Token and another class's weapon
E.g. Sniper Token + Buff Banner
1 Class Token
E.g. 1 Soldier Token
Rebuild Slot Token Any one Slot Token and another slot weapon
E.g. Secondary Token + Axtinguisher
1 Slot Token
E.g. 1 Melee Token
Note: When 3 identical weapons are used, the player is given the option of creating a Class Token or a Slot Token.
Additionally, if the player uses a
Pain Train with a Class Token, or 3 Pain trains and chooses to create a Class Token, it will always result in a Soldier Token.
Crafting menu in backpack

Headgear

Blueprint Requires Produces
Fabricate Headgear 3 Refined Metal 1 Random Headgear
Fabricate Class Headgear 4 Refined Metal + 1 Class Token 1 Class Headgear
Rebuild Headgear 2 Headgear 1 Random Headgear
Fabricate Bonk Helm 1 Batter's Helmet + 2 Bonk! Atomic Punch 1 Bonk Helm
Fabricate Milkman 4 Refined Metal + 1 Mad Milk or Shortstop or Holy Mackerel 1 Milkman
Fabricate Grenadier's Softcap 4 Refined Metal + 1 Black Box or Battalion's Back-up 1 Grenadier's Softcap
Fabricate Attendant 4 Refined Metal + 1 Degreaser or Powerjack 1 Attendant
Fabricate Ol' Snaggletooth 4 Refined Metal + 1 Sydney Sleeper or Darwin's Danger Shield or Bushwacka 1 Ol' Snaggletooth
Fabricate Familiar Fez 4 Refined Metal + 1 L'Etranger or Your Eternal Reward 1 Familiar Fez
Note: As of March 19th, 2010, both Hats and Miscellaneous items are considered headgear.
The Batter's Helmet's level and vintage status is not retained when crafted into a Bonk Helm. The level will be randomized.

Weapons

Class Blueprint Requires Produces
Fabricate Class Weapons 1 Class Token + 1 Slot Token + 1 Scrap Metal
Eg. Medic Token + Secondary Token + Scrap Metal
1 Class Specific Weapon
Eg. Kritzkrieg
Scout Fabricate The Shortstop 1 Force-A-Nature + 1 Reclaimed Metal 1 The Shortstop
Fabricate Crit-a-Cola 1 Kritzkrieg + 1 Bonk! Atomic Punch 1 Crit-a-Cola
Fabricate Mad Milk 1 Jarate + 1 Reclaimed Metal 1 Mad Milk
Fabricate Holy Mackerel 1 Sandman + 1 Reclaimed Metal 1 Holy Mackerel
Soldier Fabricate Black Box 1 Direct Hit + 1 Reclaimed Metal 1 Black Box
Fabricate Battalion's Backup 1 Buff Banner + 1 Reclaimed Metal 1 Battalion's Backup
Fabricate Gunboats 1 Chargin' Targe + 1 Razorback 1 Gunboats
Fabricate Pain Train 1 Sandman + 1 Scrap Metal 1 Pain Train
Pyro Fabricate Degreaser 1 Backburner + 1 Reclaimed Metal 1 Degreaser
Fabricate Powerjack 1 Axtinguisher + 1 Reclaimed Metal 1 Powerjack
Fabricate Homewrecker 1 Eyelander + 1 Equalizer 1 Homewrecker
Demoman Fabricate Scotsman's Skullcutter 1 Axtinguisher + 1 Jarate 1 Scotsman's Skullcutter
Heavy Fabricate Dalokohs Bar 1 Sandvich + 1 Bonk! Atomic Punch 1 Dalokohs Bar
Fabricate Gloves of Running Urgently 1 Killing Gloves of Boxing + 1 Reclaimed metal 1 Gloves of Running Urgently
Engineer Fabricate Southern Hospitality 1 Ambassador + 1 Scrap Metal 1 Southern Hospitality
Medic Fabricate Vita-Saw 1 Übersaw + 1 Reclaimed Metal 1 Vita-Saw
Sniper Fabricate Sydney Sleeper 1 Huntsman + 1 Reclaimed Metal 1 Sydney Sleeper
Fabricate Darwin's Danger Shield 1 Razorback + 1 Reclaimed Metal 1 Danger Shield
Fabricate Tribalman's Shiv 1 Huntsman + 1 Dead Ringer 1 Tribalman's Shiv
Fabricate Bushwacka 1 Eyelander + 1 Reclaimed Metal 1 Bushwacka
Spy Fabricate L'Etranger 1 Dead Ringer + 1 Reclaimed Metal 1 L'Etranger
Fabricate Your Eternal Reward 1 Cloak and Dagger + 1 Reclaimed Metal 1 Eternal Reward

Cost summary table

Item Total crafting cost Smelt value
Scrap Metal 2 weapons 2 weapons
Class or Slot Token 3 weapons 3 weapons
Reclaimed Metal 6 weapons = 3 Scrap Metal or
9 weapons = 3 Tokens
6 weapons
Class-specific Weapon 8 weapons = 1 Scrap Metal + 1 Class Token + 1 Slot Token 8 weapons
Refined Metal 18 weapons = 9 Scrap Metal = 3 Reclaimed Metal 18 weapons
Random Headgear 2 headgear or
54 weapons = 27 Scrap Metal = 9 Reclaimed Metal = 3 Refined Metal
54 weapons
Class-specific Headgear 75 weapons = (36 Scrap metal = 12 Reclaimed Metal = 4 Refined Metal) + 3 weapons (1 Class Token of desired class) 75 weapons
Set Headgear 73 weapons = (36 Scrap metal = 12 Reclaimed Metal = 4 Refined Metal) + 1 weapon from the desired set 73 weapons

Crafting weapon classifications

Contrasting the weapon slots in-game, the crafting system classifies some weapons in different slots. Below is a list of all the usable weapons and what slots the crafting system uses. Note that the table does not include the stock weapons for the classes, such as the Scattergun, as these are not usable in crafting.

Class Primary Token
Primary weapons
Secondary Token
Secondary weapons
Melee Token
Melee weapons
PDA2 Token
PDAs
Tokens
Scout
Leaderboard class scout.png
Force-A-NatureShortstop Item icon Bonk! Atomic Punch.pngItem icon Crit-a-Cola.pngMad Milk Item icon Sandman.pngItem icon Holy Mackerel.png   Scout Token
Soldier
Leaderboard class soldier.png
Item icon Direct Hit.pngItem icon Black Box.pngItem icon Rocket Jumper.png Item icon Buff Banner.pngItem icon Battalion's Backup.pngItem icon Gunboats.png Item icon Equalizer.pngItem icon Pain Train.pngItem icon Frying Pan.png   Soldier Token
Pyro
Leaderboard class pyro.png
Item icon Backburner.pngItem icon Degreaser.png Item icon Flare Gun.png Item icon Axtinguisher.pngItem icon Homewrecker.pngItem icon Powerjack.png   Pyro Token
Demoman
Leaderboard class demoman.png
Scottish ResistanceItem icon Chargin' Targe.png   Item icon Eyelander.pngItem icon Pain Train.pngItem icon Scotsman's Skullcutter.pngItem icon Frying Pan.png   Demoman Token
Heavy
Leaderboard class heavy.png
Item icon Natascha.png Item icon Sandvich.pngItem icon Dalokohs Bar.png Item icon Killing Gloves of Boxing.pngItem icon Gloves of Running Urgently.png   Heavy Token
Engineer
Leaderboard class engineer.png
Item icon Frontier Justice.png Item icon Wrangler.png Item icon Gunslinger.pngItem icon Southern Hospitality.png   Engineer Token
Medic
Leaderboard class medic.png
Item icon Blutsauger.png Item icon Kritzkrieg.png Item icon Ubersaw.pngItem icon Vita-Saw.png   Medic Token
Sniper
Leaderboard class sniper.png
Item icon Huntsman.pngItem icon Sydney Sleeper.png Item icon Jarate.pngItem icon Razorback.pngItem icon Darwin's Danger Shield.png Item icon Tribalman's Shiv.pngItem icon Bushwacka.png   Sniper Token
Spy
Leaderboard class spy.png
Item icon Ambassador.pngItem icon L'Etranger.png   Item icon Your Eternal Reward.png Item icon Dead Ringer.pngItem icon Cloak and Dagger.png Spy Token

Golden Wrench

  • On July 5, 2010, players crafting any item in the game were given the chance of finding 1 of 100 extremely rare items, a Golden Wrench. A series of times when a Wrench was designed to drop was utilized by Valve, and when a player crafted an item after one of these times, a random drop could occur giving the player their crafted item and a Golden Wrench. When a Wrench was found, it would be announced to all Online Team Fortress 2 servers at once in the form of a dialogue box in the center of the screen and an accompanying soundbite. This was only available before and leading up to the Engineer update, until all 100 wrenches were found. An announcement was also shown when one of these wrenches was destroyed. These wrenches have the ability to turn ragdolls gold.
  • Due to this event, the Smelt Reclaimed and Refined Metal blueprints were temporarily disabled until all of the 100 Golden Wrenches had been acquired, to stop people from endlessly uncrafting and re-crafting their Metal until they got one. However, these blueprints were still disabled up until the Mann-Conomy Update, even though the Engineer Update was completed and no Golden Wrenches could be found.
  • As of 2010 October 1, the Smelt Refined Metal recipe should be working again. However, some users are reporting that it is not working for them.

Notes

  • The event hats and other hats/items of limited availability do not count toward the Rebuild Headgear recipe. These include Bill's Hat, the Ghastly Gibus, the Mildly Disturbing Halloween Mask, the Cheater's Lament, Max's Severed Head, the Alien Swarm Parasite, the Earbuds, the four service medals (Mercenary, Soldier of Fortune, Grizzled Veteran, and Primeval Warrior), the Gentle Manne's Service Medal, the Mann Co. Cap, the Lumbricus Lid, and the Wiki Cap.
  • Grenade, Building, PDA and Head Slot Tokens are listed in the items_game.txt file, as seen here, but none of these currently have blueprints. (Backpack example of the rare 'Head Slot Token'. Note that it does not have a backpack icon yet.)
  • Three Camera Beards cannot be crafted into a Misc Token, despite the fact that the option to Fabricate Slot Token can be discovered when attempting to do so. The Camera Beards are not consumed, but the blueprint is discovered.
  • Originally crafting items created the "PLAYERNAME has found: ITEMNAME" message in the server's public chat. This was later changed to "PLAYERNAME has crafted: ITEMNAME" to avoid confusion.
  • Some cases have been reported of players "finding" scrap metal. This is most likely the cause of the player losing connection to Steam after clicking the craft button. This means the items are used in the craft recipe, yet the result of the craft remains uncollected until the player dies in a server: giving the "PLAYERNAME has found: METALTYPE" alert.
  • If when crafting your metals or items do disappear, they can be instantly recovered and added to your backpack by accessing the main menu and entering the Mann-co store. A notification will inform you of your "New found metals".
  • Additionally, Valve had increased the weekly item drop limit for the week of the Engineer update to give people more chances to craft. This has since been removed.
  • As of the Mann-Co update, all of the Polycount weapons are currently craftable, as listed above.
  • In total, items available in the Mann-Co Store that are not craftable are Paint, Name Tags, Keys, and Duels.
  • Robin also confirmed that all store items (except keys and gifts) can randomly drop in-game. [1]
  • All weapons or hats purchased in the Mann Co. Store are not allowed to be traded or crafted, though as of the October 6, 2010 Patch all items marked as "Store Promotion" were made craftable but not tradable. Anything crafted with a Store Promotion item will be itself non-tradable.
  • Items gained via achievements before the Mann-Conomy update were temporarily uncraftable and untradeable, but this was changed shortly after so that both could be crafted and traded.
  • Items gained via achievements after the Mann-Conomy update can be crafted into metal ; however, the metal can not be traded until they create either a weapon or hat.

External links

Getting myself in on this wikipage editing action for a hat.