Difference between revisions of "Camping"
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[[Team Fortress 2]] requires teamwork, coordinated pushes and organized defense. Camping may lead to a lack of participation in acquiring objectives and can often result in a loss or stalemate for the offending side. | [[Team Fortress 2]] requires teamwork, coordinated pushes and organized defense. Camping may lead to a lack of participation in acquiring objectives and can often result in a loss or stalemate for the offending side. | ||
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== Tactics that Constitute Camping == | == Tactics that Constitute Camping == | ||
* Waiting at an enemy [[Teleporter exit]] or [[respawn]] area until someone comes through in hopes of catching them off guard. | * Waiting at an enemy [[Teleporter exit]] or [[respawn]] area until someone comes through in hopes of catching them off guard. | ||
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*Trapping people in spawn using camping tactics is known as ''spawn camping''. This can be done by a variety of [[class]]es, often [[Demomen]] placing [[sticky bombs]] around the spawn exit, [[Pyro]]s spraying [[fire]] at the doorway or [[Engineer]]s who manage to build [[Sentry Gun]]s facing the door. | *Trapping people in spawn using camping tactics is known as ''spawn camping''. This can be done by a variety of [[class]]es, often [[Demomen]] placing [[sticky bombs]] around the spawn exit, [[Pyro]]s spraying [[fire]] at the doorway or [[Engineer]]s who manage to build [[Sentry Gun]]s facing the door. | ||
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* Demomen laying [[sticky bomb|sticky traps]] in low traffic areas and waiting for long periods. | * Demomen laying [[sticky bomb|sticky traps]] in low traffic areas and waiting for long periods. | ||
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* [[Turtling]] | * [[Turtling]] | ||
== Tactics that Do Not Constitute Camping == | == Tactics that Do Not Constitute Camping == | ||
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*[[Sniper]]s staying in one position. However if this location is of little or no importance, then this may be considered camping. | *[[Sniper]]s staying in one position. However if this location is of little or no importance, then this may be considered camping. | ||
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*Demomen staying behind their sticky bomb carpets in strategic locations. | *Demomen staying behind their sticky bomb carpets in strategic locations. | ||
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*[[Pyro]]s waiting in [[ambush]] | *[[Pyro]]s waiting in [[ambush]] | ||
*[[Spy|Spies]] waiting in [[ambush]] or recharging their [[Cloak]]. | *[[Spy|Spies]] waiting in [[ambush]] or recharging their [[Cloak]]. |
Revision as of 19:00, 16 October 2010
“ | You camped da whole time for DIS?!
Click to listen
— The Scout
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Camping is the term for players that wait for enemies to come within a certain area before attacking them. Often the camper will be poised in the same position, and often returns to the same position after killing an enemy. Players that camp will rarely leave this location, and usually do not actively seek out opponents outside of this area.
Camping is a legitimate strategy, as the player can hinder movement of enemy forces. A significant amount of players consider camping a frustrating tactic that can ruin the overall enjoyment of the game for others; victims of camping rarely have time to adapt and counter, making it seem an unfair battle. As such, camping is largely frowned upon.
Team Fortress 2 requires teamwork, coordinated pushes and organized defense. Camping may lead to a lack of participation in acquiring objectives and can often result in a loss or stalemate for the offending side.
Tactics that Constitute Camping
- Waiting at an enemy Teleporter exit or respawn area until someone comes through in hopes of catching them off guard.
- Trapping people in spawn using camping tactics is known as spawn camping. This can be done by a variety of classes, often Demomen placing sticky bombs around the spawn exit, Pyros spraying fire at the doorway or Engineers who manage to build Sentry Guns facing the door.
- Demomen laying sticky traps in low traffic areas and waiting for long periods.
- Turtling
Tactics that Do Not Constitute Camping
- Snipers staying in one position. However if this location is of little or no importance, then this may be considered camping.
- Demomen staying behind their sticky bomb carpets in strategic locations.
- Pyros waiting in ambush
- Spies waiting in ambush or recharging their Cloak.
- Heavies waiting in strategic positions as human Sentry Guns.
- Engineers guarding their Sentry Guns in strategic locations.