Difference between revisions of "Template:List of bleed-inflicting weapons"

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m (Bang! New template!)
 
(Added /fr, the 'translation switching' template, and stuph.)
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{|class="wikitable" style="text-align:center; font-size:90%; font-weight:normal !important;" cellpadding=2
 
{|class="wikitable" style="text-align:center; font-size:90%; font-weight:normal !important;" cellpadding=2
 
! colspan=11 style="background:#F3A957;" | {{lang
 
! colspan=11 style="background:#F3A957;" | {{lang
  | en = List of bleed-inlicting weapons  
+
  | en = List of bleed-inflicting weapons  
 +
| fr = Liste des armes infligeant un saignement
 
  }}
 
  }}
 
|-
 
|-
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| style="background-color:#ffbd7e;" rowspan=2 | {{item name|Secondary}}
 
| style="background-color:#ffbd7e;" rowspan=2 | {{item name|Secondary}}
 
| colspan=2 class="gold" | {{icon item|Flying Guillotine|63px}}
 
| colspan=2 class="gold" | {{icon item|Flying Guillotine|63px}}
| colspan=8 rowspan=2 |  
+
| colspan=8 rowspan=2 | {{lang
* The Flying Guillotine's primary fire allows it to be thrown similarly to the [[Mad Milk]], causing the enemy to bleed when hit. The effect lasts for 5 seconds, allowing for a successful hit to deal 90 damage total.
+
  | en = * The Flying Guillotine's primary fire allows it to be thrown similarly to the [[Mad Milk]], causing the enemy to bleed when hit. The effect lasts for 5 seconds, allowing for a successful hit to deal 90 damage total.
 
** Throwing the weapon from a long enough distance and hitting an enemy will result in a [[Critical hit#Mini-crits|Mini-crits]] but does not extend or alter the bleeding, allowing for a successful hit to deal about 118 damage total.
 
** Throwing the weapon from a long enough distance and hitting an enemy will result in a [[Critical hit#Mini-crits|Mini-crits]] but does not extend or alter the bleeding, allowing for a successful hit to deal about 118 damage total.
** If thrown early enough, a stunned target can take crit bleed damage for the remaining duration of the stun, dealing 12 damage every 0.5 seconds.
+
** If thrown early enough, a [[Stun|stunned]] target can take crit bleed damage for the remaining duration of the stun, dealing 12 damage every 0.5 seconds.
 +
  | fr = * La {{item name|Flying Guillotine}} peut être lancée de manière similaire au {{item link|Mad Milk}} avec la touche de tir principal, et fait saigner tout ennemi touché. Les effets durent 5 secondes, ce qui permet à un lancer réussi d'infliger un total de 90 dégâts.
 +
** Lancer l'arme sur une distance suffisamment longue et toucher un ennemi résulte en une [[Critical hit/fr#Mini-crits|mini-crit]], mais cela n'altère pas les dégâts du saignement et n'en allonge pas le durée. Un lancer réussi inflige alors un total d'environ 118 dégâts.
 +
** Si la Guillotine est lancée assez tôt sur une cible [[Stun/fr|étourdie]], le saignement en résultant inligera des coups critiques tant que la cible ne reprend pas ses esprits, infligeant 12 dégâts toutes les demi-secondes.
 +
}}
 
|-
 
|-
 
| colspan=2 width="128px" valign="center" class="nameplate" | {{item link|Flying Guillotine}}
 
| colspan=2 width="128px" valign="center" class="nameplate" | {{item link|Flying Guillotine}}
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| class="gold" | {{icon item|Boston Basher|63px}}
 
| class="gold" | {{icon item|Boston Basher|63px}}
 
| class="gold" | {{icon item|Three-Rune Blade|63px}}
 
| class="gold" | {{icon item|Three-Rune Blade|63px}}
| colspan=8 rowspan=2 |  
+
| colspan=8 rowspan=2 | {{lang
* The Boston Basher's/Three-Rune Blade's bleeding effect lasts for 5 seconds; a single hit deals 75 damage.
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  | en = * The Boston Basher's/Three-Rune Blade's bleeding effect lasts for 5 seconds; a single hit deals 75 damage.
 
** Hitting yourself only deals 18 damage; this results in a total 58 self-damage with the 5 seconds bleed.
 
** Hitting yourself only deals 18 damage; this results in a total 58 self-damage with the 5 seconds bleed.
 +
  | fr = * Le saignement infligé par le {{item name|Boston Basher}} et la {{item name|Three-Rune Blade}} dure 5 secondes; un coup infligera un total de 75 dégâts.
 +
** Vous frapper avec ces armes n'inflige que 18 dégâts et vous fait saigner pendant 5 secondes, pour un total de 58 dégâts.
 +
}}
 
|-
 
|-
 
| width="128px" valign="center" class="nameplate" | {{item link|Boston Basher}}
 
| width="128px" valign="center" class="nameplate" | {{item link|Boston Basher}}
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|-
 
|-
 
| colspan=2 class="gold" | {{icon item|Wrap Assassin|63px}}
 
| colspan=2 class="gold" | {{icon item|Wrap Assassin|63px}}
| colspan=8 rowspan=2 |
+
| colspan=8 rowspan=2 | {{lang
* The Wrap Assassin's alternate fire allows a [[w:Christmas ornament#Bauble|bauble]] to be launched similarly to the [[Sandman]]'s alt-fire, causing the enemy to bleed when hit. The effect lasts for 5 seconds, allowing for a single collision to deal 55 damage total.
+
  | en = * The Wrap Assassin's alternate fire allows a [[w:Christmas ornament#Bauble|bauble]] to be launched similarly to the [[Sandman]]'s alt-fire, causing the enemy to bleed when hit. The effect lasts for 5 seconds, allowing for a single collision to deal 55 damage total.
 +
** Throwing the bauble from an extreme distance and hitting an enemy will result in a [[critical hit]] but does not extend or alter the bleeding, allowing for a successful hit to deal about 85 damage total.
 +
  | fr = * Le tir alternatif de l'{{item name|Wrap Assassin}} permet de projeter une [[w:Christmas ornament#Bauble|boule de Noël]] de manière similaire à la balle du {{item link|Sandman}}, faisant saigner tout ennemi touché. Les effets durent 5 secondes, pour un total de 55 dégâts.
 +
** Lancer la boule sur une très longue distance et toucher un ennemi résulte en un [[Critical hit/fr|coup critique]], mais cela n'altère pas les dégâts du saignement et n'en allonge pas le durée. Un lancer réussi inflige alors un total d'environ 85 dégâts.
 +
}}
 
|-
 
|-
 
| colspan=2 width="128px" valign="center" class="nameplate" | {{item link|Wrap Assassin}}
 
| colspan=2 width="128px" valign="center" class="nameplate" | {{item link|Wrap Assassin}}
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| style="background-color:#ffbd7e;" rowspan=2 | {{item name|Melee}}
 
| style="background-color:#ffbd7e;" rowspan=2 | {{item name|Melee}}
 
| colspan=2 class="gold" | {{icon item|Southern Hospitality|63px}}
 
| colspan=2 class="gold" | {{icon item|Southern Hospitality|63px}}
| colspan=8 rowspan=2 |
+
| colspan=8 rowspan=2 | {{lang
* The Southern Hospitality's bleeding effect lasts for 5 seconds, allowing for a single hit to deal 105 damage total.
+
  | en = * The Southern Hospitality's bleeding effect lasts for 5 seconds, allowing for a single hit to deal 105 damage total.
 +
  | fr = * Le saignement inligé par l'{{item name|Southern Hospitality}} dure 5 secondes, un coup inflige donc un total de 105 dégâts.
 +
}}
 
|-
 
|-
 
| colspan=2 width="128px" valign="center" class="nameplate" | {{item link|Southern Hospitality}}
 
| colspan=2 width="128px" valign="center" class="nameplate" | {{item link|Southern Hospitality}}
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| style="background-color:#ffbd7e;" rowspan=2 | {{item name|Melee}}
 
| style="background-color:#ffbd7e;" rowspan=2 | {{item name|Melee}}
 
| colspan=2 class="gold" | {{icon item|Tribalman's Shiv|63px}}
 
| colspan=2 class="gold" | {{icon item|Tribalman's Shiv|63px}}
|
+
| {{lang
* The Tribalman's Shiv's bleeding effect lasts for 6 seconds, allowing for a single hit to deal 80 damage total.
+
  | en = *The Tribalman's Shiv's bleeding effect lasts for 6 seconds, allowing for a single hit to deal 80 damage total.
 +
  | fr = *Le saignement infligé par le {{item name|Tribalman's Shiv}} dure 6 secondes, un coup inflige donc un total de 80 dégâts.
 +
}}
 
|-
 
|-
 
| colspan=2 width="128px" valign="center" class="nameplate" | {{item link|Tribalman's Shiv}}
 
| colspan=2 width="128px" valign="center" class="nameplate" | {{item link|Tribalman's Shiv}}
 
|-
 
|-
 
|}
 
|}
 +
{{translation switching|en, fr}}

Revision as of 16:48, 28 February 2013

List of bleed-inflicting weapons
Secondary Flying Guillotine
  • The Flying Guillotine's primary fire allows it to be thrown similarly to the Mad Milk, causing the enemy to bleed when hit. The effect lasts for 5 seconds, allowing for a successful hit to deal 90 damage total.
    • Throwing the weapon from a long enough distance and hitting an enemy will result in a Mini-crits but does not extend or alter the bleeding, allowing for a successful hit to deal about 118 damage total.
    • If thrown early enough, a stunned target can take crit bleed damage for the remaining duration of the stun, dealing 12 damage every 0.5 seconds.
Flying Guillotine
Melee Boston Basher Three-Rune Blade
  • The Boston Basher's/Three-Rune Blade's bleeding effect lasts for 5 seconds; a single hit deals 75 damage.
    • Hitting yourself only deals 18 damage; this results in a total 58 self-damage with the 5 seconds bleed.
Boston Basher Three-Rune Blade
Wrap Assassin
  • The Wrap Assassin's alternate fire allows a bauble to be launched similarly to the Sandman's alt-fire, causing the enemy to bleed when hit. The effect lasts for 5 seconds, allowing for a single collision to deal 55 damage total.
    • Throwing the bauble from an extreme distance and hitting an enemy will result in a critical hit but does not extend or alter the bleeding, allowing for a successful hit to deal about 85 damage total.
Wrap Assassin
Melee Southern Hospitality
  • The Southern Hospitality's bleeding effect lasts for 5 seconds, allowing for a single hit to deal 105 damage total.
Southern Hospitality
Melee Tribalman's Shiv
  • The Tribalman's Shiv's bleeding effect lasts for 6 seconds, allowing for a single hit to deal 80 damage total.
Tribalman's Shiv