Difference between revisions of "Talk:TF2VRH"
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After doing a bit of testing in Garry's Mod, I have found an unusual tidbit about the hat. The hat's model names are something like oculus_rift_(insert class here). However, there is a second variation. There is another set of models that are exactly the same, but the hat emits laser beams from the front. The names are oculus_rift_(insert class here)_on. Is this a second style that hasn't been added to the page yet, or did I just uncover a bit of cut content? [[User:Piwah|Piwah]] 13:14, 21 March 2013 (PDT) | After doing a bit of testing in Garry's Mod, I have found an unusual tidbit about the hat. The hat's model names are something like oculus_rift_(insert class here). However, there is a second variation. There is another set of models that are exactly the same, but the hat emits laser beams from the front. The names are oculus_rift_(insert class here)_on. Is this a second style that hasn't been added to the page yet, or did I just uncover a bit of cut content? [[User:Piwah|Piwah]] 13:14, 21 March 2013 (PDT) | ||
:I'm guessing an extra effect will be enabled if the user is actively using VR mode in-game. This is just speculation though - more info will be added once it's been confirmed. '''» [[User:Cooper Kid|<span style="color:red">Coo</span><span style ="color:gray">per</span><span style ="color:blue"> Kid</span>]]''' <small>([[User_talk:Cooper Kid|blether]]) • ([[Special:Contributions/Cooper Kid|contreebs]])</small> 17:22, 21 March 2013 (PDT) | :I'm guessing an extra effect will be enabled if the user is actively using VR mode in-game. This is just speculation though - more info will be added once it's been confirmed. '''» [[User:Cooper Kid|<span style="color:red">Coo</span><span style ="color:gray">per</span><span style ="color:blue"> Kid</span>]]''' <small>([[User_talk:Cooper Kid|blether]]) • ([[Special:Contributions/Cooper Kid|contreebs]])</small> 17:22, 21 March 2013 (PDT) | ||
− | ::I checked the filenames in GCFscape. It's all_class_oculus_(class)_on. The glow effects are all_class_oculus_screen for RED, and all_class_oculus_screen_blue for BLU. I'm putting it under unreleased content to prevent speculation. | + | ::I checked the filenames in GCFscape. It's all_class_oculus_(class)_on. The glow effects are all_class_oculus_screen for RED, and all_class_oculus_screen_blue for BLU. I'm putting it under unreleased content to prevent speculation. --[[User:Enthers|Samuel]] [[User:Enthers|Enthers]] 13:12, 22 March 2013 (PDT) |
Revision as of 20:12, 22 March 2013
kickstarter reference?
Reference to the kickstarter(url)? δ³Σx² > Add + or - skills for me 15:00, 19 March 2013 (PDT)
It doesn't seem like a true "Replica"
After looking at some of the images for the Oculus device, I found that they don't look exactly like they do in-game. Therefore, I can't say that the in-game item is supposed to replicate the real-world alternative. I've updated the description to reflect this, but I can still see what other people think. --Samuel Enthers 18:44, 19 March 2013 (PDT)
Styles?
After doing a bit of testing in Garry's Mod, I have found an unusual tidbit about the hat. The hat's model names are something like oculus_rift_(insert class here). However, there is a second variation. There is another set of models that are exactly the same, but the hat emits laser beams from the front. The names are oculus_rift_(insert class here)_on. Is this a second style that hasn't been added to the page yet, or did I just uncover a bit of cut content? Piwah 13:14, 21 March 2013 (PDT)
- I'm guessing an extra effect will be enabled if the user is actively using VR mode in-game. This is just speculation though - more info will be added once it's been confirmed. » Cooper Kid (blether) • (contreebs) 17:22, 21 March 2013 (PDT)