Difference between revisions of "Template:List of slowdown-inflicting weapons"

From Team Fortress Wiki
Jump to: navigation, search
(Added /fr.)
Line 2: Line 2:
 
! colspan=8 style="background:#F3A957;" | {{navbar float|List of slowdown-inflicting weapons}}{{lang
 
! colspan=8 style="background:#F3A957;" | {{navbar float|List of slowdown-inflicting weapons}}{{lang
 
  | en = List of slowdown-inflicting weapons
 
  | en = List of slowdown-inflicting weapons
 +
| fr = Liste des armes infligeant un ralentissement
 
  | ko = 감속을 발생시키는 무기 목록
 
  | ko = 감속을 발생시키는 무기 목록
 
  | nl = Lijst van vertragende wapens
 
  | nl = Lijst van vertragende wapens
Line 11: Line 12:
 
| colspan=5 rowspan=2 style="text-align:left" | {{lang
 
| colspan=5 rowspan=2 style="text-align:left" | {{lang
 
  | en = * The Sandman's secondary fire launches a baseball that can stun the target for several seconds. The stunned target will be slowed down and cannot use any weapon for the duration of the effect.  
 
  | en = * The Sandman's secondary fire launches a baseball that can stun the target for several seconds. The stunned target will be slowed down and cannot use any weapon for the duration of the effect.  
* If the baseball is launched at the maximum ranged distance, the victim will be completely immobile and not be able to move at all for the duration of the effect.
+
* If the baseball is launched at the maximum ranged distance, the victim will be completely unable to move for the duration of the effect.
 +
| fr = * Le tir secondaire du Marchand de Sable permet de lancer une balle de base-ball pouvant étourdir une cible touchée durant plusieurs secondes. La cible étourdie sera alors ralentie et ne pourra utiliser d'arme avant que les effets ne se dissipent.
 +
* Si la balle est lancée sur une très longue distance, la victime sera incapable de bouger pendant toute la durée des effets.
 
  | ko = *샌드맨의 보조 공격 버튼을 누르면 적을 몇 초간 느리게 할 수 있는 공을 발사합니다. 기절한 플레이어는 효과 지속시간 동안 속도가 느려지고 무기를 사용할 수 없게됩니다.
 
  | ko = *샌드맨의 보조 공격 버튼을 누르면 적을 몇 초간 느리게 할 수 있는 공을 발사합니다. 기절한 플레이어는 효과 지속시간 동안 속도가 느려지고 무기를 사용할 수 없게됩니다.
 
* 만약 야구공을 최대거리에서 맞게 된다면, 그 공을 맞은 플레이어는 효과 지속시간 동안 움직일 수 없으며, 아무것도 할 수 없는 상태가 됩니다.
 
* 만약 야구공을 최대거리에서 맞게 된다면, 그 공을 맞은 플레이어는 효과 지속시간 동안 움직일 수 없으며, 아무것도 할 수 없는 상태가 됩니다.
Line 28: Line 31:
 
* The slowdown effect is reduced the further away the target's distance. It is currently unknown as to how much speed is reduced over what distance.
 
* The slowdown effect is reduced the further away the target's distance. It is currently unknown as to how much speed is reduced over what distance.
 
* Disguised [[Spy|Spies]] will not be affected by slowdown from this weapon.
 
* Disguised [[Spy|Spies]] will not be affected by slowdown from this weapon.
 +
| fr = * Toucher un ennemi le ralentit à coup sûr.
 +
* Chaque balle touchant la cible réduira sa vitesse à environ 113 [[Hammer unit/fr|unités Hammer]] par seconde. Cette valeur n'est pas modifiée par la vitesse par défaut de la classe concernée.
 +
* L'effet de ralentissement est réduit au fur et à mesure que la distance entre le tireur et la cible augmente.
 +
* Les [[Spy/fr|Spies]] déguisés ne sont pas affectés par le ralentissement infligé par cette arme.
 
  | ko = * 적중 시, 100% 확률로 대상의 속도 감소
 
  | ko = * 적중 시, 100% 확률로 대상의 속도 감소
 
* 적에게 적중한 총알은 목표의 이동속도를 초당 113 [[hammer units/ko|해머 유닛]]으로 감속시킵니다. 클래스 별 이동속도 차이나 일반 달리기 속도는 이 값을 바꾸지 못합니다.
 
* 적에게 적중한 총알은 목표의 이동속도를 초당 113 [[hammer units/ko|해머 유닛]]으로 감속시킵니다. 클래스 별 이동속도 차이나 일반 달리기 속도는 이 값을 바꾸지 못합니다.
Line 41: Line 48:
 
|-
 
|-
 
|}
 
|}
<noinclude>{{translation switching|en, ko, nl}}</noinclude>
+
<noinclude>{{translation switching|en, fr, ko, nl}}</noinclude>

Revision as of 16:16, 15 April 2013

List of slowdown-inflicting weapons
Melee Sandman
  • The Sandman's secondary fire launches a baseball that can stun the target for several seconds. The stunned target will be slowed down and cannot use any weapon for the duration of the effect.
  • If the baseball is launched at the maximum ranged distance, the victim will be completely unable to move for the duration of the effect.
Sandman
Primary Natascha
  • On Hit: 100% chance to slow target.
  • Every bullet that hits the target will slow them to approximately 113 Hammer units per second. Differences in class or normal running speed does not change this figure.
  • The slowdown effect is reduced the further away the target's distance. It is currently unknown as to how much speed is reduced over what distance.
  • Disguised Spies will not be affected by slowdown from this weapon.
Natascha