Difference between revisions of "Demoman (Classic)"
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! Weapon 1 | ! Weapon 1 | ||
− | | '''[[Weapons (Team Fortress Classic)# | + | | '''[[Weapons (Team Fortress Classic)#Slot 1 Weapons|Crowbar]]''' |
| N/A | | N/A | ||
| N/A | | N/A | ||
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|- | |- | ||
! Weapon 2 | ! Weapon 2 | ||
− | | '''[[Weapons (Team Fortress Classic)# | + | | '''[[Weapons (Team Fortress Classic)#Slot 2 Weapons|Single Shotgun]]''' |
| 8 | | 8 | ||
| 75 | | 75 | ||
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|- | |- | ||
! Weapon 3 | ! Weapon 3 | ||
− | | '''[[Weapons (Team Fortress Classic)# | + | | '''[[Weapons (Team Fortress Classic)#Slot 3 Weapons|Grenade Launcher]]''' |
| | | | ||
| 50 | | 50 | ||
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! Weapon 4 | ! Weapon 4 | ||
− | | '''[[Weapons (Team Fortress Classic)# | + | | '''[[Weapons (Team Fortress Classic)#Slot 4 Weapons|Pipebomb Launcher]]''' |
| | | | ||
| 50 | | 50 | ||
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|- | |- | ||
! Primary | ! Primary | ||
− | | '''[[Weapons (Team Fortress Classic)# | + | | '''[[Weapons (Team Fortress Classic)#Primary Grenades|Frag grenade]]''' |
| 4 | | 4 | ||
| High | | High | ||
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|- | |- | ||
! Secondary | ! Secondary | ||
− | | '''[[Weapons (Team Fortress Classic)# | + | | '''[[Weapons (Team Fortress Classic)#Secondary Grenades|MIRV Grenade]]''' |
| 2 | | 2 | ||
| Medium-Instakill (depending on radius) | | Medium-Instakill (depending on radius) | ||
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==Armor== | ==Armor== | ||
− | The Demoman has access to [[Armor (Team Fortress Classic)# | + | The Demoman has access to [[Armor (Team Fortress Classic)#Yellow Armor|yellow armor]], a medium class armor. |
==Demoman in Team Fortress 2== | ==Demoman in Team Fortress 2== |
Revision as of 17:46, 23 October 2010
Demoman (Classic) | |
---|---|
Basic Information | |
Health: | 90 / 140 |
Speed: | Medium |
The Demoman is a playable class in the game Team Fortress Classic. He possesses high health, medium armor, and medium speed. He specializes entirely in indirect combat and explosives.
Contents
Basic Strategy
- Learn to pipebomb jump.
- Reload regularly.
- Clear rooms with your grenades.
Special Abilities
Class Skill:Detonates pipebombs.
Abilities:
- Place explosive charges called detpacks.
- Clear obstacles/blast open entrances.
- Pipebomb jump.
Weapons
Weapon | Clip Size |
Ammo Carried |
Ammo Type |
Notes / Special Abilities | |
---|---|---|---|---|---|
Weapon 1 | Crowbar | N/A | N/A | N/A | |
Weapon 2 | Single Shotgun | 8 | 75 | Shells | |
Weapon 3 | Grenade Launcher | 50 | Rockets | ||
Weapon 4 | Pipebomb Launcher | 50 | Rockets |
Grenades
Grenade | Grenades Carried |
Damage Range | Notes / Special Abilities | |
---|---|---|---|---|
Primary | Frag grenade | 4 | High | |
Secondary | MIRV Grenade | 2 | Medium-Instakill (depending on radius) | Grenade splits into several miniature bombs upon detonation. These bombs detonate after a few seconds. |
Armor
The Demoman has access to yellow armor, a medium class armor.
Demoman in Team Fortress 2
An updated version of the Demoman appeared in Team Fortress 2.
Trivia
See Also
References
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