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| '''Maps''' are the settings where ''[[Team Fortress Classic]]'' takes place. Three game modes exist: Capture the Flag, Control Point, and Assassination/Escort. As of today, thousands of 3rd-party maps have been developed. | | '''Maps''' are the settings where ''[[Team Fortress Classic]]'' takes place. Three game modes exist: Capture the Flag, Control Point, and Assassination/Escort. As of today, thousands of 3rd-party maps have been developed. |
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− | The ''[[Team Fortress]]'' mod for ''Quake'' was released without any official maps except for the unplayable intro sequence map. | + | The ''[[Team Fortress]]'' mod for ''Quake'' was released without any official maps except for the unplayable intro sequence map which bears some resemblance to 2Fort. |
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| {{anchor|CTF|ctf|Ctf}} | | {{anchor|CTF|ctf|Ctf}} |
Revision as of 09:07, 5 July 2013
Maps are the settings where Team Fortress Classic takes place. Three game modes exist: Capture the Flag, Control Point, and Assassination/Escort. As of today, thousands of 3rd-party maps have been developed.
The Team Fortress mod for Quake was released without any official maps except for the unplayable intro sequence map which bears some resemblance to 2Fort.
Capture the Flag
Standard Capture the Flag
Capture the Flag Variant
Reverse Capture the Flag
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Push
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push
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Industrial
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Control Point
Standard Control Point
Attack/Defend
Assassination/Escort
Half-Life maps
The following custom maps are Half-Life maps that can be copied to Team Fortress Classic. They are not fully supported by Team Fortress Classic as they can only be played as a four team Deathmatch. Ammo on these maps is usually limited, as there are no resupply packs.