Difference between revisions of "Fortress Forever"

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| style="text-align: left;" |The Spy takes 50% [[fall damage]] and automatically has their disguise removed when they come into contact with an enemy Scout or Spy. Spies are able to rig unattended sentries and dispensers to be remotely turned against the team it belongs to and then explode. Death can be feigned at will but the cloak doesn't make the player fully invisible.
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| style="text-align: left;" |The Spy takes 50% [[fall damage]] and automatically has their disguise removed when they come into contact with an enemy Scout or Spy. Spies are able to rig unattended Sentry Guns and Dispensers to be remotely turned against the team it belongs to and then explode. Death can be feigned at will but the Cloak doesn't make the player fully invisible.
 
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Revision as of 21:30, 8 July 2013

Fortress Forever
Fortressforeverlogo.png
Basic Information
Released:

September 13, 2007

Developer:

Fortress Forever Development Team

Modes:

Multiplayer

Platform:

Windows

Fortress Forever is a Half-Life 2 mod that uses the Source engine. The game is based on Team Fortress Classic, but has been created entirely from scratch by the Fortress Forever development team. The intended scope of Fortress Forever is to please older Team Fortress Classic fans, while at the same time creating a game enjoyable enough to players new to Team Fortress styled games.[1]

Fortress Forever was released on September 13, 2007. The game is freely available to all who have purchased Half-Life 2 or any other game running off the Source engine. As of August 10th,2011, Fortress Forever is on build 2.43.

Class Differences

Team Fortress 2 Fortress Forever Class Differences
Class Health Health
125 75 Scouts are able to build jump-pads which can help them reach greater heights, and cause Spies to de-Cloak on contact.
200 100 There are few if any notable differences between the Team Fortress 2 Soldier and the Fortress Forever Soldier.
175 100 The Pyro is able to perform a Pyro Jump, a skill similar to the Soldier's Rocket Jump
175 90 The Demoman in Fortress Forever is able to lay a devastating timed explosive.
300 100 The Heavy is able to Overpressure, a skill which allows him to release a shockwave that stuns all nearby enemies.
125 80 The Engineer's Dispensers in Fortress Forever can be used by enemy players and can be detonated by the Engineer as explosives that do damage to the enemy.
150 90 The Medic is able to "hit" teammates with a medkit to heal them. Hitting an enemy player will afflict them with an infection, which causes damage over time, much like afterburn. Medics are immune to being infected.
125 90 The Fortress Forever Sniper is able to "tag" enemy players that he has shot, but not killed. This allows for friendly players to see certain enemies through walls temporarily.
125 90 The Spy takes 50% fall damage and automatically has their disguise removed when they come into contact with an enemy Scout or Spy. Spies are able to rig unattended Sentry Guns and Dispensers to be remotely turned against the team it belongs to and then explode. Death can be feigned at will but the Cloak doesn't make the player fully invisible.
50 75 The Civilian is a playable character in this game. He has an umbrella that the player can use as a weapon.

Gallery


References

External links